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Plutonium

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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.0

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.0

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  • HomerJay42undefined HomerJay42

    VIltwizzyIlV all the guns are already in the bo1 game files so idk why they would be invisible. If you're playing on plutonium put the mod folder in your plutonium directory under plutonium>storage>t5>mods since if you load a mod from the base bo1 directory while on plutonium it causes issues (in my experience) besides that I'm not for sure what could be causing the issue but if I find out I'll say something

    VIltwizzyIlVundefined Offline
    VIltwizzyIlVundefined Offline
    VIltwizzyIlV
    wrote last edited by
    #23
    This post is deleted!
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    • VIltwizzyIlVundefined VIltwizzyIlV

      HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

      HomerJay42undefined Offline
      HomerJay42undefined Offline
      HomerJay42
      wrote last edited by
      #24

      VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
      I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

      VIltwizzyIlVundefined 1 Reply Last reply
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      • FaZeFlickAltundefined Offline
        FaZeFlickAltundefined Offline
        FaZeFlickAlt
        wrote last edited by
        #25

        Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

        HomerJay42undefined 1 Reply Last reply
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        • FaZeFlickAltundefined FaZeFlickAlt

          Is venoms mk2 public? I was wondering if I could have it for another mod that's been in the works for a long while

          HomerJay42undefined Offline
          HomerJay42undefined Offline
          HomerJay42
          wrote last edited by
          #26

          FaZeFlickAlt you can get it here: https://www.ugx-mods.com/forum/full-weapons/130/black-ops-ii-venoms-ray-gun-mark-ii/23433/

          1 Reply Last reply
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          • BOTxMIKEundefined Online
            BOTxMIKEundefined Online
            BOTxMIKE
            wrote last edited by
            #27

            is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
            if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

            HomerJay42undefined 1 Reply Last reply
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            • HomerJay42undefined HomerJay42

              VIltwizzyIlV It could be an issue specific to plutonium as I've had issues with mods that add perks to maps and there being no changes but then loads just fine through the linker mod (the mod client used for bo1 mods before plutonium)
              I guess just make sure the mod is in the mod folder (extracted from the zip) and load the mod through the main menu and if it still doesn't work then I can't say I know what to do

              VIltwizzyIlVundefined Offline
              VIltwizzyIlVundefined Offline
              VIltwizzyIlV
              wrote last edited by
              #28

              HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

              HomerJay42undefined 1 Reply Last reply
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              • BOTxMIKEundefined BOTxMIKE

                is it posstible that Amm-O-Matic perk machine gonna be added into the mod?
                if not, will Xytox Ammomatic mod conflict with urs if both are launched at the same time?

                HomerJay42undefined Offline
                HomerJay42undefined Offline
                HomerJay42
                wrote last edited by
                #29

                BOTxMIKE I don't plan on adding ammo-matic and I'm not for sure if that mod will conflict or not

                BOTxMIKEundefined 1 Reply Last reply
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                • VIltwizzyIlVundefined VIltwizzyIlV

                  HomerJay42 the problem is, in the main menu, it says that there isnt any mod at all, but when i load the match i can use the perks and "guns" (the guns still invisible but loaded into the game) i basically dk what to do atp

                  HomerJay42undefined Offline
                  HomerJay42undefined Offline
                  HomerJay42
                  wrote last edited by
                  #30

                  VIltwizzyIlV how exactly did you install the mod??

                  1 Reply Last reply
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                  • stabbygirl275undefined Offline
                    stabbygirl275undefined Offline
                    stabbygirl275
                    wrote last edited by
                    #31

                    when i throw the matryoshka doll it go's compleatly white for a second (the doll) then kicks me out of the map and gives me the error message of

                    Error

                    Calling event on an unregistered weapon. Make sure that the weapon has been precached.

                    HomerJay42undefined 1 Reply Last reply
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                    • stabbygirl275undefined stabbygirl275

                      when i throw the matryoshka doll it go's compleatly white for a second (the doll) then kicks me out of the map and gives me the error message of

                      Error

                      Calling event on an unregistered weapon. Make sure that the weapon has been precached.

