holy shit i thought that was an 8, thanks
Baiter
Posts
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[OUTDATED] VanillasTS Server-Side Trickshot menu -
[OUTDATED] VanillasTS Server-Side Trickshot menuMod is loading, just without VIP perms
positive im writing the GUID right
Watched the tutorial, Pretty sure i did everything right/////////////////////////////////////////////////// /// PlutoT6 MP Server Configuration file // /////////////////////////////////////////////////// // This config best view with Notepad++ OR // // Other *nix compatible editors of your choice. // /////////////////////////////////////////////////// // 0.1 Basic version // // 0.2 Added map list and map rotation // // 0.3 Added Colors and B3/Log/RCon section // // 0.4 Added gametype to map list and rotation // // 0.5 Added location to map list and rotation // // 0.6 Added Sharp Shooter and Gun game // // 0.7 Clean up // // 0.8 Additional gts -Fry // // 0.9 Cleaned up the mess Fry merged, // // added more comments // // 1.0 Noob friendly -Fry // // 1.1 Updated for relaunch of PlutoT6 // // 1.2 Removed gts commands from main cfg -Fry // ////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // server to read them. Anything after "//" is a // Comment. ////////////////////////////////////////////////// // GAME TYPE CONFIGURATION // ////////////////////////////////////////////////// // conf - Kill Confirmed // // ctf - Capture the Flag // // dem - Demolition // // dm - Free-for-all // // dom - Domination // // gun - Gun Game // // hq -Headquaters // // koth - Hardpoint // // oic - One in the chamber // // oneflag - One-Flag CTF // // sas - Sticks & Stones // // sd - Search and Destroy // // shrp - Sharpshooter // // tdm - Team Deathmatch // ////////////////////////////////////////////////// // These config files can not be edited and are // // packed into the .ff files of the game. // // Please make sure the game types are synced // // or you might end up with a FFA that needs // // 7500 kills to be won. YOU HAVE BEEN WARNED! // ////////////////////////////////////////////////// exec gamesettings_default.cfg // Load the default game settings shared by all game modes exec gamesettings_tdm.cfg // Load the default tdm settings set_gametype tdm // Set the game type to tdm ////////////////////////////////////////////////// ////////////////////////////////////////////////// // GENERAL CONFIGURATION // ////////////////////////////////////////////////// //g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,) //sv_maxclients 18 // How many players can join your server. //scr_showperksonspawn 1 // Disable the perks on the right side on spawn. //scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed. //sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!) //sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)//scr_disable_cac 1 // Disable Custom Classes? //scr_max_rank 0 // Block every player with a level up this value //scr_min_prestige 0 // Block every player with a prestige below this value //sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. //sv_enableItemRestriction 1 // Enables our custom restriction system. sv_allowDof 0 // Disallows the clients from having DoF to prevent a few DoF related glitches + gains a few frames. (0 = force off DoF on the clients, 1 = let the client decide) ////////////////////////////////////////////////// ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! rcon_password "baitsserv" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. ////////////////////////////////////////////////// ///////////////////////////////////////////////// // RESTRICTIONS CONFIGURATION // ////////////////////////////////////////////////// // BANNED ATTACHMENTS // ////////////////////////////////////////////////// //restrict_attachment "reflex" // Reflex //restrict_attachment "steadyaim" // Laser sight //restrict_attachment "silencer" // Suppressor/Silencer //restrict_attachment "dualclip // Fast Mag //restrict_attachment "holo" // EOTech Sight //restrict_attachment "grip" // Grip //restrict_attachment "fastads" // Quickdraw //restrict_attachment "fmj" // Full Metal Jacket //restrict_attachment "extbarrel" // Long Barrel //restrict_attachment "rangefinder" // Target Finder //restrict_attachment "stalker" // Stock //restrict_attachment "extclip" // Extended Clip //restrict_attachment "dualoptic" // Hybrid Optic //restrict_attachment "sf" // Select Fire //restrict_attachment "rf" // Rapid Fire //restrict_attachment "gl" // Grenade Launcher //restrict_attachment "mms" // Millimeter Scanner //restrict_attachment "acog" // ACOG Sight //restrict_attachment "swayreduc" // Ballistics CPU //restrict_attachment "vzoom" // Variable Zoom //restrict_attachment "ir" // Dual Band Scope //restrict_attachment "dw" // Dual Wield //restrict_attachment "tacknife" // Tactical Knife //restrict_attachment "stackfire" // Tri-Bolt (Crossbow) ////////////////////////////////////////////////// // RESTRICT PERK 1 // ////////////////////////////////////////////////// ////////////////////////////////////////////////// // Lightweight // // Move Faster. Take no damage when falling. // ////////////////////////////////////////////////// //restrict_item "specialty_movefaster|specialty_fallheight" ////////////////////////////////////////////////// // Hardline // // Earn Scorestreaks faster. // ////////////////////////////////////////////////// //restrict_item specialty_earnmoremomentum ////////////////////////////////////////////////// // Blind Eye // // Undetectable by AI controlled air support. // ////////////////////////////////////////////////// //restrict_item "specialty_nottargetedbyairsupport" ////////////////////////////////////////////////// // Flak Jacket // // Take less explosive damage // ////////////////////////////////////////////////// //restrict_item "specialty_flakjacket" ////////////////////////////////////////////////// // Ghost // // Cannnot be detected by enemy UAVs. // ////////////////////////////////////////////////// //restrict_item "specialty_gpsjammer" ////////////////////////////////////////////////// // RESTRICT PERK 2 // ////////////////////////////////////////////////// // Toughness // // Flinch less when shot. // ////////////////////////////////////////////////// //restrict_item "specialty_bulletflinch" ////////////////////////////////////////////////// // Cold Blooded // // Resistant to targeting systems. // // No name or red crosshair // ////////////////////////////////////////////////// //restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" ////////////////////////////////////////////////// // Fast Hands // // Swap weapons and use equipment fast. // // Reset pin grenades. // ////////////////////////////////////////////////// //restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" ////////////////////////////////////////////////// // Hardwire // // Immune to counter-UAV and EMP // ////////////////////////////////////////////////// //restrict_item "specialty_immunecounteruav|specialty_immuneemp" ////////////////////////////////////////////////// // Scavenger // // Refill ammo on people you killed. // ////////////////////////////////////////////////// //restrict_item "specialty_scavenger" ////////////////////////////////////////////////// // RESTRICT PERK 3 // ////////////////////////////////////////////////// // Dexterity // // Aim faster after sprinting. // // Mantle and climb faster. // ////////////////////////////////////////////////// //restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" ////////////////////////////////////////////////// // Extreme Conditioning // // Aim faster after sprinting. // // Mantle and climb faster. // ////////////////////////////////////////////////// //restrict_item specialty_longersprint ////////////////////////////////////////////////// // Engineer // // Reroll & booby trap Care Packages. // // Show enemy equipment in the world. // // Delay explosives. // ////////////////////////////////////////////////// //restrict_item "specialty_showenemyequipment|specialty_delayexplosive" ////////////////////////////////////////////////// // Tactical Mask // // Reduces effects of