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Plutonium

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  3. [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

[Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]

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  • lacey ravenundefined lacey raven

    can you make the mod open source so it can be fixed and maybe eventually finished some day?

    DevTheGiantStyleundefined Offline
    DevTheGiantStyleundefined Offline
    DevTheGiantStyle
    wrote on last edited by
    #76

    lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

    can you make the mod open source so it can be fixed and maybe eventually finished some day?

    You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

    lacey ravenundefined 1 Reply Last reply
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    • DevTheGiantStyleundefined DevTheGiantStyle

      lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

      can you make the mod open source so it can be fixed and maybe eventually finished some day?

      You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

      lacey ravenundefined Offline
      lacey ravenundefined Offline
      lacey raven
      wrote on last edited by
      #77

      DevTheGiantStyle sad truth,,, but thanks for the response!

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      • MrAmos123undefined Offline
        MrAmos123undefined Offline
        MrAmos123
        wrote on last edited by
        #78

        Error:
        ******* Server script compile error *******
        Error: animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human': @ animscripts/traverse/zombie_jump_down_127::jump_down_scrake


        ====================================================
        Com_ERROR: Server script compile error
        animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
        (see console for details)


        ERROR: Server script compile error
        animation 'ai_kf2_zed_scrake_jump_down_127' not defined in anim tree 'generic_human'
        (see console for details)


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        • ShipOfTheseusundefined Offline
          ShipOfTheseusundefined Offline
          ShipOfTheseus
          wrote on last edited by
          #79

          i hope your working to fix the plutonium compatibility thatd be dope

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          • aboodbanafaundefined Offline
            aboodbanafaundefined Offline
            aboodbanafa
            wrote on last edited by
            #80

            when is plutonium compatability?

            DevTheGiantStyleundefined 1 Reply Last reply
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            • aboodbanafaundefined aboodbanafa

              when is plutonium compatability?

              DevTheGiantStyleundefined Offline
              DevTheGiantStyleundefined Offline
              DevTheGiantStyle
              wrote on last edited by DevTheGiantStyle
              #81

              I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

              Lemonundefined 1 Reply Last reply
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              • DevTheGiantStyleundefined DevTheGiantStyle

                I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

                Lemonundefined Offline
                Lemonundefined Offline
                Lemon
                Contributor
                wrote on last edited by
                #82

                DevTheGiantStyle could always share the source code, and people can help make it compatible

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                • GhostForLifeTTVundefined Offline
                  GhostForLifeTTVundefined Offline
                  GhostForLifeTTV
                  wrote on last edited by
                  #83

                  This always crashes my game when I use it bot bo1 steam it works fine

                  1 Reply Last reply
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                  • IX2473undefined Offline
                    IX2473undefined Offline
                    IX2473
                    wrote on last edited by
                    #84

                    Is it just me or does moon does not open? It gives a function error

                    1 Reply Last reply
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                    • OB_Cityundefined Offline
                      OB_Cityundefined Offline
                      OB_City
                      wrote on last edited by
                      #85

                      Best mod ever, I've never been this afraid to play zombies ever. The special zombies spawning are SO scary

                      1 Reply Last reply
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                      • yuosif al hadidiundefined Offline
                        yuosif al hadidiundefined Offline
                        yuosif al hadidi
                        wrote last edited by
                        #86

                        when is the next update

                        LT_PEGMEundefined 1 Reply Last reply
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                        • yuosif al hadidiundefined yuosif al hadidi

                          when is the next update

                          LT_PEGMEundefined Offline
                          LT_PEGMEundefined Offline
                          LT_PEGME
                          wrote last edited by
                          #87

                          yuosif al hadidi does it run well on plutonium, did they fix it?

                          1 Reply Last reply
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                          • aboodbanafaundefined aboodbanafa

                            i cant start up a map while the mod is running why the first version runs perfectly but this just crashes the game

                            LT_PEGMEundefined Offline
                            LT_PEGMEundefined Offline
                            LT_PEGME
                            wrote last edited by
                            #88

                            aboodbanafa can i have the files for old version if you have them please, post link

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