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  3. (Discontinued)[T6] ZM Bots

(Discontinued)[T6] ZM Bots

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • vandal59 Offline
    vandal59 Offline
    vandal59
    wrote on last edited by
    #65

    ok thanks

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    • RlKk01 Offline
      RlKk01 Offline
      RlKk01
      wrote on last edited by RlKk01
      #66

      New minor update:

      • Bots will now knife zombies if they're near at them and are at one hit to get killed, or if an Insta-Kill power-up is active.

      • Bots can now purchase the Mule Kick perk, allowing them to carry a third weapon.

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      • RlKk01 Offline
        RlKk01 Offline
        RlKk01
        wrote on last edited by RlKk01
        #67

        Minor tweaks and hotfixes:

        • Bots will now pick up the Nuke power-up when there are no zombies left at the end of a round (idea taken from the "ZM Bots" mod for COD BO3 by UnDeaD).

        • Their wandering behavior has been tweaked so they no longer go in circles around the same spots when they're not following the player.

        • Fixed bots being able to open doors they shouldn't be able to open in the first place (e.g., the doors that need to be shocked in Afterlife mode on Mob of the Dead).

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        • Sphinxus Offline
          Sphinxus Offline
          Sphinxus
          wrote on last edited by
          #68

          this is so FUNNY and fun obv

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          • Tay-Tay Offline
            Tay-Tay Offline
            Tay-Tay
            wrote on last edited by Tay-Tay
            #69

            Would be cool if they learned to revive themselves when they go down and appear in Afterlife on Mob of the Dead (along with boarding the plane, shooting the zombies in the windows, turning the Origins generators on and protecting them later).

            Edit: I also saw a problem with bots getting PaP earlier than they should (on Nuketown before it dropped or on MOTD before we got to the bridge).

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            • RlKk01 Offline
              RlKk01 Offline
              RlKk01
              wrote on last edited by RlKk01
              #70

              New update:

              • Added a function that allows bots to shoot through barricaded windows when they're near them.

              • Added a function that allows bots to revive themselves while in afterlife mode.

              (Thanks to @munn19 for these suggestions).

              • Added a script so the max ammo power-up also refills the clip/magazine of your weapons. (This helps compensate for bots not being smart enough to wait while players are reloading).

              Minor tweak:

              • The bot map-wandering functionality has been redesigned to behave differently in Survival mode.
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              • Tay-Tay Offline
                Tay-Tay Offline
                Tay-Tay
                wrote on last edited by
                #71

                Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

                RlKk01 1 Reply Last reply
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                • Tay-Tay Offline
                  Tay-Tay Offline
                  Tay-Tay
                  wrote on last edited by
                  #72

                  Also the PaP-d weapon of a bot is glitchy:
                  a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

                  2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

                  RlKk01 1 Reply Last reply
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                  • Tay-Tay Tay-Tay

                    Loved that update. Is it possible to make bots grab the nearest singular part and bring it to the place that requires it (like TranZit buildables or plane parts) or, in case with other tables, collect the parts/wait for all three parts to be available and use the table if they'll pass by one?

                    RlKk01 Offline
                    RlKk01 Offline
                    RlKk01
                    wrote on last edited by RlKk01
                    #73

                    @munn19 I tried, for example, on Origins, to make the bots able to grab the shield or the Maxis drone pieces, but they either go braindead and do nothing at all, or it just doesn't work the way it's supposed to. So, i'm sorry, but i don't think this is something you'll see happen on my end.

                    (And not because i tried one single time working on it and then leave it that way; believe me, i worked hard on it by weeks, trying at least to make them being able to get a single shield piece, for example).

                    Also, the bots being able to PaP'd their weapons or they buying perks but without going to these machines, it's something that i'm trying to rework, to make those functionalities work better than they do at this moment.