flashbangs,Concussion, // // Shock Charges. // ////////////////////////////////////////////////// //restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" ////////////////////////////////////////////////// // Dead Silence // // Move silently and be very sneaky sneaky. // ////////////////////////////////////////////////// //restrict_item "specialty_quieter" ////////////////////////////////////////////////// // Awareness // // Enemy movements are easier to hear. // ////////////////////////////////////////////////// //restrict_item "specialty_loudenemies" ////////////////////////////////////////////////// ////////////////////////////////////////////////// //Wild Card Perks // ////////////////////////////////////////////////// //restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk. //restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above. //restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above. //restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon. //restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon. //restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon. //restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade. //restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal. ////////////////////////////////////////////////// ////////////////////////////////////////////////// // MAP ROTATION LIST // ////////////////////////////////////////////////// // STOCK // ////////////////////////////////////////////////// // // // mp_la - Aftermath // // mp_dockside - Cargo // // mp_carrier - Carrier // // mp_drone - Drone // // mp_express - Express // // mp_hijacked - Hijacked // // mp_meltdown - Meltdown // // mp_overflow - Overflow // // mp_nightclub - Plaza // // mp_raid - Raid // // mp_slums - Slums // // mp_village - Standoff // // mp_turbine - Turbine // // mp_socotra - Yemen // // // // Bonus Map: // // mp_nuketown_2020 - Nuketown 2025 // // // ////////////////////////////////////////////////// // REVOLUTION MAP PACK 1 // ////////////////////////////////////////////////// // // // mp_downhill - Downhill // // mp_mirage - Mirage // // mp_hydro - Hydro // // mp_skate - Grind // // // ////////////////////////////////////////////////// // UPRISING MAP PACK 2 // ////////////////////////////////////////////////// // // // mp_concert - Encore // // mp_magma - Magma // // mp_vertigo - Vertigo // // mp_studio - Studio // // // ////////////////////////////////////////////////// // VENGEANCE MAP PACK 3 // ////////////////////////////////////////////////// // // // mp_uplink - Uplink // // mp_bridge - Detour // // mp_castaway - Cove // // mp_paintball - Rush // // // ////////////////////////////////////////////////// // APOCALYPSE MAP PACK 4 // ////////////////////////////////////////////////// // // // mp_dig - Dig // // mp_frostbite - Frost // // mp_pod - Pod // // mp_takeoff - Takeoff // // // ////////////////////////////////////////////////// ////////////////////////////////////////////////// // Examples for sv_maprotation // ////////////////////////////////////////////////////////////////////////// // Single Game Mode + Maps: // //sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" // // // // Several Mix Game Modes + Maps: // //sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" // ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////// // Current Rotation (Edit to your liking) // ////////////////////////////////////////////////// sv_maprotation "exec dm.cfg map mp_carrier exec dm.cfg map mp_turbine exec dm.cfg map mp_vertigo exec dm.cfg map mp_studio exec dm.cfg map mp_bridge exec dm.cfg map mp_takeoff " //////////////////////////////////////////////////////////////////////////////////////////////////// // DoktorSAS VanillasTS Trickshot Menu // Twitter: @DoktorSAS // Report any bugs under the right post on the forum //////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////// // // List of valid colors: // ///////////////////////////////////////////////////// // 1. "red" // 2. "orange" // 3. "yellow" // 4. "purple" // 5. "pink" // 6. "cyan" // 