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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

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  • sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    replied to _shiro_foxy_ on last edited by
    #118

    _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

    1 Reply Last reply
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    • sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      replied to AdrX003 on last edited by sehteria
      #119

      AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

      1 Reply Last reply
      2
      • sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        replied to AdrX003 on last edited by sehteria
        #120

        AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

        1 Reply Last reply
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        • FighterHydrantundefined Offline
          FighterHydrantundefined Offline
          FighterHydrant
          wrote on last edited by
          #121

          This is RAD dude!

          1 Reply Last reply
          1
          • Rip_Luciferundefined Offline
            Rip_Luciferundefined Offline
            Rip_Lucifer
            wrote on last edited by
            #122

            how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

            sehteriaundefined 1 Reply Last reply
            1
            • sehteriaundefined Offline
              sehteriaundefined Offline
              sehteria
              replied to Rip_Lucifer on last edited by
              #123

              Rip_Lucifer Both are possible, but I’ll probably add them to the mystery box

              1 Reply Last reply
              2
              • SucesfulyFaledundefined Offline
                SucesfulyFaledundefined Offline
                SucesfulyFaled
                wrote on last edited by
                #124

                Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                AdrX003undefined Bickylotheboistundefined 2 Replies Last reply
                0
                • AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  replied to SucesfulyFaled on last edited by
                  #125

                  SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                  SucesfulyFaledundefined 1 Reply Last reply
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                  • SucesfulyFaledundefined Offline
                    SucesfulyFaledundefined Offline
                    SucesfulyFaled
                    replied to AdrX003 on last edited by SucesfulyFaled
                    #126

                    AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                    AdrX003undefined 1 Reply Last reply
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                    • Bickylotheboistundefined Offline
                      Bickylotheboistundefined Offline
                      Bickylotheboist
                      replied to SucesfulyFaled on last edited by
                      #127

                      SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                      SucesfulyFaledundefined 1 Reply Last reply
                      0
                      • SucesfulyFaledundefined Offline
                        SucesfulyFaledundefined Offline
                        SucesfulyFaled
                        replied to Bickylotheboist on last edited by
                        #128

                        Bickylotheboist Yes, i do

                        1 Reply Last reply
                        0
                        • AdrX003undefined Offline
                          AdrX003undefined Offline
                          AdrX003
                          replied to SucesfulyFaled on last edited by AdrX003
                          #129

                          SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

                          The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

                          SucesfulyFaledundefined 1 Reply Last reply
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                          • fardboiundefined Offline
                            fardboiundefined Offline
                            fardboi
                            wrote on last edited by
                            #130

                            it keep crashing
                            Exception Code: 0xC0000005
                            Exception Address: 0x005DA2EC

                            sehteriaundefined 1 Reply Last reply
                            0
                            • sehteriaundefined Offline
                              sehteriaundefined Offline
                              sehteria
                              replied to fardboi on last edited by
                              #131

                              fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

                              fardboiundefined 1 Reply Last reply
                              1
                              • fardboiundefined Offline
                                fardboiundefined Offline
                                fardboi
                                replied to sehteria on last edited by
                                #132

                                sehteria im still crashing

                                JezuzLizardundefined 1 Reply Last reply
                                0
                                • Bickylotheboistundefined Offline
                                  Bickylotheboistundefined Offline
                                  Bickylotheboist
                                  wrote on last edited by
                                  #133

                                  idk what yall are doing wrong, i just put the zm_weapons folder in the mod folder and it worked for me, cant say the same for yall tho

                                  1 Reply Last reply
                                  1
                                  • SucesfulyFaledundefined Offline
                                    SucesfulyFaledundefined Offline
                                    SucesfulyFaled
                                    replied to AdrX003 on last edited by
                                    #134

                                    AdrX003 I have tried roughly 6 times now, it keeps happening. Usually i am pretty handy with stuff like this, but the error doesn't tell me much.

                                    1 Reply Last reply
                                    0
                                    • JezuzLizardundefined Offline
                                      JezuzLizardundefined Offline
                                      JezuzLizard Plutonium Staff
                                      replied to fardboi on last edited by
                                      #135

                                      fardboi Upload the crashdump here.

                                      1 Reply Last reply
                                      0
                                      • Jeezuzundefined Offline
                                        Jeezuzundefined Offline
                                        Jeezuz
                                        wrote on last edited by
                                        #136

                                        yo sehteria can you like mix this mod with the perks one? if you do iy i would be very grateful

                                        sehteriaundefined AdrX003undefined 2 Replies Last reply
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                                        • sehteriaundefined Offline
                                          sehteriaundefined Offline
                                          sehteria
                                          replied to Jeezuz on last edited by
                                          #137

                                          Jeezuz I will when both mods are at a stable and finished version 🙂

                                          1 Reply Last reply
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