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  3. [Release] SND & TDM Mapvote menu on end game

[Release] SND & TDM Mapvote menu on end game

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by
    #3

    Kalitos yes

    Kalitosundefined 1 Reply Last reply
    0
    • Sorexundefined Sorex

      Kalitos yes

      Kalitosundefined Offline
      Kalitosundefined Offline
      Kalitos
      wrote on last edited by Kalitos
      #4

      Sorex I was testing it, commenting on the problems:

      • The images of the maps do not load
      • When the game ends, the votemap begins but as soon as the final chamber of death begins it overlaps the voting menu and does not allow players to vote.
      1 Reply Last reply
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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by Sorex
        #5

        Kalitos Weird on me everything work, image load and is possible to vote on endgame, do u tuch something?
        Okey i found 2 errors but i dont have your errors

        Kalitosundefined 1 Reply Last reply
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        • Sorexundefined Sorex

          Kalitos Weird on me everything work, image load and is possible to vote on endgame, do u tuch something?
          Okey i found 2 errors but i dont have your errors

          Kalitosundefined Offline
          Kalitosundefined Offline
          Kalitos
          wrote on last edited by Kalitos
          #6

          Sorex said in [Release] SND & TDM Mavote menu on end game:

          Okey encontré 2 errores pero no tengo tus errores

          Tried with a real game, where there is a final killcam?, Because when I try it on my server myself, killing myself, no final final killcam

          Add::
          This I get, at the end of the game when I commit suicide, without a final camera
          https://gyazo.com/afc994655ea8d1a456f9a4bdf404e965

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          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #7

            Kalitos Whats your scorelimits? because i see 0 and 0, the code work when 1 team win the match, on me everything work correcly, i think is your file problems, on the image of the post u can see it work, i rly don't know where is the error.
            Try to download the code again and test to use only the code of mapvote and see if work, i solved the 2 errors and i added a the string to make mapvote working on TDM.
            Thanks for reporting problems i'll see if depends form my code

            Kalitosundefined 1 Reply Last reply
            0
            • Sorexundefined Sorex

              Kalitos Whats your scorelimits? because i see 0 and 0, the code work when 1 team win the match, on me everything work correcly, i think is your file problems, on the image of the post u can see it work, i rly don't know where is the error.
              Try to download the code again and test to use only the code of mapvote and see if work, i solved the 2 errors and i added a the string to make mapvote working on TDM.
              Thanks for reporting problems i'll see if depends form my code

              Kalitosundefined Offline
              Kalitosundefined Offline
              Kalitos
              wrote on last edited by Kalitos
              #8

              Sorex I downloaded your code, compiled it without making any changes, and also ended the game winning the game as you suggested, and still the map image error remains.

              https://gyazo.com/b4ae5233ee2670cf7b2cb6c56e95e8a8

              Unless these lines level.maptovote["image"][index] = "loadscreen_mp_hijacked"; refer to image files in the server directory.

              alejandrodarzundefined 1 Reply Last reply
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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #9

                Okey, is weird, on plutonium SND dont load the image but work, on redacted work correctly

                Kalitosundefined 1 Reply Last reply
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                • Sorexundefined Sorex

                  Okey, is weird, on plutonium SND dont load the image but work, on redacted work correctly

                  Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  wrote on last edited by
                  #10

                  Sorex Additionally, did you try the finalkillcam? This overlaps the voting menu.

                  1 Reply Last reply
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                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by Sorex
                    #11

                    Not depends from that, the game don't load the image, thats the problem.
                    im testing on other gamemodes, and is strange

                    Kalitosundefined 1 Reply Last reply
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                    • Sorexundefined Sorex

                      Not depends from that, the game don't load the image, thats the problem.
                      im testing on other gamemodes, and is strange

                      Kalitosundefined Offline
                      Kalitosundefined Offline
                      Kalitos
                      wrote on last edited by
                      #12

                      Sorex I mean, the voting menu is hidden when the killcam comes out.

                      1 Reply Last reply
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                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #13

                        Kalitos the menu can't show after killcam, because after there scoreboard and i can't remove it, the menu show before killcam

                        Kalitosundefined 1 Reply Last reply
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                        • Sorexundefined Sorex

                          Kalitos the menu can't show after killcam, because after there scoreboard and i can't remove it, the menu show before killcam

                          Kalitosundefined Offline
                          Kalitosundefined Offline
                          Kalitos
                          wrote on last edited by
                          #14

                          Sorex There is the problem. The killcam does not allow players to vote.

                          1 Reply Last reply
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                          • Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex
                            Contributor
                            wrote on last edited by
                            #15

                            Kalitos But the mapvote si before killcam, is on end game, when u see the score.
                            The map dont load because is the game, i made a lot of test and dont load images after endgame

                            Kalitosundefined 1 Reply Last reply
                            0
                            • Sorexundefined Sorex

                              Kalitos But the mapvote si before killcam, is on end game, when u see the score.
                              The map dont load because is the game, i made a lot of test and dont load images after endgame

                              Kalitosundefined Offline
                              Kalitosundefined Offline
                              Kalitos
                              wrote on last edited by
                              #16

                              Sorex This is what I mean, I hope you see it.,
                              https://www.youtube.com/watch?v=ecKnfI19jfU

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                              • Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #17

                                Kalitos there no enought time to vote okey, play with time scale on end game do setDvar("timescale", 0.5);and after the wait 10 add setTimescale("timescale", 1) .For now is the only wait to ad time i have to overwrite a methods to fix this but i did not found it, there a lot of line code and im porbaly blind xD
                                Thanks for support, when i found a better system i'll tell to u

