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The Plutonium T4 (WAW) Suggestions Thread

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  • JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard Plutonium Staff
    replied to H3X1C on last edited by JezuzLizard
    #59

    H3X1C I went ahead and studied the code for the tesla gun because I've always been certain that it was a bug and wasn't necessarily intended to function the way it currently does.

    tesla_pvp_thread()
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    	self waittill( "spawned_player" ); 
    
    	for( ;; )
    	{
    		self waittill( "weapon_pvp_attack", attacker, weapon, damage, mod );
    
    		if( self maps\_laststand::player_is_in_laststand() )
    		{
    			continue;
    		}
    
    		if ( weapon != "tesla_gun" && weapon != "tesla_gun_upgraded" )
    		{
    			continue;
    		}
    
    		if ( mod != "MOD_PROJECTILE" && mod != "MOD_PROJECTILE_SPLASH" )
    		{
    			continue;
    		}
    
    		if ( self == attacker )
    		{
    			damage = int( self.maxhealth * .25 );
    			if ( damage < 25 )
    			{
    				damage = 25;
    			}
    
    			if ( self.health - damage < 1 )
    			{
    				self.health = 1;
    			}
    			else
    			{
    				self.health -= damage;
    			}
    		}
    
    		self setelectrified( 1.0 );	
    		self shellshock( "electrocution", 1.0 );
    		self playsound( "tesla_bounce" );
    	}
    }
    

    This is the code that controls the tesla guns damage against the player. Not only are there no specific mentions of "specialty_juggernaut_zombies" aka jug, the weapon also doesn't affect the players max health. Instead the weapon changes the players current health to a set value depending on how much health the player has.

    The actual bug itself is where the tesla gun sets the players health permanently to a value lower than the players max health. This may be an issue with how the game deals with regenerating health if health is set to a specific value instead of damage being dealt. Health resets once a player goes down and is revived/respawned which is why that fixes it.

    Edit: I just wanted to point out that it is indeed a bug, but I personally don't think it should be fixed by Plutonium.

    1 Reply Last reply
    3
    • ActivePlagueundefined Offline
      ActivePlagueundefined Offline
      ActivePlague
      replied to Bossnage on last edited by
      #60

      Bossnage Yeah something like the ugx mod browser but expanded on.

      1 Reply Last reply
      0
      • SoyRAundefined Offline
        SoyRAundefined Offline
        SoyRA Contributor
        replied to Mr. Android on last edited by
        #61
        • Make PlutoT4 not generate anything on the original paths.
          • Nothing in the game folder, fs_localAppData, fs_BaseGame and fs_personalDocuments
        • Add Launch Options in the Launcher, so we can use +set r_fullscreen 0 +exec ProMLG.cfg
          • Can be a global suggestion, not only for PlutoT4.
        • Add sv_cheats without using devmap first (like PlutoIW5).
        • Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).
          • Can be a global suggestion, not only for PlutoT4.
        • Make sv_fps 333 a thing. Just kidding.

        Jum...yeah, I think that's all. @,@

        1 Reply Last reply
        8
        • a.bd.umuhundefined Offline
          a.bd.umuhundefined Offline
          a.bd.umuh
          wrote on last edited by
          #62

          I think this source can bring new features to PlutoT4.

          https://github.com/treminaor/ugx-mod-waw

          1 Reply Last reply
          0
          • BRiNKS2SLAPPYundefined Offline
            BRiNKS2SLAPPYundefined Offline
            BRiNKS2SLAPPY
            wrote on last edited by
            #63

            Mr. Android I've been waiting for this since 2011.
            fov slider would be sick
            ads sensitivity also would be good
            not sure if these are things that you could do though

            1 Reply Last reply
            3
            • Mr. Androidundefined Offline
              Mr. Androidundefined Offline
              Mr. Android Plutonium Admin
              wrote on last edited by
              #64

              SoyRA said in The Plutonium T4 (WAW) Suggestions Thread:

              Nothing in the game folder, fs_localAppData, fs_BaseGame and fs_personalDocuments

              It will use %localappdata%\Plutonium

              Add Launch Options in the Launcher, so we can use +set r_fullscreen 0 +exec ProMLG.cfg

              Not a bad idea.

              Add sv_cheats without using devmap first (like PlutoIW5).

              Maybe.

              Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).

              Basically an ignore server function?

