Try tom's ff extractor
AlexInVr
Posts
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Decompiler for custom zombie map .ff file? -
[ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patchGlitchy99 QED's have been added
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[ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patchUPDATE 10/20/2025:
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Added QED's as third hit
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Added a condition so raygun only shows up for coop games as 4th hit of the box
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Added round timer
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Jug is always the perk that spawns at NML
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[ZM][RELEASE] First box patch + timer + movement speed for ALL maps except moonbriskoLEGOAT It is possible, but would require me to rewrite the patch entirely as a gsc script, and to do function overrides, which isn't really pretty.... if you would like to commission it, you can send me your discord and we can discuss it, I don't really have time with my full time programmer job to rewrite the patch in GSC
if you don't wanna overwrite your files, if you play with pluto, you can put it inside your zone folder at%localappdata%/Plutonium/storage/t5/zone
This will not overwrite your original game files, but will still run my patch, if you play Steam for example, it won't affect it.
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[ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patchGlitchy99 Will do right away
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[ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch_Tome What's your discord
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[ZM][RELEASE] First box patch + timer + movement speed for ALL maps except moonUPDATE 9/11/2025: Added SPH counter
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[ZM][RELEASE] First box patch + timer + movement speed for ALL maps except moonNoKid Replace the common_zombie_patch.ff with the original file
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[ZM][RELEASE] Timer and backspeed patch that follows ZWR rules for ALL mapsMiaa_ see my other patches, they have install instructions
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[ZM][RELEASE] First box patch + timer + movement speed for ALL maps except moonTheCrazedCap recently lost alot of shit with my main ssd dying, I will try to send you that tommorow, no promises.
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[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch -
[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch@Hulkster you're welcome man, enjoy !
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[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch@Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao
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i need a bo1 zombies timerMf-a Sorry about the timer positions, my screen is ultra wide so testing in another resolution is a bit hard
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[ZM][FIX] Temporary fix for CZ crashAgent_Timber I'm sorry, I won't be updating this, this isn't a correct solution and it's a dogshit patch I made in the span of 15 seconds because I was pissed my game crashed, I'll try to dm BoneCrusher so he reuploads his fix again
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[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patchAfter a request on Discord, I decided to release the script for everyone to use, because a lot of patches are being gatekept or not a lot of patchers release their stuff.
It's a pluto only version but I have a steam version also that I can release, it's just harder to customize if you don't know what you are doing:
Install instructions:
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Turn on file extensions in your windows explorer, see this link if you don't know how
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Press windows + r, a dialog box will open
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Inside it type in %LOCALAPPDATA%\Plutonium\storage\t5\scripts\sp
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Create a folder with the name of the map you want to play
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Kino: zombie_theater
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Asc: zombie_cosmodrome
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Shang: zombie_temple
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Moon: zombie_moon
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Cotd: zombie_coast
Waw maps:
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Nacht: zombie_cod5_prototype
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Verruckt: zombie_cod5_asylum
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Shi no: zombie_cod5_sumpf
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Der riese: zombie_cod5_factory
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Create a new file with the name of your choice, and make its file extension .gsc (example: patch.gsc)
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copy and paste the code inside your gsc file
launch your game and enjoy !
