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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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    LittlestSharky
    wrote on Sep 23, 2024, 1:06 PM last edited by
    #102

    Hi im using the mod but whenever i get the five seven or the dual five seven the game crashes, any help with these?

    undefined 1 Reply Last reply Sep 23, 2024, 1:50 PM
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      sehteria
      replied to NeroSwallow on Sep 23, 2024, 1:49 PM last edited by
      #103

      @Kusanagi_Z Try removing the scripts one by one and see if maybe one (or multiple) of them overrite the mod which causes the problem.

      undefined 1 Reply Last reply Sep 24, 2024, 10:25 PM
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        sehteria
        replied to LittlestSharky on Sep 23, 2024, 1:50 PM last edited by
        #104

        LittlestSharky Which map? And I assume getting them from the box? I’ll check it asap when you have answers for me, thanks 🙂

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          LKurama
          replied to sehteria on Sep 23, 2024, 2:06 PM last edited by LKurama Sep 24, 2024, 1:27 AM
          #105

          sehteria Just subscribed, can't wait to see what's coming next

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            NeroSwallow
            replied to sehteria on Sep 24, 2024, 10:25 PM last edited by
            #106

            sehteria It doesn't even work without scripts, it still freezes completely after the mod load restart

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              sehteria
              replied to NeroSwallow on Sep 24, 2024, 10:59 PM last edited by
              #107

              @Kusanagi_Z With or without?

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                NeroSwallow
                replied to sehteria on Sep 24, 2024, 11:18 PM last edited by
                #108

                sehteria I removed them all and it still freezes

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                  sehteria
                  replied to NeroSwallow on Sep 24, 2024, 11:52 PM last edited by
                  #109

                  @Kusanagi_Z Custom textures shouldn't be an issue, custom sounds may be the issue if you have those. Scripts should work if they don't try to mess with the original modding scripts within the mod. Any console errors? Any further details you can provide me with so I can help you out?

                  undefined 1 Reply Last reply Sep 25, 2024, 10:47 PM
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                    sehteria
                    wrote on Sep 25, 2024, 3:07 PM last edited by sehteria Sep 28, 2024, 3:37 AM
                    #110

                    Small update

                    Removed replaceFunc functions for all map .gsc's -> Less code
                    Added Victus' pack-a-punch camo coverage for ACOG attachment
                    Added limit to Death Machine on Nuketown Zombies

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                      NeroSwallow
                      replied to sehteria on Sep 25, 2024, 10:47 PM last edited by
                      #111

                      sehteria I have bo4 sounds on my weapons, may that be why?

                      undefined undefined 2 Replies Last reply Sep 25, 2024, 11:13 PM
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                        sehteria
                        replied to NeroSwallow on Sep 25, 2024, 11:13 PM last edited by
                        #112

                        @Kusanagi_Z Most likely yes, try removing that and it'll work. I'm pretty sure

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                          AdrX003
                          replied to NeroSwallow on Sep 26, 2024, 8:38 PM last edited by
                          #113

                          @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                          I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

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                            NeroSwallow
                            replied to AdrX003 on Sep 26, 2024, 10:05 PM last edited by
                            #114

                            AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

                            undefined 1 Reply Last reply Sep 26, 2024, 11:13 PM
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                              JezuzLizard Plutonium Staff
                              replied to NeroSwallow on Sep 26, 2024, 11:13 PM last edited by
                              #115

                              @Kusanagi_Z If all players have the mod installed, and loaded you can still play together.

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                                _shiro_foxy_
                                replied to sehteria on Sep 27, 2024, 6:45 AM last edited by
                                #116

                                sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

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                                  AdrX003
                                  replied to _shiro_foxy_ on Sep 27, 2024, 7:00 AM last edited by
                                  #117

                                  _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

                                  undefined 1 Reply Last reply Sep 27, 2024, 12:52 PM
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                                    sehteria
                                    replied to _shiro_foxy_ on Sep 27, 2024, 12:46 PM last edited by
                                    #118

                                    _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

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                                      sehteria
                                      replied to AdrX003 on Sep 27, 2024, 12:48 PM last edited by sehteria Sep 27, 2024, 3:49 PM
                                      #119

                                      AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

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                                        sehteria
                                        replied to AdrX003 on Sep 27, 2024, 12:52 PM last edited by sehteria Sep 27, 2024, 5:50 PM
                                        #120

                                        AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

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                                          FighterHydrant
                                          wrote on Sep 27, 2024, 6:52 PM last edited by
                                          #121

                                          This is RAD dude!

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