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  3. [T6] AdrX Test Weapons first OAT Port

[T6] AdrX Test Weapons first OAT Port

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  • AdrX003undefined AdrX003

    Maximizer Blake hit me up on discord: AdrX003
    it may be better to answer all you wanna know.

    Maximizer Blakeundefined Offline
    Maximizer Blakeundefined Offline
    Maximizer Blake
    wrote on last edited by
    #30

    AdrX003 It says you do not have permmission to send messages in this channel, so can you please do AdrX Test Weapons first OAT Port with .gsc

    AdrX003undefined 1 Reply Last reply
    0
    • FreshToad223undefined Offline
      FreshToad223undefined Offline
      FreshToad223
      wrote on last edited by
      #31

      Do you gonna add launcher from MP like SMAW and FHJ-18?

      AdrX003undefined 1 Reply Last reply
      0
      • FreshToad223undefined FreshToad223

        Do you gonna add launcher from MP like SMAW and FHJ-18?

        AdrX003undefined Offline
        AdrX003undefined Offline
        AdrX003
        wrote on last edited by
        #32

        FreshToad223 all of them.

        1 Reply Last reply
        1
        • Maximizer Blakeundefined Maximizer Blake

          AdrX003 It says you do not have permmission to send messages in this channel, so can you please do AdrX Test Weapons first OAT Port with .gsc

          AdrX003undefined Offline
          AdrX003undefined Offline
          AdrX003
          wrote on last edited by AdrX003
          #33

          Maximizer Blake
          as far i can see, i allow anyone to send me messages on discord.
          if you cant send requests, it could be something on your end.

          7c5ead27-f03e-4ccc-a484-c599c34cee0c-image.png

          if you still have any problem with that, check my plutonium profile where u can find another way to talk.

          Maximizer Blakeundefined 1 Reply Last reply
          0
          • AdrX003undefined AdrX003

            Maximizer Blake
            as far i can see, i allow anyone to send me messages on discord.
            if you cant send requests, it could be something on your end.

            7c5ead27-f03e-4ccc-a484-c599c34cee0c-image.png

            if you still have any problem with that, check my plutonium profile where u can find another way to talk.

            Maximizer Blakeundefined Offline
            Maximizer Blakeundefined Offline
            Maximizer Blake
            wrote on last edited by
            #34

            AdrX003 Okay

            1 Reply Last reply
            0
            • FreshToad223undefined Offline
              FreshToad223undefined Offline
              FreshToad223
              wrote on last edited by
              #35

              If you gonna add special weapons like TITUS 6 or STORM PSR, please don't nerf.

              AdrX003undefined 1 Reply Last reply
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              • FreshToad223undefined FreshToad223

                If you gonna add special weapons like TITUS 6 or STORM PSR, please don't nerf.

                AdrX003undefined Offline
                AdrX003undefined Offline
                AdrX003
                wrote on last edited by
                #36

                FreshToad223 As soon i figure out their specific scripts. they have alot of stuff to them like the staffs. testing the crossbow first since its fewer stuff but on the same style, since all them have separate files to the bullets/bolts and scripts to them. still confused on how to "assure theyre all where it should be to work"

                1 Reply Last reply
                0
                • FreshToad223undefined Offline
                  FreshToad223undefined Offline
                  FreshToad223
                  wrote on last edited by
                  #37

                  Will you combine this mod with Sehteria all weapons mod?

                  1 Reply Last reply
                  1
                  • Maxizleoundefined Offline
                    Maxizleoundefined Offline
                    Maxizleo
                    wrote on last edited by
                    #38

                    What the chances you'd be willing to show me how to get the packapunch camos working on custom weapons? I cant see to get mine to work

                    AdrX003undefined 1 Reply Last reply
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                    • Maxizleoundefined Maxizleo

                      What the chances you'd be willing to show me how to get the packapunch camos working on custom weapons? I cant see to get mine to work

                      AdrX003undefined Offline
                      AdrX003undefined Offline
                      AdrX003
                      wrote on last edited by
                      #39

                      Maxizleo here:

                      • in the weaponfile, ensure it has a name on the camo\ part on the end of the file like camo\camo_weaponname

                      • at the camo folder, copy one of the JSON camos from a similar gun (or the gun youre doing from other nome, its prefeered to be same one so its closer to what it should be) and name it as the same name you put on the weaponfile, "camo_weaponname"

                      • add this JSON file to the .zone where you are listing your camo materials used

                      • now the "tricky" part that requires more attention and time: you gotta open the camo.json file and find which camo is missing and needs to be added, this is done by checking all of the exported materials where OAT exports/dumps to your zone_raw. all of the names can be seen in dumped zones starting with like material,mc/mtl_weapon_something, search all these, excluding the main weapon textures they usually have "camo" on the name too, copy all of these names somewhere, duplicate one of the camos from the camo.json file and replace by these new materials, so it will cover the whole gun/only the parts you put there. a problem here at least for me is that im still messing around all the values to check wich does what but thats mostly it.