              SoyRAundefined 1 Reply Last reply
              2
              • SoyRAundefined Offline
                SoyRAundefined Offline
                SoyRA Contributor
                replied to Mr. Android on last edited by
                #65

                Mr. Android said in The Plutonium T4 (WAW) Suggestions Thread:

                Add Backlist Server, the player can add servers to a blacklist (just for him, something like in CS: GO).

                Basically an ignore server function?

                Yes, imagine the native "add to favorites" option but when you add it the server only appears in that list and not in Internet / Local (and that you can remove from the list later).

                1 Reply Last reply
                1
                • Martin's Pathundefined Offline
                  Martin's Pathundefined Offline
                  Martin's Path
                  wrote on last edited by
                  #66

                  Fix Quick Revive in Solo, because it doesn't work in WaW, also increase the time limit of reviving teammates, your teammate dies so quick even there are alot of zombies trying to kill you, but you have no time since he went down already.

                  Mr. Androidundefined 1 Reply Last reply
                  1
                  • jjkundefined Offline
                    jjkundefined Offline
                    jjk
                    wrote on last edited by
                    #67

                    Will you guys also add Plutonium Black Ops 1 in the future? would be epic 😮

                    OneFourOneundefined 1 Reply Last reply
                    1
                    • OneFourOneundefined Offline
                      OneFourOneundefined Offline
                      OneFourOne
                      replied to jjk on last edited by
                      #68

                      jjk There's already a client for BO1. It's called "Rekt T5".

                      1 Reply Last reply
                      2
                      • Mr. Androidundefined Offline
                        Mr. Androidundefined Offline
                        Mr. Android Plutonium Admin
                        replied to Martin's Path on last edited by
                        #69

                        Martin's Path These can all be fixed using Mods. Once the modding forums open, I suggest you post a request thread and see if somebody makes the mod.

                        1 Reply Last reply
                        2
                        • E Z I Oundefined Offline
                          E Z I Oundefined Offline
                          E Z I O
                          replied to Mr. Android on last edited by
                          #70

                          Mr. Android make reset times better , try fix waffe jug glitch if yous can 🙂

                          1 Reply Last reply
                          1
                          • Optimus Xundefined Offline
                            Optimus Xundefined Offline
                            Optimus X Contributor
                            wrote on last edited by
                            #71

                            Implement custom maps to be downloaded server side or a download manager. There is one download manager out there that has every custom map for WAW if you would like to integrate with your client.
                            https://callofdutyrepo.com/custom-zombie-maps-download-manager/

                            1 Reply Last reply
                            1
                            • Optimus Xundefined Offline
                              Optimus Xundefined Offline
                              Optimus X Contributor
                              wrote on last edited by
                              #72

                              You can contact the creator at callofdutyrepo#4134 on discord.

                              1 Reply Last reply
                              1
                              • NextGenundefined Offline
                                NextGenundefined Offline
                                NextGen
                                replied to Mr. Android on last edited by
                                #73

                                Mr. Android custom map and easy mod download would be cool to have.

                                1 Reply Last reply
                                1
                                • SoyKappyundefined Offline
                                  SoyKappyundefined Offline
                                  SoyKappy Contributor
                                  replied to Mr. Android on last edited by
                                  #74
                                  This post is deleted!
                                  1 Reply Last reply
                                  1
                                  • Xool Xuiciderundefined Offline
                                    Xool Xuiciderundefined Offline
                                    Xool Xuicider
                                    replied to RaidMax on last edited by Xool Xuicider
                                    #75

                                    RaidMax

                                    That's for making a map (custom or not). I meant as in server hosting support for the custom multiplayer already made.

                                    1 Reply Last reply
                                    1
                                    • xXfrostXxundefined Offline
                                      xXfrostXxundefined Offline
                                      xXfrostXx
                                      replied to Euphoria on last edited by
                                      #76

                                      Euphoria yeah the controller support for waw is terrible it would be sick if they were able to fix it

                                      1 Reply Last reply
                                      1
                                      • ACM V4rtzundefined Offline
                                        ACM V4rtzundefined Offline
                                        ACM V4rtz
                                        wrote on last edited by
                                        #77

                                        I think the multiplayer would most definitely be as popular as the zombies. My only request is that MP would function as it does in T6 and so on.

                                        1 Reply Last reply
                                        2
                                        • sypundefined Offline
                                          sypundefined Offline
                                          syp
                                          wrote on last edited by
                                          #78

                                          aint gonna lie multiplayer would be fun : )

                                          1 Reply Last reply
                                          2

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