DKA_Masta maybe someday
Bone Crusher
Posts
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HD Zombies maps by BoneCrusher -
HD Zombies maps by BoneCrusherHarbaugh25 no, a iwd is a kinda like a .zip of a lot of .iwi, thats what bo1 and was use
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HD Zombies maps by BoneCrusherHidee I already said it on the post but they go in the main folder (inside of your game folded there should be a folder called main)
If that doest work search on %localappdata%Plutonium/storage/t5/images
and put the .iwi there -
HD Origins [ZM] (upscaled x4) -
HD Origins [ZM] (upscaled x4)LKurama and its kinda ironic that you say this since you are porting bo3 textures that have resolutions like this, or even 8k textures such as the skybox which goes over the 32 bit limit that bo2 has.
Although i think you would like to remember me for when bo1 pluto becomes a thing if you like porting stuff.
this is the intervention on Call of the Dead

This is mobs camo on bo1 (and animated) and misty hands

and this is the sliquifire

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HD Origins [ZM] (upscaled x4)AdrX003 Well if your pc screen is 1920x1080 you probably dont see much diference, is la playing at 240 fps but your screen has 60 hz.
with a good screen you can see the diference better and i know that is not the usual player but for those who have them i think they would like to play it in full resolution -
HD Origins [ZM] (upscaled x4)LKurama they are not meant for casuals, they are for people who grind the game a lot and go for a wr of reset, or do a lot of restarts for a good round speedrun or easter egg speedrun.
Thanks tho
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HD Origins [ZM] (upscaled x4)@CrusherBone and ascension round 244 wr of 70 hours was played in 4k as well
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HD Origins [ZM] (upscaled x4)AdrX003 I made Kino der toten HD too and there is a 200 (50+ hours of game) with no crashes.
the game already has some 4k textures, your point makes no sense -
HD Origins [ZM] (upscaled x4)@Tentha your game
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HD Origins [ZM] (upscaled x4)@Tentha well almost everyone has got it working so its probably your pc
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HD Origins [ZM] (upscaled x4)Homy go to your plutonium folder the go storage/t6/images and drop the .IWI files there
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HD Origins [ZM] (upscaled x4)AdrX003 well we could upscale it another time but then it will give 64 bit error. and every game deals with that
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HD Origins [ZM] (upscaled x4)AdrX003 No, there is a 32 bit limit for these textures because the game is coded in 32 bit.
there is no way to change it.
well unless you are a super hacker that can edit the game engine lul -
[MP] HD nuketownStangz1ma i got cha next weekend
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[MP] HD nuketownStangz1ma as i said they dont work