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Plutonium

Baofuundefined

Baofu

@Baofu
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Recent Best Controversial

  • Black Ops 2 Zombies Reimagined
    Baofuundefined Baofu

    This mod certainly encourages the player to rethink how they setup on the maps now. I definitely like it for that. Maybe the only thing I don't like is the Buried Maxis EE step with the wisp being a bit tricky on solo but everything else is spot on! Hope to see the BO1 Reimagined mod get ported to Plutonium here as well with some tweaks like an option to increase the number of powerup drops per round up from 4?

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Baofuundefined Baofu

    Got everything working, so I have a better question. Is there a way to change the starting points from 500 or the number of powerups dropped per round from 4? I didn't see it on any of the .gsc files in the Replaced folder.

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Baofuundefined Baofu

    Got this working and I have to say I'm very impressed! I liked what you did with BO1 zombies and I like what you did here. I couldn't pick up the Turbine or any of the other craftables after I built them though. Some kind of bug on tranzit?

    BO2 Modding Releases & Resources

  • Black Ops 2 Zombies Reimagined
    Baofuundefined Baofu

    How well does this play along with other gsc script files? I couldn't get this to load so I figured there might have been some conflicts with the ones I was using.

    BO2 Modding Releases & Resources

  • [ZM] Hells Vengeance V2 - Mod Menu
    Baofuundefined Baofu

    Resxt Does this mod menu have a "Teleport to Object" feature for each map? It'll help me complete some guides if I have the exact location of every buildable part.

    BO2 Modding Releases & Resources

  • [ZM][Release]Solo Maxis Tranzit
    Baofuundefined Baofu

    cobatron The other window will tell you that the script is loaded once you start the map.

    Also to clarify for everyone else, I did get this mod working properly, I was just messing with inconsistent strategies. I lure the last zombie to the obelisk, look straight up to ensure the sky above is stormy (dont look left or right, look up from obelisk, that section needs to be lit up for Avogadro to appear) then kill them to summon it. Lure it over, plant turbine, throw EMP grenade at Avogadro. That usually triggers the last step.

    BO2 Modding Releases & Resources tranzit maxis mod solo

  • [Release] [ZM] ZOMBIES++
    Baofuundefined Baofu

    I seem to have forgotten but where is the Deadshot perk machine in Buried on this mod, and how do I turn off the "restart_game" on end game option?

    BO2 Modding Releases & Resources

  • [GSC][ZM]Solo Die Rise (Richtofen)
    Baofuundefined Baofu

    DeltaX9_ Did you try building the NAVcard table and turning on the power? You have to do that first iirc.

    BO2 Modding Releases & Resources

  • [RELEASE][ZM] Buried Maxis Solo EE
    Baofuundefined Baofu

    Very nice. No problems there, but the bell step is still a pain in the ass. Nice work!

    BO2 Modding Releases & Resources

  • [ZM][Release]Solo Maxis Tranzit
    Baofuundefined Baofu

    CCDeroga No. On original. I was only able to finish it once, so it could just be bad RNG on my part. I'll have to test it some more with other things on and off. I already know you cant do the same side twice, I just ran into some problems while switching between Richtofen and Maxis for practice.

    BO2 Modding Releases & Resources tranzit maxis mod solo

  • [ZM][Release]Solo Maxis Tranzit
    Baofuundefined Baofu

    CCDeroga Does the script not work? Every time I place the turbine down in the pylon Maxis complains about energy drain. I've killed so many avogadro underneath it with the turbine in place and the game doesn't confirm it.

    BO2 Modding Releases & Resources tranzit maxis mod solo

  • [GSC][ZM]Solo Die Rise (Richtofen)
    Baofuundefined Baofu

    @tranzitzucks But not all of them. I know they're working on the remaining ones on the Maxis side but they haven't even touched Die Rise yet.

    BO2 Modding Releases & Resources

  • [Release] [MP] Diamond Camo + 10 Class Slots (Colored) + Real UnlockAll
    Baofuundefined Baofu

    Extremely good file. Might release an updated version that has a few more playercards once I grind it out with this one. Added to my backups.

    BO2 Modding Releases & Resources

  • [Release] [MP] Diamond Camo Unlocker + 10 CAC Slots + All Optical Reticles
    Baofuundefined Baofu

    Hey, nice to see this working using the latest update. I'd like to help though. I have an old mpstatscompressed file that has almost everything unlocked including most of the calling cards (good job making some of them easier to unlock down the line btw) but would the OP be able to do anything with that to make it usable for everyone here with the latest patch? I want to help.

    BO2 Modding Releases & Resources

  • [GSC][ZM]Solo Die Rise (Richtofen)
    Baofuundefined Baofu

    Amazing! I look forward to seeing more releases from you if this one works as well as intended! Best wishes to you.

    BO2 Modding Releases & Resources

  • [Release] [ZM] ZOMBIES++
    Baofuundefined Baofu

    Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

    BO2 Modding Releases & Resources
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