I did not include the splash texts as some people don't like that, and I can understand, I'd just appreciate if you could leave a like on the post if my patch helped you

#include maps\_utility; #include common_scripts\utility; #include maps\_zombiemode_utility; init() { if ( GetDvar( #"zombiemode" ) == "1" ) { replacefunc(maps\_zombiemode::round_think, ::custom_round_think); level thread onPlayerConnect(); } } custom_round_think() { for( ;; ) { ////////////////////////////////////////// //designed by prod DT#36173 maxreward = 50 * level.round_number; if ( maxreward > 500 ) maxreward = 500; level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward; ////////////////////////////////////////// level.pro_tips_start_time = GetTime(); level.zombie_last_run_time = GetTime(); // Resets the last time a zombie ran level thread maps\_zombiemode_audio::change_zombie_music( "round_start" ); maps\_zombiemode::chalk_one_up(); // round_text( &"ZOMBIE_ROUND_BEGIN" ); maps\_zombiemode_powerups::powerup_round_start(); players = get_players(); array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset ); //array_thread( players, maps\_zombiemode_ability::giveHardpointItems ); level thread maps\_zombiemode::award_grenades_for_survivors(); bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size ); level.round_start_time = GetTime(); level thread [[level.round_spawn_func]](); level notify( "start_of_round" ); [[level.round_wait_func]](); level.first_round = false; level notify( "end_of_round" ); level thread maps\_zombiemode_audio::change_zombie_music( "round_end" ); UploadStats(); if ( 1 != players.size ) { level thread maps\_zombiemode::spectators_respawn(); //level thread last_stand_revive(); } // round_text( &"ZOMBIE_ROUND_END" ); level maps\_zombiemode::chalk_round_over(); // here's the difficulty increase over time area timer = level.zombie_vars["zombie_spawn_delay"]; if ( timer > 0.08 ) { level.zombie_vars["zombie_spawn_delay"] = timer * 0.95; } else if ( timer < 0.08 ) { level.zombie_vars["zombie_spawn_delay"] = 0.08; } // // Increase the zombie move speed level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"]; level.round_number++; level notify( "between_round_over" ); } } game_timer() { hud = create_simple_hud( self ); hud.foreground = true; hud.sort = 1; hud.hidewheninmenu = true; hud.alignX = "left"; hud.alignY = "top"; hud.horzAlign = "user_left"; hud.vertAlign = "user_top"; hud.alpha = 1; //=======================CUSTOM SECTION============== hud.x = hud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right. hud.y = hud.y + 35; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up. hud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like hud.color = (255, 255, 255); //This is for the color using RGB, use a website for that //========================================= time_text = string(GetTime() / 1000); flag_wait("all_players_spawned"); while (1){ hud setTimerUp(1); hud setTimer(time_text); } } round_timer() { timerHud = create_simple_hud( self ); timerHud.foreground = true; timerHud.sort = 1; timerHud.hidewheninmenu = true; timerHud.alignX = "left"; timerHud.alignY = "top"; timerHud.horzAlign = "user_left"; timerHud.vertAlign = "user_top"; //=======================CUSTOM SECTION============== timerHud.x = timerHud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right. timerHud.y = timerHud.y + 45; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up. timerHud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like timerHud.color = (255, 0, 0); //This is for the color using RGB, use a website for that //========================================= timerHud.alpha = 1; flag_wait("all_players_spawned"); for (;;){ start_time = GetTime() / 1000; timerHud setTimerUp(0); level waittill("end_of_round"); end_time = GetTime() / 1000; time = end_time - start_time; set_time_frozen(timerHud, time); } } set_time_frozen(hud, time) { level endon("start_of_round"); time = time - 0.1; while(1) { hud settimer(time); wait(0.5); } } onPlayerConnect() { for(;;) { level waittill ("connecting", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { for(;;) { self waittill("spawned_player"); self thread game_timer(); //Thread the global timer self thread round_timer(); //Thread the round timer self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console } } -
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[ZM][RELEASE] First box patch + timer + electric trap timer + movement speed for Der RieseCxrrupt2 You're welcome man, I'm not super active these days due to some personal reasons, but I still try and update my stuff when I can. Appreciate the support

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[ZM][RELEASE] First box patch + timer + electric trap timer + movement speed for Der Riese**UPDATE: 2/9/2024 **
- Fixed round timer
- Added Electric trap timer (Experimental, seems to be working, but could glitch out if using multiple traps at once, needs more testing). It will show up in yellow after you use an electric trap for the first time.
- Fixed timers positions for 1080P
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[ZM][FIX] Temporary fix for CZ crashBone Crusher GG, will edit the post to say to use your shit instead