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                    • Tay-Tay Tay-Tay

                      Also the PaP-d weapon of a bot is glitchy:
                      a1752e8f-ff10-4e3a-9973-d9c6c82d6cad-image.jpeg

                      2d3c755e-e78b-41ed-8f2e-aed14ea05442-image.jpeg

                      RlKk01 Offline
                      RlKk01 Offline
                      RlKk01
                      wrote on last edited by
                      #74

                      @munn19 If it's only a visual bug, instead of a gameplay one, you should be fine for the moment.

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                      • RlKk01 Offline
                        RlKk01 Offline
                        RlKk01
                        wrote on last edited by RlKk01
                        #75

                        Minor update:

                        • Bots will throw grenades at the zombies if there is a group of 7 of them within an small radius.

                        • Added a check for bots to avoid to pickup the double-points/insta-kill if there are no zombies left on the map.

                        Minor fix:

                        • Fixed bots not being able to revive themselves in afterlife mode, because they were trying to wander around the map at the same time.
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                        • Furox1514 Offline
                          Furox1514 Offline
                          Furox1514
                          wrote on last edited by
                          #76

                          Is anyone else having trouble setting up bots?
                          When I enter the command, it says it's unknown.

                          RlKk01 Tay-Tay 2 Replies Last reply
                          0
                          • Furox1514 Furox1514

                            Is anyone else having trouble setting up bots?
                            When I enter the command, it says it's unknown.

                            RlKk01 Offline
                            RlKk01 Offline
                            RlKk01
                            wrote on last edited by RlKk01
                            #77

                            Furox1514 Would you mind sharing a screenshot of the command error or telling me how you entered the command in the console?

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                            • RlKk01 Offline
                              RlKk01 Offline
                              RlKk01
                              wrote on last edited by
                              #78

                              Minor update:

                              • The code for the function that allows bots to throw grenades has been updated.

                              • The number of zombies required to throw grenades at them has been reduced from 7 to 5.

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                              • Furox1514 Furox1514

                                Is anyone else having trouble setting up bots?
                                When I enter the command, it says it's unknown.

                                Tay-Tay Offline
                                Tay-Tay Offline
                                Tay-Tay
                                wrote on last edited by
                                #79

                                Furox1514 Are you sure you type "set zm_bots #" and not just "zm_bots #"?

                                Furox1514 1 Reply Last reply
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                                • mlgjess13 Offline
                                  mlgjess13 Offline
                                  mlgjess13
                                  wrote on last edited by
                                  #80

                                  can ssomeone explain setup such as where to even put the folder? im new

                                  Tay-Tay 1 Reply Last reply
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                                  • mlgjess13 mlgjess13

                                    can ssomeone explain setup such as where to even put the folder? im new

                                    Tay-Tay Offline
                                    Tay-Tay Offline
                                    Tay-Tay
                                    wrote on last edited by Tay-Tay
                                    #81

                                    mlgjess13 Press WIN+R and type %localappdata%, or if Run is unavailable, find C:\Users\your user\AppData\Local, find the 'Plutonium' folder, open it, then go into 'storage', then 't6', and drag the 'zm_bots' folder into the 'mods' folder.

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                                    • HyperFireXD Offline
                                      HyperFireXD Offline
                                      HyperFireXD
                                      wrote on last edited by
                                      #82

                                      Hey is there no way to custom the bots health anymore?

                                      RlKk01 1 Reply Last reply
                                      0
                                      • Tay-Tay Tay-Tay

                                        Furox1514 Are you sure you type "set zm_bots #" and not just "zm_bots #"?

                                        Furox1514 Offline
                                        Furox1514 Offline
                                        Furox1514
                                        wrote on last edited by
                                        #83

                                        @AbsentGail Yes, I typed it exactly like that: "set zm_bots #".

                                        RlKk01 1 Reply Last reply
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                                        • Furox1514 Furox1514

                                          @AbsentGail Yes, I typed it exactly like that: "set zm_bots #".

                                          RlKk01 Offline
                                          RlKk01 Offline
                                          RlKk01
                                          wrote on last edited by RlKk01
                                          #84

                                          Furox1514 But you need to type a number, not a character, like: "set zm_bots 3", and without the “”.

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