                      AdrX003undefined 1 Reply Last reply
                      0
                      • AdrX003undefined AdrX003

                        Maxizleo here:

                        • in the weaponfile, ensure it has a name on the camo\ part on the end of the file like camo\camo_weaponname

                        • at the camo folder, copy one of the JSON camos from a similar gun (or the gun youre doing from other nome, its prefeered to be same one so its closer to what it should be) and name it as the same name you put on the weaponfile, "camo_weaponname"

                        • add this JSON file to the .zone where you are listing your camo materials used

                        • now the "tricky" part that requires more attention and time: you gotta open the camo.json file and find which camo is missing and needs to be added, this is done by checking all of the exported materials where OAT exports/dumps to your zone_raw. all of the names can be seen in dumped zones starting with like material,mc/mtl_weapon_something, search all these, excluding the main weapon textures they usually have "camo" on the name too, copy all of these names somewhere, duplicate one of the camos from the camo.json file and replace by these new materials, so it will cover the whole gun/only the parts you put there. a problem here at least for me is that im still messing around all the values to check wich does what but thats mostly it.

                        AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        wrote on last edited by AdrX003
                        #40

                        AdrX003 if you just happen to be editing a gun from the game i tried to add most of the here

                        https://drive.google.com/file/d/1j2ASS4tkDWMCYooqPqfiDBaif0CycrXt/view?usp=sharing

                        what i actually wanted to do was to learn how to create entries in the game menu and as milti pack or something for any new camos like the DLC sections on MP, someday ig.

                        1 Reply Last reply
                        0
                        • Parzival 141undefined Offline
                          Parzival 141undefined Offline
                          Parzival 141
                          wrote on last edited by
                          #41

                          ive been trying to do that and nothings working

                          1 Reply Last reply
                          0
                          • RONALDO SIUUundefined Offline
                            RONALDO SIUUundefined Offline
                            RONALDO SIUU
                            wrote on last edited by
                            #42

                            hey i can drinkk only 4 perks why

                            1 Reply Last reply
                            1
                            • MannieFreshundefined Offline
                              MannieFreshundefined Offline
                              MannieFresh
                              wrote on last edited by
                              #43

                              Is there an update for this mod?

                              1 Reply Last reply
                              1
                              • MannieFreshundefined Offline
                                MannieFreshundefined Offline
                                MannieFresh
                                wrote on last edited by
                                #44

                                This mod is really cool but it dont work

                                1 Reply Last reply
                                0
                                • AdrX003undefined AdrX003

                                  A simple mod adding weapons and some other stuff based of sehteria 's ZM-Weapons for me to learn the tools and all of the structure on building a mod, sent cause some friends asked me to.

                                  ---> Download

                                  ---> Alternative

                                  Added Weapons:

                                  • Peacekeeper (without flashlight model)
                                  • SPAS-12
                                  • Browning HP
                                  • Dragunov
                                  • M60
                                  • Makarov
                                  • Mauser C96 added to other maps

                                  Stats are pretty much just test values since the mod was not meant to be playable ig.

                                  Patches:

                                  • (Probably) More damage for Refitted 8700 Mechanical Cranium Sequencer
                                  • (Probably) More damage and ammo for Dystopic Demolisher
                                  • (Probably) More damage and ammo for RPG & Rocket Propelled Grievance
                                  • 2025 ACOG is now fully covered by all PAP Camos

                                  Issues:

                                  • Cant knife wile ADS'ing with the Boomhilda

                                  Other Mod Additions:

                                  • Sehteris's own ZM Perks included in

                                  Plans for the future include pretty much adding all the guns that are not on zombies but are on all the other BO2 Modes and camo coverage for all the guns and attachments.

                                  Will keep testing and updating stuff on my discord/other networks that can be found on bio

                                  Glitching HDundefined Offline
                                  Glitching HDundefined Offline
                                  Glitching HD
                                  wrote on last edited by
                                  #45

                                  AdrX003 Hey do you think you could remove perk limit with this mod only thing i feel its missing

                                  AndreTOQU3undefined 1 Reply Last reply
                                  0
                                  • Glitching HDundefined Glitching HD

                                    AdrX003 Hey do you think you could remove perk limit with this mod only thing i feel its missing

                                    AndreTOQU3undefined Offline
                                    AndreTOQU3undefined Offline
                                    AndreTOQU3
                                    wrote on last edited by
                                    #46

                                    Glitching HD with a easy script.

                                    Glitching HDundefined 1 Reply Last reply
                                    0
                                    • AndreTOQU3undefined AndreTOQU3

                                      Glitching HD with a easy script.

                                      Glitching HDundefined Offline
                                      Glitching HDundefined Offline
                                      Glitching HD
                                      wrote on last edited by
                                      #47

                                      AndreTOQU3 what script is it called? can you help me?

                                      AndreTOQU3undefined 1 Reply Last reply
                                      0
                                      • Glitching HDundefined Glitching HD

                                        AndreTOQU3 what script is it called? can you help me?

                                        AndreTOQU3undefined Offline
                                        AndreTOQU3undefined Offline
                                        AndreTOQU3
                                        wrote on last edited by
                                        #48

                                        Glitching HD

                                        Just create a .gsc file and paste this script code. Then, place this file in the "scripts" folder located at %localappdata%\plutonium\storage\t6 (create the "scripts" folder inside the t6 folder if it doesn't already exist).

                                        script code:

                                        init()
                                        {
                                            thread remove_perk_limit();
                                            for(;;)
                                            {
                                                level waittill("connected", player);
                                            }
                                        }
                                        
                                        remove_perk_limit()
                                        {
                                            level waittill( "start_of_round" );
                                            level.perk_purchase_limit = 11;
                                        }
                                        
                                        

                                        Warning: If you are a multiplayer player, create a folder named "zm" inside the scripts folder and place the gsc scripts inside it.

                                        If you don't know how to create a .gsc file, just create a .txt text file, paste the script code, and rename the file to .gsc at the end, like noperklimit.gsc

                                        1 Reply Last reply
                                        0

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