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  3. [Release] SND & TDM Mapvote menu on end game

[Release] SND & TDM Mapvote menu on end game

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by
    #7

    Kalitos Whats your scorelimits? because i see 0 and 0, the code work when 1 team win the match, on me everything work correcly, i think is your file problems, on the image of the post u can see it work, i rly don't know where is the error.
    Try to download the code again and test to use only the code of mapvote and see if work, i solved the 2 errors and i added a the string to make mapvote working on TDM.
    Thanks for reporting problems i'll see if depends form my code

    Kalitosundefined 1 Reply Last reply
    0
    • Sorexundefined Sorex

      Kalitos Whats your scorelimits? because i see 0 and 0, the code work when 1 team win the match, on me everything work correcly, i think is your file problems, on the image of the post u can see it work, i rly don't know where is the error.
      Try to download the code again and test to use only the code of mapvote and see if work, i solved the 2 errors and i added a the string to make mapvote working on TDM.
      Thanks for reporting problems i'll see if depends form my code

      Kalitosundefined Offline
      Kalitosundefined Offline
      Kalitos
      wrote on last edited by Kalitos
      #8

      Sorex I downloaded your code, compiled it without making any changes, and also ended the game winning the game as you suggested, and still the map image error remains.

      https://gyazo.com/b4ae5233ee2670cf7b2cb6c56e95e8a8

      Unless these lines level.maptovote["image"][index] = "loadscreen_mp_hijacked"; refer to image files in the server directory.

      alejandrodarzundefined 1 Reply Last reply
      0
      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #9

        Okey, is weird, on plutonium SND dont load the image but work, on redacted work correctly

        Kalitosundefined 1 Reply Last reply
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        • Sorexundefined Sorex

          Okey, is weird, on plutonium SND dont load the image but work, on redacted work correctly

          Kalitosundefined Offline
          Kalitosundefined Offline
          Kalitos
          wrote on last edited by
          #10

          Sorex Additionally, did you try the finalkillcam? This overlaps the voting menu.

          1 Reply Last reply
          0
          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by Sorex
            #11

            Not depends from that, the game don't load the image, thats the problem.
            im testing on other gamemodes, and is strange

            Kalitosundefined 1 Reply Last reply
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            • Sorexundefined Sorex

              Not depends from that, the game don't load the image, thats the problem.
              im testing on other gamemodes, and is strange

              Kalitosundefined Offline
              Kalitosundefined Offline
              Kalitos
              wrote on last edited by
              #12

              Sorex I mean, the voting menu is hidden when the killcam comes out.

              1 Reply Last reply
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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #13

                Kalitos the menu can't show after killcam, because after there scoreboard and i can't remove it, the menu show before killcam

                Kalitosundefined 1 Reply Last reply
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                • Sorexundefined Sorex

                  Kalitos the menu can't show after killcam, because after there scoreboard and i can't remove it, the menu show before killcam

                  Kalitosundefined Offline
                  Kalitosundefined Offline
                  Kalitos
                  wrote on last edited by
                  #14

                  Sorex There is the problem. The killcam does not allow players to vote.

                  1 Reply Last reply
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                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #15

                    Kalitos But the mapvote si before killcam, is on end game, when u see the score.
                    The map dont load because is the game, i made a lot of test and dont load images after endgame

                    Kalitosundefined 1 Reply Last reply
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                    • Sorexundefined Sorex

                      Kalitos But the mapvote si before killcam, is on end game, when u see the score.
                      The map dont load because is the game, i made a lot of test and dont load images after endgame

                      Kalitosundefined Offline
                      Kalitosundefined Offline
                      Kalitos
                      wrote on last edited by
                      #16

                      Sorex This is what I mean, I hope you see it.,
                      https://www.youtube.com/watch?v=ecKnfI19jfU

                      1 Reply Last reply
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                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #17