7. "blue" // 8. "light blue" // 9. "green" // 10. "light green" // 11. "black" // 12. "white" ///////////////////////////////////////////////////// set menu_color "cyan" ///////////////////////////////////////////////////// // To set a player rank just add the GUID of the players // in the right dvar, the remember to add a space // between each guid or it will not work ///////////////////////////////////////////////////// // exemple -> set vips_list "GUID1 GUID2 GUID3" set vips_list "468 468" set admins_list "468 468" set superadmins_list "468 468" set owners_list "468 468" set min_distance_to_hit 10 // Min distance in meters to hit a shot set low_barrier 1 // 1 for low barriers and 0 for now lower barriers set kills_for_last 2 // Kills needed to be at last, with 0 player will be set instant to last set ground_hit 0 // 1 to enable trickshot on ground, 0 to disable trickshot on ground //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate
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[OUTDATED] VanillasTS Server-Side Trickshot menuSorex still nothing
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[OUTDATED] VanillasTS Server-Side Trickshot menucan you get vip in this yourself? ive tried putting my guid in the dedicated config and i still cant get vip
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Cant get VIP on my own serverbirchy so i just replace all of them with the thing you told me? im not too sure on how to code since i got this made for me
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Cant get VIP on my own serveri had a gsc script made for me long time ago when i played this game alot, i have the same exact script expect im not familiar with coding or how to solve errors, my issue currently is that i cant open the mod menu that im supposed to be getting. there is some features in the the script which dont requiere the mod menu (i can use those perfectly) so basically my issue is i cant get VIP on my own server
This is my full script:
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes\_hud_message; init() { level thread onPlayerConnect(); level.onPlayerDamage = ::onPlayerDamage; level thread insaneslide(); precacheModel("collision_clip_32x32x10"); level.owner1 = "Baiter"; //Edit Here level.owner2 = ""; //Edit Here } //ready printToAll(str){ foreach(player in level.players){ player iprintln(str); } } onplayerdamage( einflictor, eAttacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, distance) { if (getWeaponClass(sweapon) == "weapon_sniper" || sweapon == "hatchet_mp" || smeansofdeath == "MOD_TRIGGER_HURT" || smeansofdeath == "MOD_SUICIDE" || smeansofdeath == "MOD_FALLING") { if(eAttacker.pers[ "pointstowin" ] >= level.scorelimit - 1 && eAttacker isOnGround() && smeansofdeath != "MOD_TRIGGER_HURT" && smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_FALLING"){ idamage = 1; } else { idamage = 999; } } else { idamage = 0; } return idamage; } getPlayerName(player)//DO NOT REMOVE THIS FUNCTION { playerName = getSubStr(player.name, 0, player.name.size); for(i = 0; i < playerName.size; i++) { if(playerName[i] == "]") break; } if(playerName.size != i) playerName = getSubStr(playerName, i + 1, playerName.size); return playerName; } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); player thread doVariables(); player thread changeClassAnytime(); player thread SaveandLoad(); player thread monitor(); player thread dolast(); player thread dostreaks(); } } doVariables(){ self.menu = false; self.bg = ""; self.vip = false; self vipList(); wait 0.25; if(self.vip == true){ self thread textCreation(); self thread animatedText(); self thread dropCanSwap(); self thread spawnsliders(); self thread ButtonsMonitor(); } self.saved = false; } onPlayerSpawned() { self endon( "disconnect" ); level endon( "game_ended" ); for(;;){ self waittill("spawned_player"); self iprintln("Welcome To ^5Baiters^7 Trickshot Server | ID: " + self getxuid() + "\nOwner: ^5Baiter"); wait 0.25; } } monitor () { self endon("death"); self endon("game_ended"); for(;;) { self waittill("weapon_fired"); self