Can't Join Friends
-
Some news of progress!
My friend is able to host a server and I can join in on his ip (.0.104) but when I host, he isn't able to join my session (.0.106).
What should I do?
-
PS: I can ping him now too as I had to allow some rules. But I can join his game but he can't join mine. Tried disabling the firewall on both PCs as well. No avail, it seems.
-
-AFK- well can he ping you? Did you make sure he typed the connect command/ip correctly? Did you start the match before letting him connect?
-
Dss0 Yes, yes and yes.
-
-AFK- no idea then.
-
Weird, tho. I can join his IP but he can't join mine.
He launches a Custom game and I enter his IP (192.168.0.104) and I instantly join.
But when I do the same thing he can't join my IP (192.168.0.106).
Nevertheless, I have created a Server to play on. One problem though. How can I join my own server? When I launch Plutonium, click on Play it just disappears after loading.
Any ideas?
-
-AFK- a dedicated server? If you run server and game on the same pc you always have to start the game first and server second. Connecting works the same way, via ip, just use your own lan ip.
However if you run the server second it will bind to port 4977 because 4976 is already in use by your game so you have to add that to the ip:connect 192.168.0.106:4977
-
Hey, presto! It works like a charm!
Anywho, I used connect 192.168.0.106:4976 on both PCs to connect to my server. Dunno how it works, but it works!
Thanks so much for your time, Dss0! God Bless!
-
Dss0 Just one last question. Does my Server Key stay static, i.e when once generated, remains the same forever? Or would I have to generate a new one every time I want to host a server?
-
-AFK- nah it stays the same. You only need to generate a new one if you wanna host an additional server. One key per server.
-
Alright. Cheers, mate!
-
Dss0 Hey, man. It's me again.
I invited another friend to play with us and he can't join my Custom Game or my server, even though he has both UPnP enabled and ports forwarded.
Any ideas what to do?
-
-AFK- upnp and port forwarding is only required when hosting a game not when joining one, something on his side is blocking the connection or he made a mistake typing in the connect command (or used the wrong ip/port).
Is this friend also on your network or outside? If he's outside have you double checked your port forwarding rules (correct internal ipv4 and port) and is he using your wan ip?
Can he connect to public servers via the serverlist? -
Dss0 No, this friend is on the outside and not on my network at all. I enabled everything you said regarding the Firewall and the rules (I added a New Rule for the 4976 UDP Port as well). What do you mean by correct internal IPv4?
And yes he is using my WAN IP. Plus he can connect to other servers as well.
-
-AFK- so is this a private match or a server now? Which port does the server run on (console will tell you as soon as you start it)?
Usually routers require you to specify an ip in the port forwarding settings to which the traffic on that port will be forwarded to, that has to be the lan ip of the pc that runs the server (for example 192.168.1.123). -
Dss0 It's a Custom Game. The game is running on port 4976. I even enabled DMZ on my IP and double checked if my IP is the same through cmd.
And I have forwarded both 4976 and 4977 in my router and my NAT Type in game says OPEN.
What to do next?
-
-AFK- idk. Maybe just use radmin vpn.
-
Dss0 Radmin is a good alternative. But the ping issues though.
-
-
you revived a old thread? there issue was there upnp did not work as its a hit or miss on all routers and they also could not port forward so that is why they got recommended to use radmin vpn if they wanted to play with friends it has nothing to be about fixing a issue
-locked