                        Kalitos there no enought time to vote okey, play with time scale on end game do setDvar("timescale", 0.5);and after the wait 10 add setTimescale("timescale", 1) .For now is the only wait to ad time i have to overwrite a methods to fix this but i did not found it, there a lot of line code and im porbaly blind xD
                        Thanks for support, when i found a better system i'll tell to u

                        Kalitosundefined 1 Reply Last reply
                        0
                        • Sorexundefined Sorex

                          Kalitos there no enought time to vote okey, play with time scale on end game do setDvar("timescale", 0.5);and after the wait 10 add setTimescale("timescale", 1) .For now is the only wait to ad time i have to overwrite a methods to fix this but i did not found it, there a lot of line code and im porbaly blind xD
                          Thanks for support, when i found a better system i'll tell to u

                          Kalitosundefined Offline
                          Kalitosundefined Offline
                          Kalitos
                          wrote on last edited by Kalitos
                          #18

                          Sorex said in [Release] SND & TDM Mavote menu on end game:

                          setTimescale("timescale", 1)
                          I was testing, and with this I managed to ensure that the voting menu is not displayed until after the final death chamber. And for now it works by changing the value of the timescale, like so:

                          init(){ //Made by DoktorSAS		
                          	/*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                              level waittill("game_ended");      
                              if([[level._getteamscore]]( "axis" ) == level.scorelimit || [[level._getteamscore]]( "allies" ) == level.scorelimit /*|| getDvar("timelimit") <= 0 /*<-- add this for TDM*/){
                              	if ( isDefined( level.finalkillcam_winner ) )
                              	{
                              		level waittill( "final_killcam_done" );
                              	}
                              	mapvote();
                              	wait 0.02;
                              	thread OverflowFix();
                             		thread updateVote();
                              	foreach(player in level.players){
                              		player thread selectmap();
                             		}
                             		setDvar("timescale", 0.5);
                              	wait 20; //This is autoclose menu wiat, change it to have more or less time to vote
                              	setDvar("timescale", 1);
                              	foreach(player in level.players){
                              		if(player.mapvotemenu){
                              			player thread closemenumapmenu();
                              			player.mapvotemenu = false;
                              		}
                              	}
                              	thread gameended();
                              }
                              /*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                          }
                          

                          I added a check, if there is a final death chamber, that will wait until it develops and hence the vote runs.

                          I don't define the timescale before the main condition, because at each end of the round the timescale would be executed.

                          Fryundefined 1 Reply Last reply
                          0
                          • Kalitosundefined Kalitos

                            Sorex I downloaded your code, compiled it without making any changes, and also ended the game winning the game as you suggested, and still the map image error remains.

                            https://gyazo.com/b4ae5233ee2670cf7b2cb6c56e95e8a8

                            Unless these lines level.maptovote["image"][index] = "loadscreen_mp_hijacked"; refer to image files in the server directory.

                            alejandrodarzundefined Offline
                            alejandrodarzundefined Offline
                            alejandrodarz
                            wrote on last edited by
                            #19

                            Kalitos According to me and what I have experienced if bot loading loads the map images are affected and only the boxes without the image come out, and in tdm the killcam dvar did not work for me so I ended up removing it and now it appears before the killcam

                            1 Reply Last reply
                            0
                            • Kalitosundefined Kalitos

                              Sorex said in [Release] SND & TDM Mavote menu on end game:

                              setTimescale("timescale", 1)
                              I was testing, and with this I managed to ensure that the voting menu is not displayed until after the final death chamber. And for now it works by changing the value of the timescale, like so:

                              init(){ //Made by DoktorSAS		
                              	/*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                                  level waittill("game_ended");      
                                  if([[level._getteamscore]]( "axis" ) == level.scorelimit || [[level._getteamscore]]( "allies" ) == level.scorelimit /*|| getDvar("timelimit") <= 0 /*<-- add this for TDM*/){
                                  	if ( isDefined( level.finalkillcam_winner ) )
                                  	{
                                  		level waittill( "final_killcam_done" );
                                  	}
                                  	mapvote();
                                  	wait 0.02;
                                  	thread OverflowFix();
                                 		thread updateVote();
                                  	foreach(player in level.players){
                                  		player thread selectmap();
                                 		}
                                 		setDvar("timescale", 0.5);
                                  	wait 20; //This is autoclose menu wiat, change it to have more or less time to vote
                                  	setDvar("timescale", 1);
                                  	foreach(player in level.players){
                                  		if(player.mapvotemenu){
                                  			player thread closemenumapmenu();
                                  			player.mapvotemenu = false;
                                  		}
                                  	}
                                  	thread gameended();
                                  }
                                  /*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
                              }
                              