                                Kalitosundefined 1 Reply Last reply
                                0
                                • Sorexundefined Sorex

                                  Kalitos there no enought time to vote okey, play with time scale on end game do setDvar("timescale", 0.5);and after the wait 10 add setTimescale("timescale", 1) .For now is the only wait to ad time i have to overwrite a methods to fix this but i did not found it, there a lot of line code and im porbaly blind xD
                                  Thanks for support, when i found a better system i'll tell to u

                                  Kalitosundefined Offline
                                  Kalitosundefined Offline
                                  Kalitos
                                  wrote on last edited by Kalitos
                                  #18

                                  Sorex said in [Release] SND & TDM Mavote menu on end game:

                                  setTimescale("timescale", 1)
                                  I was testing, and with this I managed to ensure that the voting menu is not displayed until after the final death chamber. And for now it works by changing the value of the timescale, like so:

                                  init(){ //Made by DoktorSAS		
                                  	/*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                                      level waittill("game_ended");      
                                      if([[level._getteamscore]]( "axis" ) == level.scorelimit || [[level._getteamscore]]( "allies" ) == level.scorelimit /*|| getDvar("timelimit") <= 0 /*<-- add this for TDM*/){
                                      	if ( isDefined( level.finalkillcam_winner ) )
                                      	{
                                      		level waittill( "final_killcam_done" );
                                      	}
                                      	mapvote();
                                      	wait 0.02;
                                      	thread OverflowFix();
                                     		thread updateVote();
                                      	foreach(player in level.players){
                                      		player thread selectmap();
                                     		}
                                     		setDvar("timescale", 0.5);
                                      	wait 20; //This is autoclose menu wiat, change it to have more or less time to vote
                                      	setDvar("timescale", 1);
                                      	foreach(player in level.players){
                                      		if(player.mapvotemenu){
                                      			player thread closemenumapmenu();
                                      			player.mapvotemenu = false;
                                      		}
                                      	}
                                      	thread gameended();
                                      }
                                      /*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                                  }
                                  

                                  I added a check, if there is a final death chamber, that will wait until it develops and hence the vote runs.

                                  I don't define the timescale before the main condition, because at each end of the round the timescale would be executed.

                                  Fryundefined 1 Reply Last reply
                                  0
                                  • Kalitosundefined Kalitos

                                    Sorex I downloaded your code, compiled it without making any changes, and also ended the game winning the game as you suggested, and still the map image error remains.

                                    https://gyazo.com/b4ae5233ee2670cf7b2cb6c56e95e8a8

                                    Unless these lines level.maptovote["image"][index] = "loadscreen_mp_hijacked"; refer to image files in the server directory.

                                    alejandrodarzundefined Offline
                                    alejandrodarzundefined Offline
                                    alejandrodarz
                                    wrote on last edited by
                                    #19

                                    Kalitos According to me and what I have experienced if bot loading loads the map images are affected and only the boxes without the image come out, and in tdm the killcam dvar did not work for me so I ended up removing it and now it appears before the killcam

                                    1 Reply Last reply
                                    0
                                    • Kalitosundefined Kalitos

                                      Sorex said in [Release] SND & TDM Mavote menu on end game:

                                      setTimescale("timescale", 1)
                                      I was testing, and with this I managed to ensure that the voting menu is not displayed until after the final death chamber. And for now it works by changing the value of the timescale, like so:

                                      init(){ //Made by DoktorSAS		
                                      	/*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                                          level waittill("game_ended");      
                                          if([[level._getteamscore]]( "axis" ) == level.scorelimit || [[level._getteamscore]]( "allies" ) == level.scorelimit /*|| getDvar("timelimit") <= 0 /*<-- add this for TDM*/){
                                          	if ( isDefined( level.finalkillcam_winner ) )
                                          	{
                                          		level waittill( "final_killcam_done" );
                                          	}
                                          	mapvote();
                                          	wait 0.02;
                                          	thread OverflowFix();
                                         		thread updateVote();
                                          	foreach(player in level.players){
                                          		player thread selectmap();
                                         		}
                                         		setDvar("timescale", 0.5);
                                          	wait 20; //This is autoclose menu wiat, change it to have more or less time to vote
                                          	setDvar("timescale", 1);
                                          	foreach(player in level.players){
                                          		if(player.mapvotemenu){
                                          			player thread closemenumapmenu();
                                          			player.mapvotemenu = false;
                                          		}
                                          	}
                                          	thread gameended();
                                          }
                                          /*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                                      }
                                      

                                      I added a check, if there is a final death chamber, that will wait until it develops and hence the vote runs.

                                      I don't define the timescale before the main condition, because at each end of the round the timescale would be executed.

                                      Fryundefined Offline
                                      Fryundefined Offline
                                      Fry
                                      Plutonium Staff
                                      wrote on last edited by
                                      #20

                                      Kalitos Sadly that code never work for me 😞

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                                      • Sorexundefined Offline
                                        Sorexundefined Offline
                                        Sorex
                                        Contributor
                                        wrote on last edited by
                                        #21

                                        Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

                                        PeterGundefined 1 Reply Last reply
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                                        • Sorexundefined Sorex

                                          Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

                                          PeterGundefined Offline
                                          PeterGundefined Offline
                                          PeterG
                                          VIP
                                          wrote on last edited by PeterG
                                          #22

                                          Sorex we would like to use this if you can get it working. Best of luck and thanks for the work.

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