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  3. [Release] SND & TDM Mapvote menu on end game

[Release] SND & TDM Mapvote menu on end game

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex Contributor
    wrote on last edited by Sorex
    #1

    SND and TDM Mapvote for all Maps
    Developer: DoktorSAS
    For TDM add || getDvar("timelimit") <= 0 in the if inside the init()

    Finaly i end it SND mapvote menu working on endgame, there the download and the source code, for any problems respond to this post

    Download:
    Github: https://github.com/DoktorSAS/BO2-GSC/tree/master/Trickshot/DoktorSAS-Mapvote SND
    Virustotal: https://www.virustotal.com/gui/file/d600e9a486582885c4ef5353c14c336ff012ba8a5b875addf5bbd0ad6df3b146/detection

    60768dbd-7881-440f-8206-25f39e84d5de-image.png

    How to use it:

    • Put the mods on your mods or export project
    • Put on sv_mapRotation only one map
    Kalitosundefined 1 Reply Last reply
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    • Kalitosundefined Offline
      Kalitosundefined Offline
      Kalitos
      replied to Sorex on last edited by
      #2

      Sorex is it also for a TDM mode?

      1 Reply Last reply
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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex Contributor
        wrote on last edited by
        #3

        Kalitos yes

        Kalitosundefined 1 Reply Last reply
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        • Kalitosundefined Offline
          Kalitosundefined Offline
          Kalitos
          replied to Sorex on last edited by Kalitos
          #4

          Sorex I was testing it, commenting on the problems:

          • The images of the maps do not load
          • When the game ends, the votemap begins but as soon as the final chamber of death begins it overlaps the voting menu and does not allow players to vote.
          1 Reply Last reply
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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex Contributor
            wrote on last edited by Sorex
            #5

            Kalitos Weird on me everything work, image load and is possible to vote on endgame, do u tuch something?
            Okey i found 2 errors but i dont have your errors

            Kalitosundefined 1 Reply Last reply
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            • Kalitosundefined Offline
              Kalitosundefined Offline
              Kalitos
              replied to Sorex on last edited by Kalitos
              #6

              Sorex said in [Release] SND & TDM Mavote menu on end game:

              Okey encontré 2 errores pero no tengo tus errores

              Tried with a real game, where there is a final killcam?, Because when I try it on my server myself, killing myself, no final final killcam

              Add::
              This I get, at the end of the game when I commit suicide, without a final camera
              https://gyazo.com/afc994655ea8d1a456f9a4bdf404e965

              1 Reply Last reply
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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex Contributor
                wrote on last edited by
                #7

                Kalitos Whats your scorelimits? because i see 0 and 0, the code work when 1 team win the match, on me everything work correcly, i think is your file problems, on the image of the post u can see it work, i rly don't know where is the error.
                Try to download the code again and test to use only the code of mapvote and see if work, i solved the 2 errors and i added a the string to make mapvote working on TDM.
                Thanks for reporting problems i'll see if depends form my code

                Kalitosundefined 1 Reply Last reply
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                • Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  replied to Sorex on last edited by Kalitos
                  #8

                  Sorex I downloaded your code, compiled it without making any changes, and also ended the game winning the game as you suggested, and still the map image error remains.

                  https://gyazo.com/b4ae5233ee2670cf7b2cb6c56e95e8a8

                  Unless these lines level.maptovote["image"][index] = "loadscreen_mp_hijacked"; refer to image files in the server directory.

                  alejandrodarzundefined 1 Reply Last reply
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                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex Contributor
                    wrote on last edited by
                    #9

                    Okey, is weird, on plutonium SND dont load the image but work, on redacted work correctly

                    Kalitosundefined 1 Reply Last reply
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                    • Kalitosundefined Offline
                      Kalitosundefined Offline
                      Kalitos
                      replied to Sorex on last edited by
                      #10

                      Sorex Additionally, did you try the finalkillcam? This overlaps the voting menu.

                      1 Reply Last reply
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                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex Contributor
                        wrote on last edited by Sorex
                        #11

                        Not depends from that, the game don't load the image, thats the problem.
                        im testing on other gamemodes, and is strange

                        Kalitosundefined 1 Reply Last reply
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                        • Kalitosundefined Offline
                          Kalitosundefined Offline
                          Kalitos
                          replied to Sorex on last edited by
                          #12

                          Sorex I mean, the voting menu is hidden when the killcam comes out.

