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Plutonium

AdrX003undefined

AdrX003

@AdrX003
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Recent Best Controversial

  • Change starting gun?
    AdrX003undefined AdrX003

    never seen M1911 working in origins, might be because we still cant change the map specific registered guns and the fx they might have.

    BO2 Modding Support & Discussion

  • Violaceous Galaxy camo(animated)
    AdrX003undefined AdrX003

    Wow, nice one

    BO2 Modding Releases & Resources

  • [Release] [ZM] Mob of the Dead Easter Egg Solo Mod
    AdrX003undefined AdrX003

    JezuzLizard from what i remember, the team that made BGamerT5 dealt with alot of bot coding (if im writing it correctly), for bo1

    BO2 Modding Releases & Resources

  • [Release] [ZM] Mob of the Dead Easter Egg Solo Mod
    AdrX003undefined AdrX003

    Erickgames_HD so there actually is a working scr_zm_enable_bots function in zm...

    BO2 Modding Releases & Resources

  • [Release] [ZM] Mob of the Dead Easter Egg Solo Mod
    AdrX003undefined AdrX003

    almost got a "Holy F...", but it will surely get one once you can make the bot be a Veteran MP Bot huahauhahu

    (holy sheet dude thats awesome, exactly the thing i was seeing some guys speaking about in other post)

    BO2 Modding Releases & Resources

  • [Release][MP]Rainbow Camo
    AdrX003undefined AdrX003

    thought that it could be the code to run the real secret rainbow camo thats on the game (Dev Camo) hehe

    but nice one

    BO2 Modding Releases & Resources

  • [ZM] Call of Duty: Black Ops II - BO1 guns sound pack
    AdrX003undefined AdrX003

    LKurama NICE! i knew someone would do this someday huahua
    every day i try to do something i eventually need to spend time in other stuff, im not even being able to moderate some places were i shouldve, also had this project lying around my folders for months.

    thanks for being able to do it!

    BO2 Modding Releases & Resources black ops bo1 sound zombies

  • MP - DRS 50 Lol Katarina
    AdrX003undefined AdrX003

    FanboyDeker [https://reactiongaming.us/community/members/fanboydeker.1713/] is the creator if you want to give proper credits, spoke to him a few weeks ago. unfortunately he lost the source files to apply the camo to other guns so... its gonna take a wile to redo.

    BO2 Modding Releases & Resources

  • ZM - Claymore Skin
    AdrX003undefined AdrX003

    Naomi_ were is the script that shows Zombies number taken from?
    i just need the position on screen to put mine ^w^

    BO2 Modding Support & Discussion

  • ZM - Rounds number skin
    AdrX003undefined AdrX003

    this one is from BO1 Renaissance or even older, nice release.

    BO2 Modding Support & Discussion

  • Crosshair eliminado
    AdrX003undefined AdrX003

    Dss0 good to know the place to let textures has changed, tnx

    BO2 Modding Releases & Resources

  • bo4 medals
    AdrX003undefined AdrX003

    @xShiro1204 you can still answer to the topic, its not closed (and this is whone new topic)

    BO2 Modding Releases & Resources

  • [MP] HD nuketown
    AdrX003undefined AdrX003

    @La-pincha-drogas interesting, might be something im also just overthinking without actually testing (wich i usually do)

    BO2 Modding Releases & Resources

  • [MP] HD nuketown
    AdrX003undefined AdrX003

    @La-pincha-drogas i meant the RAM usage

    BO2 Modding Releases & Resources

  • [Release] ZM GunGame gamemode v1.0.0
    AdrX003undefined AdrX003

    good Soruce code

    BO2 Modding Releases & Resources

  • [MP] HD nuketown
    AdrX003undefined AdrX003

    it would take quite a wile to make all the textures go through GigaPixelAI but looks like a cool project to do.

    unfortunately i dont know how this could end up affecting game loading time or any other thing, we would first need to know if the game is still loading the original game textures before the external /images folder, cuz its aloooooot of textures.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] No weapon limits for mystery box
    AdrX003undefined AdrX003

    JezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:

    I recommend updating your mod to the latest version

    about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?

    thanks in advance

    BO2 Modding Releases & Resources
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