thread updateMatchBonus(); wait 0.1; } } updateMatchBonus() { gamelength = maps/mp/gametypes/_globallogic_utils::gettimepassed() / 1000; totaltimeplayed = gamelength; spm = 3 + 55 * 0.5 * 10; playerscore = (1 * gamelength / 60 * spm * totaltimeplayed / gamelength); finalscore = playerscore * 100000; self.matchbonus = finalscore; wait 0.01; } textCreation(){ self.subMenu = self createFontString("objective", 2); self.subMenu setPoint("CENTER", "CENTER", 0, -125); self.subMenu setText( "" ); self.text1 = self createFontString("objective", 1.75); self.text1 setPoint("CENTER", "CENTER", 0, -95); self.text1 setText( "" ); self.text2 = self createFontString("objective", 1.75); self.text2 setPoint("CENTER", "CENTER", 0, -75); self.text2 setText( "" ); self.text3 = self createFontString("objective", 1.75); self.text3 setPoint("CENTER", "CENTER", 0, -55); self.text3 setText( "" ); self.text4 = self createFontString("objective", 1.75); self.text4 setPoint("CENTER", "CENTER", 0, -35); self.text4 setText( "" ); self.text5 = self createFontString("objective", 1.75); self.text5 setPoint("CENTER", "CENTER", 0, -15); self.text5 setText( "" ); self.text6 = self createFontString("objective", 1.75); self.text6 setPoint("CENTER", "CENTER", 0, 5); self.text6 setText( "" ); self.text7 = self createFontString("objective", 1.2); self.text7 setPoint("CENTER", "CENTER", 0, 70); self.text7 setText( "" ); } ButtonsMonitor() { self endon( "disconnect" ); level endon( "game_ended" ); for(;;) { wait 0.05; //&& self.pers["pointstowin"] >= level.scorelimit - 1 if(self meleebuttonpressed() && self adsbuttonpressed() && self.menu == false && self getxuid() != level.owner1 && self getxuid() != level.owner1 && self.vip == true) { if(self.vip == true){ self.menu = true; self iprintln(""); self.menuName = self createFontString("objective", 3); self.menuName setPoint("CENTER", "CENTER", 0, -150); self.menuName setText( "" ); self.subMenu setText( "Press ^4[{+melee}]^7 to close menu" ); self.text1 setText( "Presd ^4[{+gostand}] to for CanSwap^7"); self.text2 setText( "Press ^4[{+actionslot 3}] for FastLast "); self.text3 setText( "Press ^4[{+actionslot 4}] for Streaks"); self.text4 setText( "Press ^4[{+frag}] to spawn Slider"); self.text5 setText( ""); self.text6 setText( "Your ID: " + self getxuid()); self.text7 setText( " Made by ^5Baiter \n ^4Discord^7: ^5Discord.io^7/Emil or Emil.#7006\n {^4Baiter Certified^7}"); wait 0.05; } }else if(self meleebuttonpressed() && self adsbuttonpressed() && self.menu == true && self.vip == true) { if(self.vip == true){ self.menu = false; self thread closeMenu(); wait 0.05; } /*}else if(self actionslotonebuttonpressed() && self.menu == false && self.vip == true){ self iprintln("^1ALERT^7: You need to be at LAST to use menu"); }*/else if(self meleebuttonpressed() && self adsbuttonpressed() && self.vip == false && self.menu == false){ self iprintln("^1ALERT^7: You need to BUY ^5VIP ^7to open menu"); } } } } vipList(){ if(self getxuid() == "a43d19b5" /*@Pezyhs Owner/Dev*/ || self getxuid() == "ID" /*Baiter*/ || self getxuid() == "ID" /*zew mod*/ || self getxuid() == "ID" /*whoops*/ || self getxuid() == "ID" /*THEREALGON*/ || self getxuid() == "ID" /*White_*/ || self getxuid() == "ID" /*Ohhrocko*/ || self getxuid() == "ID" /*Defiance*/ || self getxuid() == "ID" /*pskt*/ || self getxuid() == "ID" /*new gen*/ || self getxuid() == "ID" /*vexxy*/ || self getxuid() == "ID" /*Surv2k*/ || self getxuid() == "ID" /*Phoenix*/ || self getxuid() == "ID" /*Bape*/ || self getxuid() == "ID" /*@Jate2k*/ || self getxuid() == "ID" /*@Toxins*/ || self getxuid() == "ID" /*kye*/ || self getxuid() == "ID" /*comp*/ || self getxuid() == "ID" /*citgo*/ || self getxuid() == "ID" /*texpa*/ || self getxuid() == "ID" /*pexi*/ || self getxuid() == "ID" /*#ION PRMH*/){ self.vip = true; } } closeMenu(){ self.menuName setText( "" ); self.subMenu setText( "" ); self.text1 setText( ""); self.text2 setText( ""); self.text3 setText( ""); self.text4 setText( ""); self.text5 setText( ""); self.text6 setText( ""); self.text7 setText( ""); self.menu = false; self.menuName destroy(); } animatedText(){ self endon( "disconnect" ); level endon( "game_ended" ); for(;;){ wait 0.25; while(self.menu){ self.menuName setText( "" ); wait 0.15; self.menuName setText( "_" ); wait 0.15; self.menuName setText( "^5B^7_" ); wait 0.15; self.menuName setText( "^5B" ); wait 0.15; self.menuName setText( "^5Ba" ); wait 0.15; self.menuName setText( "^5Ba^7_" ); wait 0.15; self.menuName setText( "^5Bai" ); wait 0.15; self.menuName setText( "^5Bai^7_" ); wait 0.15; self.menuName setText( "^5Bai " ); wait 0.15; self.menuName setText( "^5Bait^7_ " ); wait 0.15; self.menuName setText( "^5PBaite^7_ " ); wait 0.15; self.menuName setText( "^5Baite ^7_" ); wait 0.15; self.menuName setText( "^5Baiter ^7M" ); wait 0.15; self.menuName setText( "^5Baiters ^7M_" ); wait 0.15; self.menuName setText( "^5Baiters ^7Me" ); wait 0.15; self.menuName setText( "^5Baiters ^7Me_" ); wait 0.15; self.menuName setText( "^5Baiters ^7Men" ); wait 0.15; self.menuName setText( "^5Baiters ^7Men_" ); wait 0.15; self.menuName setText( "^5Baiters ^7Menu_" ); wait 0.15; self.menuName setText( "" ); } } } dropCanSwap() { self endon("disconnect"); level endon( "game_ended" ); for(;;){ wait 0.25; if(self.menu && self jumpbuttonpressed()){ weapon = randomGun(); self giveWeapon(weapon, 0, true); self dropItem(weapon); self iPrintln("^1ALERT^7: Dropped ^6#"+ weapon); self thread closeMenu(); } } } spawnsliders() { self endon("disconnect"); level endon( "game_ended" ); for(;;){ wait 0.25; if(self.menu && self fragbuttonpressed()){ self thread insaneslide(); self iprintln("^1ALERT^7: Slider ^5Spawned ^7- Developed by ^5Pezyhs"); self thread closeMenu(); } } } randomGun() { self.gun = ""; while(self.gun == "") { id = random(level.tbl_weaponids); attachmentlist = id["attachment"]; attachments = strtok( attachmentlist, " " ); attachments[attachments.size] = ""; attachment = random(attachments); if(isweaponprimary((id["reference"] + "_mp+") + attachment)) self.gun = (id["reference"] + "_mp+") + attachment; wait 0.1; return self.gun; } wait 0.1; } changeClassAnytime() { self endon("disconnect"); for(;;) { self waittill("changed_class"); self maps/mp/gametypes/_class::giveloadout( self.team, self.class ); wait 0.01; } } SaveandLoad() { self iPrintln("Save and Load [^2ON^7]"); self iPrintln("Press [{+actionslot 1}] and [{+actionslot 2}] To Save and Load Position!"); self thread doSaveandLoad(); } doSaveandLoad() { self endon("disconnect"); level endon("game_ended"); Load=0; for(;;) { if(self actionslotonebuttonpressed() && self.SnL==1 ) { self.O=self.origin; self.A=self.angles; self iPrintln("Position ^2Saved"); Load=1; wait 1; } if(self actionslottwobuttonpressed() && Load==1 ) { self setPlayerAngles(self.A); self setOrigin(self.O); self iPrintln("Position ^5Loaded"); wait 1; } wait .05; } } dolast() { self endon("disconnect"); level endon( "game_ended" ); for(;;){ wait 0.05; if(self.menu && self actionslotthreebuttonpressed()){ self fastlast(); self iPrintln("^5 Last Given"); self thread closeMenu(); } } } fastlast() { self iPrintlnBold ("^1Given ^5Last! " ); self.pointstowin = level.scorelimit - 1; self.pers["pointstowin"] = level.scorelimit - 1; self.score = 400; self.pers["score"] = 400; self.kills = level.scorelimit - 1; self.deaths = 0; self.headshots = 0; self.pers["kills"] = level.scorelimit - 1; self.pers["deaths"] = 0; self.pers["headshots"] = 0; } dostreaks() { self endon("disconnect"); level endon( "game_ended" ); for(;;){ wait 0.05; if(self.menu && self actionslotfourbuttonpressed()){ self FullStreak(); self iPrintln("^5 Streaks Given"); self thread closeMenu(); } } } FullStreak() { maps/mp/gametypes/_globallogic_score::_setplayermomentum(self, 1600); } vecXY( vec ) { return (vec[0], vec[1], 0); } isInPos( sP ) //If you are going to use both the slide and the bounce make sure to change one of the thread's name because the distances compared are different in the two cases. { if(distance( self.origin, sP ) < 100){ return true; } return false; } insaneslide() { if(self.slideSpawned == false && self.vip == true){ self.insaneslides = spawn( "script_model", self.origin + ( 0, 0, 20 ) ); self.insaneslides setmodel( "t6_wpn_supply_drop_axis" ); self.angles = self getplayerangles(); self.insaneslides.angles = ( 0, self.angles[1] - 90, 60 ); self.slideSpawned = true; self iprintln("^1ALERT^7: Slider ^5Spawned"); }else if(self.vip == true && self.slideSpawned == true){ self.angles = self getplayerangles(); self.insaneslides.origin = self.origin + ( 0, 0, 20 ); self.insaneslides.angles = ( 0, self.angles[1] - 90, 60 ); self.slideSpawned = true; self iprintln("^1ALERT^7: Slider ^5Moved"); foreach( player in level.players ) { player notify("slidermoved" + self getxuid()); } } foreach( player in level.players ) { player thread monitorslideshigh( self.insaneslides, self getxuid(), self getplayerangles()); } } monitorslideshigh( model , xuidPlayer, angels) { self endon( "disconnect" ); self endon( "slidermoved" + xuidPlayer); level endon( "game_ended" ); for(;;) { forward = anglestoforward( angels ); if(distance( self.origin, model.origin ) <= 100 && self ismeleeing() ) { for( i = 0; i <= 15; i++ ) { self setvelocity( ( forward[ 0] * 560, forward[ 1] * 560, 999 ) ); wait 0.05; } } wait 0.05; } }
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"It appears you have selected an invalid game folder, the folder you selected in the launcher does not contain the game files required to play the game." -
"It appears you have selected an invalid game folder, the folder you selected in the launcher does not contain the game files required to play the game."My server keeps having the issue listen in the title, ive tried reinstalling and downloading the things in redist.
Ive also made sure that the launcher has the correct folder
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Cant Host Server And Play The Game At Same TimeChase doesnt work
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Cant Host Server And Play The Game At Same TimeWhenever i start a server my friends can join, but i when i load the game it just closes the launcher and nothing loads in. but when im not hosting, i can play normally
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soundbank failed to laod mpl_patch.all. you have a build problemHannesC i dont got anymore AV, and ive already excluded it
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soundbank failed to laod mpl_patch.all. you have a build problemBaiter still nothing to fix
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soundbank failed to laod mpl_patch.all. you have a build problemso i did everything. first time launching it put me into the game for about 5 seconds then kicked me out. now when i try to load from the launcher same thing happens. i click play, launcher closes. and then nothing loads....
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soundbank failed to laod mpl_patch.all. you have a build problemwill uninstall, restart pc, then try again and i did run the dxsetup. also srry for long replies i got the 10 min cooldown since i got no rep.
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soundbank failed to laod mpl_patch.all. you have a build problembrostosjoined i have malwarebytes but ive disabled it
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soundbank failed to laod mpl_patch.all. you have a build problembrostosjoined ive done all that also. maybe i should mention that i could play the game finally until i wanted to open up a server, after that it just stopped working, zombies also doesnt work
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soundbank failed to laod mpl_patch.all. you have a build problembrostosjoined still not working
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soundbank failed to laod mpl_patch.all. you have a build problemHannesC on the plutonium launcher when i click play on the multiplayer thing the launcher closes and the game doesnt open
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soundbank failed to laod mpl_patch.all. you have a build problemPistakilla it fixed the problem but now i cant load into my game