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  3. [Release] [ZM] Main Menu Custom Map

[Release] [ZM] Main Menu Custom Map

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  • emppundefined Offline
    emppundefined Offline
    empp
    wrote on last edited by
    #49

    Is there any way to play with friends/multiplayer?

    1 Reply Last reply
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    • AlexanderAlexisundefined AlexanderAlexis

      EvelynYuki how do i extract them? with the audio tool thing it doesn't let me extract them all at once. btw, did you use https://forum.plutonium.pw/topic/42769/release-t6-custom-map-tool ?

      EvelynYukiundefined Offline
      EvelynYukiundefined Offline
      EvelynYuki
      wrote on last edited by
      #50

      AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio

      also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)

      AlexanderAlexisundefined 1 Reply Last reply
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      • ThemeBeowulfundefined Offline
        ThemeBeowulfundefined Offline
        ThemeBeowulf
        wrote last edited by
        #51

        the EE song being the main menu is cool af

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        • Sylthyundefined Offline
          Sylthyundefined Offline
          Sylthy
          Contributor
          wrote last edited by
          #52

          Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?

          EvelynYukiundefined 1 Reply Last reply
          1
          • ProfessorFalafelundefined Online
            ProfessorFalafelundefined Online
            ProfessorFalafel
            wrote last edited by
            #53

            Are you able to play with people? or is that a work in progress to play with people in custom maps?

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            • Sylthyundefined Sylthy

              Since this is possible, do we think we might be able to port over the maps that were in the dlc5 leak?

              EvelynYukiundefined Offline
              EvelynYukiundefined Offline
              EvelynYuki
              wrote last edited by
              #54

              Sylthy in theory yes, but thats a whole other story on its own

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              • spc.1undefined Offline
                spc.1undefined Offline
                spc.1
                wrote last edited by
                #55

                someone recreate old wounds with the horses, thats prolly possible.

                1 Reply Last reply
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                • EvelynYukiundefined EvelynYuki

                  Main Menu (Zombies Edition)

                  This is the first custom map release for Black Ops II Zombies, this one takes place in the main menu from the campaign.

                  loadscreen_frontend.png

                  Installing

                  1. Download zm_frontend.zip from this github release.
                  2. Navigate to the %LocalAppData%\Plutonium\storage\t6\mods folder, if the mods folder doesn't exist you will have to create it.
                  3. Extract the contents of zm_frontend.zip into your mods folder.
                  4. Load the mod from the main menu.
                  5. To play, there is a new button above the Server Browser button that will take you straight into the map.

                  Disclaimer

                  Since this map uses a lot of campaign assets, it might not work properly if you do not have the Campaign installed on Steam.

                  Also, make sure you are on Plutonium r5140+ as the map will not work on older versions.

                  esal1107undefined Offline
                  esal1107undefined Offline
                  esal1107
                  wrote last edited by
                  #56

                  EvelynYuki Amazing map, please keep this up. You've clearly got a talent for this : )

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                  • EvelynYukiundefined EvelynYuki

                    AlexanderAlexis use this to extract them all at once (click yes on the "keep the path Treyarch used?" box): https://github.com/master131/Black-Ops-II-Sound-Studio

                    also no, we just used OpenAssetTools and combined the vanilla game files and the core zm assets from tranzit (and also die rise because of the sliquifier)

                    AlexanderAlexisundefined Offline
                    AlexanderAlexisundefined Offline
                    AlexanderAlexis
                    wrote last edited by
                    #57

                    EvelynYuki DOESN'T LETM E EXTRACT THEM ALL ONCE

                    EvelynYukiundefined 1 Reply Last reply
                    0
                    • _pro7undefined Offline
                      _pro7undefined Offline
                      _pro7
                      wrote last edited by
                      #58

                      Wow, that's incredible!

                      1 Reply Last reply
                      0
                      • AlexanderAlexisundefined AlexanderAlexis

                        EvelynYuki DOESN'T LETM E EXTRACT THEM ALL ONCE

                        EvelynYukiundefined Offline
                        EvelynYukiundefined Offline
                        EvelynYuki
                        wrote last edited by
                        #59

                        AlexanderAlexis you can for each sabl and sabs, unfortunately you have to go through them all

                        AlexanderAlexisundefined 1 Reply Last reply
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                        • EvelynYukiundefined EvelynYuki

                          AlexanderAlexis you can for each sabl and sabs, unfortunately you have to go through them all

                          AlexanderAlexisundefined Offline
                          AlexanderAlexisundefined Offline
                          AlexanderAlexis
                          wrote last edited by
                          #60

                          EvelynYuki that's hell

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