Cahz There is a problem, when a survivor disconnects, level.totalalive is not updated, which should subtract 1, and if that same client reconnects, the level.totalalive adds 1 since when it reappears it is the code of level.totalalive + = 1

alejandrodarz
Posts
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[Release] MW3 Style Infection Gamemode *UPDATED 10/20/2020* -
[Release] Black ops II Mapvote for Zombies and MultiplayerIt is nonsense but hey also whoever knows a little bit of gsc will realize
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex I found something and it is that the printToAllMapVoted (str) does not work at the end of the game for this I had to remove the if (! level.gameended)
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[Resource] Base Menu with and without MapvoteSorex I have a problem with the menu and it is that I would like to add a menu with all the maps when I add it they exit but they leave the menu frame there is no way to implement any command so that this does not happen when there are many elements
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[Release] Black ops II Mapvote for Zombies and Multiplayer -
[Release] Black ops II Mapvote for Zombies and MultiplayerSorex I copied exactly the file you uploaded and it does too
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex camera keeps moving when changing map
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex I had to put the precacheshader of the gradient in init () below where it was I did not want to load
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex you can put a fadein and a saclefont so that it is not so rough
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex okok if you need something of what you saw in my video without problem you can tell me, that is to say from my point of view it would not be bad to add the sounds when changing the map or when choosing the map
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex I was going to tell you about another bug but with the notification you solved it and it was that at the end after the killcam the iprint does not appear, that is, it does not appear the maps that the players vote
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex Of course bro you deserve it, that will be there, don't worry what I taught above is my test server
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How can I find out the number of players on a team?How can I find out the number of players on a team?
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex Look at how I solved the problem of when the game ends and there is no killcam, and well I also modified the mapvote a bit. I have tested it for the following TDM, GUN, SHRP, KOTH, DM, OIC, and SAS modes:
https://www.youtube.com/watch?v=X6zK7RygEHU
And well here is another video of how the mapvote was modified:
https://www.youtube.com/watch?v=29sZ7zYjpNU -
[Release] Black ops II Mapvote for Zombies and Multiplayeralejandrodarz Although as long as there is even one death, the killcam will come out and it is almost always there will be, since as the only one there will not be, there is only 1 player
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex And well something that maybe you already realized but that maybe is difficult to solve is that in ontimelimit the wait at the end if you put 20 or 10 it does not finish 10 or 20 seconds and the game ends, that is, when there is no killcam.
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex I found something, it is nothing serious, I already managed and ended up solving it, the problem is basically when the game does not end and none of the teams get the maximum points but there were deaths and therefore there is finalkillcam so what happens is that when the game ends, the mapvote is loaded and when the killcam also ends, there are many solutions, I solved it that when a team obtains points, the mapvote is not executed in ontimelimit
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[Release] Black ops II Mapvote for Zombies and MultiplayerSorex Thank you so so so much. Any bugs you find will be reported
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Does anyone know how to rename the classes using gsc?I have tried many commands but nothing still does not solve it