                              I added a check, if there is a final death chamber, that will wait until it develops and hence the vote runs.

                              I don't define the timescale before the main condition, because at each end of the round the timescale would be executed.

                              Fryundefined Offline
                              Fryundefined Offline
                              Fry
                              Plutonium Staff
                              wrote on last edited by
                              #20

                              Kalitos Sadly that code never work for me 😞

                              1 Reply Last reply
                              0
                              • Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #21

                                Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

                                PeterGundefined 1 Reply Last reply
                                0
                                • Sorexundefined Sorex

                                  Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

                                  PeterGundefined Offline
                                  PeterGundefined Offline
                                  PeterG
                                  VIP
                                  wrote on last edited by PeterG
                                  #22

                                  Sorex we would like to use this if you can get it working. Best of luck and thanks for the work.

                                  1 Reply Last reply
                                  0
                                  • Sorexundefined Offline
                                    Sorexundefined Offline
                                    Sorex
                                    Contributor
                                    wrote on last edited by Sorex
                                    #23

                                    PeterG Made it in this days i'll realse the mapvote fixed. There problem with GSC, because not load anything after killcam, is not esay XD

                                    alejandrodarzundefined 1 Reply Last reply
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                                    • Sorexundefined Sorex

                                      PeterG Made it in this days i'll realse the mapvote fixed. There problem with GSC, because not load anything after killcam, is not esay XD

                                      alejandrodarzundefined Offline
                                      alejandrodarzundefined Offline
                                      alejandrodarz
                                      wrote on last edited by
                                      #24

                                      Sorex I am also working on the mapvote but to do something different a few days ago I published how to pause the game at the end (map_restart (false) putting it in init ()) so I couldn't get any command to rotate the voted map, so I am working on pausing the game before it is over I am already quite advanced in the script it works quite simple but at the same time it is a bit cumbersome, because what I did was that when the game stopwatch was 100 milliseconds the stopwatch was paused and then It would be time to vote on the map but this only works when the timer reaches 0 so if a team wins by obtaining the maximum points the mapvote will not jump and what I did was to do almost the same thing but with the points I mean I put the scorelimit at 76 and when a player gets 75 points c pause the game and skip the mapvote and when the voting ends add a command to give 1 point to the player who has 75 in case of dm and thus make them ac Abe the game and in case the player disconnects because there are two options to force the game to end or the remaining players to continue playing, I preferred the first one, that is, to end the game, I just need to adapt this same system for the others game modes and the script would be complete and we would remove the timescale from above and well German for me I like more to put the vote at the end of the game.

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                                      • Sorexundefined Offline
                                        Sorexundefined Offline
                                        Sorex
                                        Contributor
                                        wrote on last edited by Sorex
                                        #25

                                        alejandrodarz I made it, but work only if there finalkillcam, when there no killcam the mapvote don't start. Im working to fix everything.
                                        I made a lot of mods on Plutonium, i know a lot about gsc and i fixed the rcon password exploit and the invalid id exploit.
                                        Im working only to fix ontimelmit event

                                        1 Reply Last reply
                                        1
                                        • Sorexundefined Offline
                                          Sorexundefined Offline
                                          Sorex
                                          Contributor
                                          wrote on last edited by
                                          #26

                                          Kalitos alejandrodarz PeterG Tonight i make a post, i can't release it for now. But i'll make a test server to see if all work, if all work fine il release it.
                                          I don't want release a not working code

                                          alejandrodarzundefined 2 Replies Last reply
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