There's way too much detail on the maps. Looks like most of the blocked ones need to be looked into and allowed.
If they can be 'abused', maybe plugins can set the values and force them (pretty sure it does for some in CoD4 Promod).
There's way too much detail on the maps. Looks like most of the blocked ones need to be looked into and allowed.
If they can be 'abused', maybe plugins can set the values and force them (pretty sure it does for some in CoD4 Promod).
Yeah and meanwhile I keep forgetting to change my binds as I keep pressing Q and E to lean.
@noxiwoxi They already stated this
Unless you mean on T6, in which case its a matter of waiting for the update.
Made a new protocol with quake3 but changed getstatus to getinfo with infoResponse and I've got back this.
EDIT: clients is player count? Might be good to go then!
$ gamedig --type protocol-quake3info iphere:2304 --pretty
{
"name": "hostname here",
"map": "mp_exchange",
"password": false,
"raw": {
"protocol": "20604",
"checksum": "-461731637",
"hostname": "hostname here",
"mapname": "mp_exchange",
"clients": "1",
"sv_maxclients": "18",
"gametype": "war",
"pure": "1",
"con_disabled": "1",
"kc": "1",
"hw": "6",
"mod": "0",
"voice": "2\u0000ô¢"
},
"maxplayers": "18",
"players": [],
"bots": [],
"connect": "iphere:2304",
"ping": 4
}
I'm also getting failed to load plugin "promod.dll". on r600 (worked before updating).
We're hoping to get players from CoD4 Promod onto MW3 Promod but we're still waiting on fixes at Plutonium to make it work. The players won't play on it regularly like it is now.
Using 2304 for the server's net_port and I'm using that to query it as well.
Package doing the querying: https://github.com/sonicsnes/node-gamedig/
CoD4 server on the same server;
Q#0 Buffer length: 14 bytes
ff ff ff ff 67 65 74 73 74 61 74 75 73 00
g e t s t a t u s
iphere:15505 <--UDP
Buffer length: 422 bytes
ff ff ff ff 73 74 61 74 75 73 52 65 73 70 6f 6e 73 65 0a 5c 5f
s t a t u s R e s p o n s e \ _
Strange one. Works in HLSW (map and players) but has timeout for ping. I'll try investigate, now I know the correct protocol. Thanks for your time.

Xerxes Thanks for confirming. I have just tried quake3 and it timed out too. Do I have to enable or set anything for the query stuff to work?
Q#0 Buffer length: 14 bytes
ff ff ff ff 67 65 74 73 74 61 74 75 73 00
g e t s t a t u s
Q#0 UDP timeout detected
Q#0 Query failed with error Error: UDP - Timed out after 5000ms
So the Steam version of MW3 used the Valve protocol to get data about the game server.
Is this still supported?
I need a way of getting player count and hostname value for our hosting platform.
Q#0 Buffer length: 25 bytes
ff ff ff ff 54 53 6f 75 72 63 65 20 45 6e 67 69 6e 65 20 51 75
T S o u r c e E n g i n e Q u
65 72 79 00
e r y
Q#0 UDP timeout detected
Q#0 Query failed with error Error: UDP - Timed out after 2000ms