never seen M1911 working in origins, might be because we still cant change the map specific registered guns and the fx they might have.
AdrX003
Posts
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Change starting gun? -
Violaceous Galaxy camo(animated)Wow, nice one
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[Release] [ZM] Mob of the Dead Easter Egg Solo ModJezuzLizard from what i remember, the team that made BGamerT5 dealt with alot of bot coding (if im writing it correctly), for bo1
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[Release] [ZM] Mob of the Dead Easter Egg Solo ModErickgames_HD so there actually is a working scr_zm_enable_bots function in zm...
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[Release] [ZM] Mob of the Dead Easter Egg Solo Modalmost got a "Holy F...", but it will surely get one once you can make the bot be a Veteran MP Bot huahauhahu
(holy sheet dude thats awesome, exactly the thing i was seeing some guys speaking about in other post)
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[Release][MP]Rainbow Camothought that it could be the code to run the real secret rainbow camo thats on the game (Dev Camo) hehe
but nice one
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[ZM] Call of Duty: Black Ops II - BO1 guns sound packLKurama NICE! i knew someone would do this someday huahua
every day i try to do something i eventually need to spend time in other stuff, im not even being able to moderate some places were i shouldve, also had this project lying around my folders for months.thanks for being able to do it!
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MP - DRS 50 Lol KatarinaFanboyDeker [https://reactiongaming.us/community/members/fanboydeker.1713/] is the creator if you want to give proper credits, spoke to him a few weeks ago. unfortunately he lost the source files to apply the camo to other guns so... its gonna take a wile to redo.
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ZM - Claymore SkinNaomi_ were is the script that shows Zombies number taken from?
i just need the position on screen to put mine ^w^ -
ZM - Rounds number skinthis one is from BO1 Renaissance or even older, nice release.
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Crosshair eliminadoDss0 good to know the place to let textures has changed, tnx
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bo4 medals@xShiro1204 you can still answer to the topic, its not closed (and this is whone new topic)
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[MP] HD nuketown@La-pincha-drogas interesting, might be something im also just overthinking without actually testing (wich i usually do)
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[MP] HD nuketown@La-pincha-drogas i meant the RAM usage
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[Release] ZM GunGame gamemode v1.0.0good Soruce code
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[MP] HD nuketownit would take quite a wile to make all the textures go through GigaPixelAI but looks like a cool project to do.
unfortunately i dont know how this could end up affecting game loading time or any other thing, we would first need to know if the game is still loading the original game textures before the external /images folder, cuz its aloooooot of textures.
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[Release] [Zombies] No weapon limits for mystery boxJezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:
I recommend updating your mod to the latest version
about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?
thanks in advance