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  3. [Release] SND & TDM Mapvote menu on end game

[Release] SND & TDM Mapvote menu on end game

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex Contributor
    wrote on last edited by
    #21

    Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

    PeterGundefined 1 Reply Last reply
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    • PeterGundefined Offline
      PeterGundefined Offline
      PeterG VIP
      replied to Sorex on last edited by PeterG
      #22

      Sorex we would like to use this if you can get it working. Best of luck and thanks for the work.

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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex Contributor
        wrote on last edited by Sorex
        #23

        PeterG Made it in this days i'll realse the mapvote fixed. There problem with GSC, because not load anything after killcam, is not esay XD

        alejandrodarzundefined 1 Reply Last reply
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        • alejandrodarzundefined Offline
          alejandrodarzundefined Offline
          alejandrodarz
          replied to Sorex on last edited by
          #24

          Sorex I am also working on the mapvote but to do something different a few days ago I published how to pause the game at the end (map_restart (false) putting it in init ()) so I couldn't get any command to rotate the voted map, so I am working on pausing the game before it is over I am already quite advanced in the script it works quite simple but at the same time it is a bit cumbersome, because what I did was that when the game stopwatch was 100 milliseconds the stopwatch was paused and then It would be time to vote on the map but this only works when the timer reaches 0 so if a team wins by obtaining the maximum points the mapvote will not jump and what I did was to do almost the same thing but with the points I mean I put the scorelimit at 76 and when a player gets 75 points c pause the game and skip the mapvote and when the voting ends add a command to give 1 point to the player who has 75 in case of dm and thus make them ac Abe the game and in case the player disconnects because there are two options to force the game to end or the remaining players to continue playing, I preferred the first one, that is, to end the game, I just need to adapt this same system for the others game modes and the script would be complete and we would remove the timescale from above and well German for me I like more to put the vote at the end of the game.

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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex Contributor
            wrote on last edited by Sorex
            #25

            alejandrodarz I made it, but work only if there finalkillcam, when there no killcam the mapvote don't start. Im working to fix everything.
            I made a lot of mods on Plutonium, i know a lot about gsc and i fixed the rcon password exploit and the invalid id exploit.
            Im working only to fix ontimelmit event

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            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex Contributor
              wrote on last edited by
              #26

              Kalitos alejandrodarz PeterG Tonight i make a post, i can't release it for now. But i'll make a test server to see if all work, if all work fine il release it.
              I don't want release a not working code

              alejandrodarzundefined 2 Replies Last reply
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              • alejandrodarzundefined Offline
                alejandrodarzundefined Offline
                alejandrodarz
                replied to Sorex on last edited by
                #27

                Sorex okok no problems, thank you very much for everything hope it works

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                • alejandrodarzundefined Offline
                  alejandrodarzundefined Offline
                  alejandrodarz
                  replied to Sorex on last edited by
                  #28

                  Sorex have you encountered any problems with the mapvote ??

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                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex Contributor
                    wrote on last edited by
                    #29

                    alejandrodarz i fixed all look mine last post https://forum.plutonium.pw/topic/2582/testing-mapvote-on-endgame

                    alejandrodarzundefined 1 Reply Last reply
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                    • alejandrodarzundefined Offline
                      alejandrodarzundefined Offline
                      alejandrodarz
                      replied to Sorex on last edited by alejandrodarz
                      #30

                      Sorex Yes, I have already seen the post, but are you going to share the code or do you still need work?

                      1 Reply Last reply
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                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex Contributor
                        wrote on last edited by
                        #31

                        alejandrodarz i have to test if all work

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