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  3. [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!

[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!

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  • sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    wrote on last edited by
    #2

    Great work man!

    1 Reply Last reply
    2
    • Sweetcolt764403undefined Offline
      Sweetcolt764403undefined Offline
      Sweetcolt764403
      wrote on last edited by
      #3

      Great work

      1 Reply Last reply
      1
      • LKuramaundefined Offline
        LKuramaundefined Offline
        LKurama
        wrote on last edited by
        #4

        Amazing work dude

        1 Reply Last reply
        2
        • AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by
          #5

          ❤ Fire, wishd I had the time to check on these things but work just doesnt let me.

          Cawldwinkundefined 1 Reply Last reply
          2
          • Cawldwinkundefined Offline
            Cawldwinkundefined Offline
            Cawldwink
            replied to AdrX003 on last edited by
            #6

            AdrX003 I feel ya man, my study ain't letting me do much either. Infact I'll be taking a break for this week to focus on my chemistry, physics and maths

            1 Reply Last reply
            1
            • AdrX003undefined AdrX003 referenced this topic on
            • sehteriaundefined sehteria referenced this topic on
            • Maxizleoundefined Offline
              Maxizleoundefined Offline
              Maxizleo
              wrote on last edited by
              #7

              Howdy, wasn't sure if you'd know the answer to my question, but when I get source mods and try to compile them, I get an error for bad headers in the mod.all.aliases file and I cant seem to find out why.

              Cawldwinkundefined 1 Reply Last reply
              0
              • ZAPlordundefined Offline
                ZAPlordundefined Offline
                ZAPlord
                wrote on last edited by ZAPlord
                #8

                would i have to rename all the bones on the weapon to make it work? i mean thats not all of it but some of i

                Cawldwinkundefined 1 Reply Last reply
                1
                • Cawldwinkundefined Offline
                  Cawldwinkundefined Offline
                  Cawldwink
                  wrote on last edited by
                  #9

                  New OAT updates coming around, shit's outdated, so I closed it. Probably gonna do a re-release after months (maybe even at the end of year).

                  1 Reply Last reply
                  0
                  • Cawldwinkundefined Offline
                    Cawldwinkundefined Offline
                    Cawldwink
                    replied to ZAPlord on last edited by
                    #10

                    ZAPlord Bones? You doin custom models? Nah renaming bones isn't important, the model file tho.... yeah

                    1 Reply Last reply
                    0
                    • Cawldwinkundefined Offline
                      Cawldwinkundefined Offline
                      Cawldwink
                      replied to Maxizleo on last edited by
                      #11

                      Maxizleo Outdated mods with outdated soundbanks, sorry. Just delete them if you have them. It's only gonna give you more trouble tryna fix those

                      1 Reply Last reply
                      0
                      • Resxtundefined Resxt moved this topic from BO2 Modding Releases & Resources on
                      • Maxizleoundefined Offline
                        Maxizleoundefined Offline
                        Maxizleo
                        wrote on last edited by
                        #12

                        I figured it out for my case. I just had to roll back my OAT to an older version

                        naxxitoundefined 1 Reply Last reply
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                        • naxxitoundefined Offline
                          naxxitoundefined Offline
                          naxxito
                          replied to Maxizleo on last edited by
                          #13

                          Maxizleo What version did you use?

                          Maxizleoundefined 1 Reply Last reply
                          0
                          • Maxizleoundefined Offline
                            Maxizleoundefined Offline
                            Maxizleo
                            wrote on last edited by
                            #14

                            v0.18.0 used this version. Used it to compile to mod sources into one mod and the sound works naxxito

                            1 Reply Last reply
                            0
                            • Maxizleoundefined Offline
                              Maxizleoundefined Offline
                              Maxizleo
                              replied to naxxito on last edited by
                              #15

                              naxxito you got a discord?

                              1 Reply Last reply
                              0

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