[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.1
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HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao
VIltwizzyIlV after extracting the rar open the folder then copy the folder inside it to ur mods itll work then
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Hi, I installed your patch, but the problem is that the perks on each map are present, but the weapons in the box do not want to appear or they appear as nothing, empty when I take them, and I don't have any weapons on my hands so I don't understand.
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Hi, I installed your patch, but the problem is that the perks on each map are present, but the weapons in the box do not want to appear or they appear as nothing, empty when I take them, and I don't have any weapons on my hands so I don't understand.
Guts_berserk62 I don't understand either
Make sure it's installed properly by adding taking the folder from the zip called "extra_perks+extra_weapons" and putting it in your mod folder as is. if you're playing on plutonium it would help to have the folder installed in your plutonium directory rather than your base bo1 directory
besides that I honestly don't know what to say, I'm sorry it's not working for you and hopefully you'll get it working -
Would it be possible to have this mod but with less weapons? it makes it much harder to get the wonders weapons, keep mk2 but maybe take out the snipers and pistols and filler weapons
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I'm new. How do I install the mod? Can you help me please? -
I'm new. How do I install the mod? Can you help me please?AndressF_Card go to your plutonium directory which can be done by pushing windows button + R and typing "%LOCALAPPDATA%" in the search
then go to plutonium<storage<t5<mods
in the .zip folder there should be a folder called "extra_perks+extra_weapons" take that folder and put it into the mods folder (if you don't have a mods folder make one)
then load bo1 and go to mods and select "extra_perks+extra_weapons" and then you're good -
Would it be possible to have this mod but with less weapons? it makes it much harder to get the wonders weapons, keep mk2 but maybe take out the snipers and pistols and filler weapons
rhthegoat99 I get that, and I've removed some of the base weapons but I feel like whether I keep the base weapons or not I'll get complaints about it. Maybe I'll look into making a version at some point in the future that only has the new weapons but I don't have the time to do that at the moment
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i suggest making deadshot somewhat useful (increace headshot multiplier), buff regular ray gun & winters howl
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rhthegoat99 I get that, and I've removed some of the base weapons but I feel like whether I keep the base weapons or not I'll get complaints about it. Maybe I'll look into making a version at some point in the future that only has the new weapons but I don't have the time to do that at the moment
HomerJay42 im on the other side of the fence. wonder weapons are boring when they are too easy to get ive been loving the mod with only two things on my mind
all the base guns + ur added guns would go hard
and double tap on nacht i want is so bad. sorry for bad format im a sped. thanks a million for your mod -
HomerJay42 im on the other side of the fence. wonder weapons are boring when they are too easy to get ive been loving the mod with only two things on my mind
all the base guns + ur added guns would go hard
and double tap on nacht i want is so bad. sorry for bad format im a sped. thanks a million for your modpssst the waw guns are fun too, all the weapons mod? 0.0
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erpkar maybe at some point in the future. I was already facing issues by having too many weapons in this mod which is why I had to remove some of the base weapons for certain maps. Idk if it's possible but I might look into it at some point
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i suggest making deadshot somewhat useful (increace headshot multiplier), buff regular ray gun & winters howl
i found script for winter's howl but not for regular ray gun tho
https://forum.plutonium.pw/topic/24287/winter-s-howl-buff -
i found script for winter's howl but not for regular ray gun tho
https://forum.plutonium.pw/topic/24287/winter-s-howl-buffBOTxMIKE the raygun doesn't use a script as it's damage is determined through the weapon file, and I've already buffed the upgraded one and left the unupgraded variant as is.
the winters howl script you showed can just be put into your plutonium directory under t5/maps if you wanna use it
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I've encountered some issues, The double tap 2.0 vending machine is invisible. Also, when hosting a server and running this mod the server crashes when you drink a quick revive on your own, 2 players seems to work fine.
And the '+' in the "extra_perks+extra_weapons" folder name seems to cause issues, I changed it into 'extra_perks_extra_weapons' and that seemed to fix a problem I was having where a new mod folder was made just called 'extra_perks'. -
I do have a Request for multiplayer mod Can you replace the WA 2000? With the scoped kar 98K. Just a simple weapon replacement mod.
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This mod is dope, good stuff.
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BOTxMIKE the raygun doesn't use a script as it's damage is determined through the weapon file, and I've already buffed the upgraded one and left the unupgraded variant as is.
the winters howl script you showed can just be put into your plutonium directory under t5/maps if you wanna use it
HomerJay42 you actually buffed regular ray gun?
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I played and streamed on every bo1 map with this mod. DON'T change anything. Every feature runs PERFECT. I wonder if have you done something like this on bo2.
I have mod menu both on bo1 and bo2 too. And on bo3 I can have every mega gamblegum unlimited. and on every map of bo1-bo2-bo3 i can do all easter eggs on solo. Thank you very much for this gift. -
I've encountered some issues, The double tap 2.0 vending machine is invisible. Also, when hosting a server and running this mod the server crashes when you drink a quick revive on your own, 2 players seems to work fine.
And the '+' in the "extra_perks+extra_weapons" folder name seems to cause issues, I changed it into 'extra_perks_extra_weapons' and that seemed to fix a problem I was having where a new mod folder was made just called 'extra_perks'.Rafox66 I'll could try looking into the issue with doubletap, it shows up just fine for me so I didn't know it was an issue (it might honestly be an issue with the perk machine model set in the perk script which is the only script I didn't compile into the mod.ff, so you can take a look at it if you want)
I'll be honest I'm not that great at modding and I can tell you this mod wasn't as well put together as it probably could have been (it functions but it's not that well optimized)
I'll try looking into it soon