The reticle is just . Noice mod overall you really reminded me that there's FNAF2 movie coming (2025) and I think our shadows bois should be included
Cawldwink
Posts
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FNAF Shadow Bonnie AUG + ClaysMar 9, 2024, 7:56 AM -
Will BO3 ever have plutonium support?Mar 8, 2024, 6:42 AMPlus Plutonium not only aims for safe, hacks-free COD experience for a few selection of COD titles, but also mainly aims for better Mod support, which Black Ops 3 already has.
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Will BO3 ever have plutonium support?Mar 8, 2024, 6:39 AMNo, probably never. There was a Black Ops 3 client and it was taken down by Activision (Cease & Desist). And there is something like a client (T7_patch it was called I think) on Steam workshop that allows safe gameplay.
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need help mapsMar 6, 2024, 6:34 AMdo you own those dlc maps?
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Building Custom Maps Using Old CompilersMar 6, 2024, 4:45 AMIf I am right t6 has a different game engine and stuff, also lacking proper mod tools like radiant for making custom maps the same way. However, you can port already existing assets from different game modes/maps to other game modes/maps. For that you gotta use OpenAssetTools from https://openassettools.dev/ to make fast files for your mod (for example, mod.ff) and link it to an original fast file (for example, common_mp.ff) using the batch file (build.bat) similar to that of what GSC Jezuz gave in the Discord server:
echo off set GAME_FOLDER=C:\Users\Jezuz\Desktop\BlackOps2 set OAT_BASE=C:\Users\Jezuz\Desktop\OpenAssetTools set MOD_BASE=%cd% "%OAT_BASE%\linker_release.exe" ^ -v ^ --load "%GAME_FOLDER%\zone\all\zm_tomb.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zencounter_zm_prison.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zclassic_zm_prison.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zsurvival_zm_transit.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zclassic_zm_transit.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%MOD_BASE%" ^ --source-search-path "%MOD_BASE%\zone_source" ^ --output-folder "%MOD_BASE%\zone" mod set err=%ERRORLEVEL% if %err% EQU 0 ( XCOPY "%MOD_BASE%\zone\mod.ff" "%LOCALAPPDATA%\Plutonium-staging\storage\t6\mods\mp_player_model_pack\mod.ff" /Y ) ELSE ( COLOR C echo FAIL! ) pause
TBH, that is all I've been able to understand about the new mod implementation and am waiting for more precise tutorial for all this hope this helps anyone out there who comes across this post and figures out more of this.
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Can any one help meFeb 24, 2024, 6:38 PMWhat are your device's specs and graphic settings you play Call Of Duty on?
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[T6ZM] Black ops 1's Iron M1911 textureFeb 24, 2024, 10:53 AMI have a little question... what does the "mtl_t6_wpn_pistol_m1911_nml.iwi" do? The "~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.iwi" gets painted over model and "~-gmtl_t6_wpn_pistol_m1911_col.iwi" gets painted over that texture. So where does the "mtl_t6_wpn_pistol_m1911_nml.iwi" go in the weapon model?
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[T6ZM] Black ops 1's Iron M1911 textureFeb 23, 2024, 7:21 PMAh dang I wish this was done sooner by someone. The og post was outdated I was forced to port textures straight from bo1 to bo2 but someting felt wrong. using these textures though gave me the bo1 m1911 experience I wanted. THX MAN!
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[Release] [Zombies] Exo Suit ModJan 20, 2024, 6:22 PMHow come I never notice this cool mod?! Btw is there anyway to increase the boost given by jetpacking/double jumping?
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[Release] [ZM] Black Ops 3: Round ChalkmarksOct 20, 2023, 6:52 PMNoice
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)Sep 10, 2023, 9:19 AMSirBolillos Go in (your pluto folder directory)\Plutonium\storage\t6\images and put the textures in there. You should be good to go then
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)Aug 19, 2023, 8:13 PMDang I felt like an AI in that message there with the emojis
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)Aug 19, 2023, 8:12 PMLKurama I am sorry for the very delayed reply but I have no idea if I'd actually want to have the camo as on one side, I would really like more SoE stuff in MOTD but on the other side I feel like I am asking too many favours from you
. So do what you think is the best
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[Pre-Release] IW5 Survival Reimagined v2Aug 12, 2023, 5:14 AMNoice
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Cheat commands ZOMBIESAug 12, 2023, 5:10 AMel unluckygaming Compile this
init()
{
level.player_out_of_playable_area_monitor = false;
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)Aug 11, 2023, 12:04 PMI know
For me the hud only has red or black colors in tranzit/nuketown as the colors of the hud_dpad_blood are decided by the game -
[ZM]-hud package for transitAug 11, 2023, 11:52 AMDevIer. hud_dpad_blood for tranzit hud , hud_tomb_dpad for origins hud and hud_hell_dpad for motd hud. hope this helps
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)Aug 11, 2023, 11:46 AMDevIer. ' hud_dpad_blood.iwi ' ; I did try try to make it for tranzit/nuketown maps as well but unfortunately it did not turn out as I intended it to. You can check it out how it works yourself.
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[Release] [Zombies] BO1 Silver M1911Aug 10, 2023, 5:49 PMI just remade the textures or... you can say ported them. I dunno if I should post them because of this post being the og one ssoooooooo.... I'll just tell the method :). [+this ain't a noob friendly tutorial]
Step 1: Go to (BO1 folder)\main\iw_13.iwd\images\ and extract ' ~~-gmtl_t5_weapon_m1911_mp_s-~bffff598.iwi ' and ' ~~-gmtl_t5_weapon_m1911_s-rgb~a819b527.iwi '
Step 2: Extract the .iwi files using texture toolkit and resize the images from 128x128/256x256 to 512x512 pixel resolution. Not doing this can cause the textures to not load.
Step 3: Rename the ' ~~-gmtl_t5_weapon_m1911_mp_s-~bffff598.dds ' to ' ~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.dds ' and ' ~~-gmtl_t5_weapon_m1911_s-rgb~a819b527.dds ' to ' ~-gmtl_t6_wpn_pistol_m1911_col.dds '
Step 4: Use the texture toolkit to convert the renamed files from .dds format to .iwi and place them into Plutonium\storage\t6\images . Now you should be good to go...
Credits to ColderOrange I guess
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)Aug 9, 2023, 1:48 PMGhostRider0125 Link Updated for beast icon. I have been low on time these days, only getting about 6-7 hrs of sleep due to high school so was unable to work on it. Thank goodness I finally got time