                          1 Reply Last reply
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                          • Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex Contributor
                            wrote on last edited by
                            #13

                            Kalitos the menu can't show after killcam, because after there scoreboard and i can't remove it, the menu show before killcam

                            Kalitosundefined 1 Reply Last reply
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                            • Kalitosundefined Offline
                              Kalitosundefined Offline
                              Kalitos
                              replied to Sorex on last edited by
                              #14

                              Sorex There is the problem. The killcam does not allow players to vote.

                              1 Reply Last reply
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                              • Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex Contributor
                                wrote on last edited by
                                #15

                                Kalitos But the mapvote si before killcam, is on end game, when u see the score.
                                The map dont load because is the game, i made a lot of test and dont load images after endgame

                                Kalitosundefined 1 Reply Last reply
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                                • Kalitosundefined Offline
                                  Kalitosundefined Offline
                                  Kalitos
                                  replied to Sorex on last edited by
                                  #16

                                  Sorex This is what I mean, I hope you see it.,
                                  https://www.youtube.com/watch?v=ecKnfI19jfU

                                  1 Reply Last reply
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                                  • Sorexundefined Offline
                                    Sorexundefined Offline
                                    Sorex Contributor
                                    wrote on last edited by
                                    #17

                                    Kalitos there no enought time to vote okey, play with time scale on end game do setDvar("timescale", 0.5);and after the wait 10 add setTimescale("timescale", 1) .For now is the only wait to ad time i have to overwrite a methods to fix this but i did not found it, there a lot of line code and im porbaly blind xD
                                    Thanks for support, when i found a better system i'll tell to u

                                    Kalitosundefined 1 Reply Last reply
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                                    • Kalitosundefined Offline
                                      Kalitosundefined Offline
                                      Kalitos
                                      replied to Sorex on last edited by Kalitos
                                      #18

                                      Sorex said in [Release] SND & TDM Mavote menu on end game:

                                      setTimescale("timescale", 1)
                                      I was testing, and with this I managed to ensure that the voting menu is not displayed until after the final death chamber. And for now it works by changing the value of the timescale, like so:

                                      init(){ //Made by DoktorSAS		
                                      	/*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                                          level waittill("game_ended");      
                                          if([[level._getteamscore]]( "axis" ) == level.scorelimit || [[level._getteamscore]]( "allies" ) == level.scorelimit /*|| getDvar("timelimit") <= 0 /*<-- add this for TDM*/){
                                          	if ( isDefined( level.finalkillcam_winner ) )
                                          	{
                                          		level waittill( "final_killcam_done" );
                                          	}
                                          	mapvote();
                                          	wait 0.02;
                                          	thread OverflowFix();
                                         		thread updateVote();
                                          	foreach(player in level.players){
                                          		player thread selectmap();
                                         		}
                                         		setDvar("timescale", 0.5);
                                          	wait 20; //This is autoclose menu wiat, change it to have more or less time to vote
                                          	setDvar("timescale", 1);
                                          	foreach(player in level.players){
                                          		if(player.mapvotemenu){
                                          			player thread closemenumapmenu();
                                          			player.mapvotemenu = false;
                                          		}
                                          	}
                                          	thread gameended();
                                          }
                                          /*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                                      }
                                      

                                      I added a check, if there is a final death chamber, that will wait until it develops and hence the vote runs.

                                      I don't define the timescale before the main condition, because at each end of the round the timescale would be executed.

                                      Fryundefined 1 Reply Last reply
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                                      • alejandrodarzundefined Offline
                                        alejandrodarzundefined Offline
                                        alejandrodarz
                                        replied to Kalitos on last edited by
                                        #19

                                        Kalitos According to me and what I have experienced if bot loading loads the map images are affected and only the boxes without the image come out, and in tdm the killcam dvar did not work for me so I ended up removing it and now it appears before the killcam

                                        1 Reply Last reply
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                                        • Fryundefined Offline
                                          Fryundefined Offline
                                          Fry Plutonium Staff
                                          replied to Kalitos on last edited by
                                          #20

                                          Kalitos Sadly that code never work for me 😞

                                          1 Reply Last reply
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