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by HomerJay42
                      #32

                      stabbygirl275 for whatever reason the dolls aren't precached by default on cotd and ascension. but the issue is fixed now

                      as far as the dolls being white i'm not for sure, I might look into it sometime but it's only cosmetic so I'm not too worried about that atm

                      1 Reply Last reply
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                      • Pastore65undefined Offline
                        Pastore65undefined Offline
                        Pastore65
                        wrote last edited by
                        #33

                        Great mod!! Is it possible to play the mod without your perk shaders? Could you also make a mod with only the mark 2?

                        HomerJay42undefined 1 Reply Last reply
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                        • Pastore65undefined Pastore65

                          Great mod!! Is it possible to play the mod without your perk shaders? Could you also make a mod with only the mark 2?

                          HomerJay42undefined Offline
                          HomerJay42undefined Offline
                          HomerJay42
                          wrote last edited by HomerJay42
                          #34

                          Pastore65 If you want to remove my perk shaders you can open the "mod.iwd" with something that can open .iwd files like 7-zip, and go into the folder called images and remove all the .iwi files that start with "specialty_"

                          Also, maybe I could make a mod for the mark 2 only but not right now

                          Pastore65undefined 1 Reply Last reply
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                          • NemeczeKundefined Offline
                            NemeczeKundefined Offline
                            NemeczeK
                            wrote last edited by
                            #35

                            someones cookin' over here

                            1 Reply Last reply
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                            • HomerJay42undefined HomerJay42

                              Pastore65 If you want to remove my perk shaders you can open the "mod.iwd" with something that can open .iwd files like 7-zip, and go into the folder called images and remove all the .iwi files that start with "specialty_"

                              Also, maybe I could make a mod for the mark 2 only but not right now

                              Pastore65undefined Offline
                              Pastore65undefined Offline
                              Pastore65
                              wrote last edited by
                              #36

                              HomerJay42 thank you so much

                              1 Reply Last reply
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                              • moxegamengundefined Offline
                                moxegamengundefined Offline
                                moxegameng
                                wrote last edited by
                                #37

                                do an mod that enables the funny/r word run from waw or cod4 plssss

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                                • our heroundefined Offline
                                  our heroundefined Offline
                                  our hero
                                  wrote last edited by
                                  #38

                                  map change crash fix will come out in version 9.9.9 💯

                                  1 Reply Last reply
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                                  • HomerJay42undefined HomerJay42

                                    BOTxMIKE I don't plan on adding ammo-matic and I'm not for sure if that mod will conflict or not

                                    BOTxMIKEundefined Online
                                    BOTxMIKEundefined Online
                                    BOTxMIKE
                                    wrote last edited by
                                    #39

                                    i tried to merge xytox and ur mod and it worked fine, untill i removed blacklisted weapons list

                                    HomerJay42undefined 1 Reply Last reply
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                                    • BOTxMIKEundefined BOTxMIKE

                                      i tried to merge xytox and ur mod and it worked fine, untill i removed blacklisted weapons list

                                      HomerJay42undefined Offline
                                      HomerJay42undefined Offline
                                      HomerJay42
                                      wrote last edited by
                                      #40

                                      BOTxMIKE I looked at the mod and maybe if you try removing the black listed weapons from the xytox_ammo_machines.gsc file in the scripts folder instead of using the dvar "xytox_enable_bl 0" it will work, it's not compiled and it's at the very bottom of the file. I wouldn't recommend removing the whole thread just the weapons listed. I'm also not good at coding so don't be too surprised if it doesn't work. besides that i'm not for sure

                                      BOTxMIKEundefined 1 Reply Last reply
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                                      • HomerJay42undefined HomerJay42

                                        BOTxMIKE I looked at the mod and maybe if you try removing the black listed weapons from the xytox_ammo_machines.gsc file in the scripts folder instead of using the dvar "xytox_enable_bl 0" it will work, it's not compiled and it's at the very bottom of the file. I wouldn't recommend removing the whole thread just the weapons listed. I'm also not good at coding so don't be too surprised if it doesn't work. besides that i'm not for sure

                                        BOTxMIKEundefined Online
                                        BOTxMIKEundefined Online
                                        BOTxMIKE
                                        wrote last edited by
                                        #41

                                        HomerJay42 i did removed weapons from that list, the " level.blacklisted_wep[level.blacklisted_wep.size] = "ray_gun_zm"; etc". Those 2 mods works perfectly fine together. maybe i should try to make my own version with normal perk machine model instead of double tap tho.

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