There's no cross platform support for BO2 plutonium. II did heard about being able to install Linux Ubuntu on Xbox 360 and using it to play PC games (BO2 Plutonium may or may not work using this method + only recommended if you have some good experience with Xbox 360 modding and stuff). Plus, its got nothing to with servers but the game itself

Cawldwink
Posts
-
Can I play with xbox players? -
[DELETED] [MP] TAC45 => M1911 - Replace TAC45 with BO1 M1911IHateBlackOps4 I'd actually like to just add the actual weapons instead of replacing already existing ones but I can't figure out how to get them in the weapons menu in customizing classes (redacted manages to do that tho so). I may work on that later but my main focus after my exams is gonna be adding Outbreak zombies (15/05/2024: Outbreak zombies seem very less likely for me, was gonna use campaign maps and assets which seems not so possible (atleast by me) sry for not living up to the hype
I''l work on other weapon/map ports that are possible which are ZM<=>MP / MP<=>ZM )
-
[DELETED] [MP] TAC45 => M1911 - Replace TAC45 with BO1 M1911GhostRider0125 Dang, I knew I should've added that with this. I was actually originally working on AN94 to AK47 replacement mod as well but I really did not have the time to work on it so I scrapped it out of this but I still got the individual AN94 to AK47 still not compiled mod files. Since I did not work on it as much, it lacks some sounds and barely does its thing. I had not figured out how to fix animations and models for when the attachments are added to AK47 and hence it would have bugs. Obviously I cannot release that much incomplete mod and I may give the mod files to anyone who would like to complete it or probably work on it after a month
-
Cant load zombies dlc maps, it says i need a fast file for the mapNever heard of "T5M DLC store" but if you are talking about the old bo1 client (T5M/RekT5) then maybe redownload game files or if just bought the base game, you will have to download dlcs from steam
-
Cant load zombies dlc maps, it says i need a fast file for the mapdownload dlcs from steam if u aint got any. error speaks for itself
-
BO3 Weapons textures in BO2znchi I am on Plutonium discord server as Cawldwink or Cowldwink and even tho I have completed the base for my bo1 m1911 mod, I aint tech savy enough to help much apart from porting weapons from mp/zm
-
BO3 Weapons textures in BO2No glowing green iron sight? yeah that's go against plutot6 rules
FaZe Flick possible with the use of OpenAsset Tools from https://openassettools.dev/ and some discord pple, I was able to port in M1911 in mp as well :
tho I can't get the sounds atm
-
FNAF Shadow Bonnie AUG + ClaysThe reticle is just
. Noice mod overall you really reminded me that there's FNAF2 movie coming (2025) and I think our shadows bois should be included
-
Will BO3 ever have plutonium support?Plus Plutonium not only aims for safe, hacks-free COD experience for a few selection of COD titles, but also mainly aims for better Mod support, which Black Ops 3 already has.
-
Will BO3 ever have plutonium support?No, probably never. There was a Black Ops 3 client and it was taken down by Activision (Cease & Desist). And there is something like a client (T7_patch it was called I think) on Steam workshop that allows safe gameplay.
-
need help mapsdo you own those dlc maps?
-
Building Custom Maps Using Old CompilersIf I am right t6 has a different game engine and stuff, also lacking proper mod tools like radiant for making custom maps the same way. However, you can port already existing assets from different game modes/maps to other game modes/maps. For that you gotta use OpenAssetTools from https://openassettools.dev/ to make fast files for your mod (for example, mod.ff) and link it to an original fast file (for example, common_mp.ff) using the batch file (build.bat) similar to that of what GSC Jezuz gave in the Discord server:
echo off set GAME_FOLDER=C:\Users\Jezuz\Desktop\BlackOps2 set OAT_BASE=C:\Users\Jezuz\Desktop\OpenAssetTools set MOD_BASE=%cd% "%OAT_BASE%\linker_release.exe" ^ -v ^ --load "%GAME_FOLDER%\zone\all\zm_tomb.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zencounter_zm_prison.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zclassic_zm_prison.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zsurvival_zm_transit.ff" ^ --load "%GAME_FOLDER%\zone\all\so_zclassic_zm_transit.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%MOD_BASE%" ^ --source-search-path "%MOD_BASE%\zone_source" ^ --output-folder "%MOD_BASE%\zone" mod set err=%ERRORLEVEL% if %err% EQU 0 ( XCOPY "%MOD_BASE%\zone\mod.ff" "%LOCALAPPDATA%\Plutonium-staging\storage\t6\mods\mp_player_model_pack\mod.ff" /Y ) ELSE ( COLOR C echo FAIL! ) pause
TBH, that is all I've been able to understand about the new mod implementation and am waiting for more precise tutorial for all this hope this helps anyone out there who comes across this post and figures out more of this.
-
Can any one help meWhat are your device's specs and graphic settings you play Call Of Duty on?
-
[T6ZM] Black ops 1's Iron M1911 textureI have a little question... what does the "mtl_t6_wpn_pistol_m1911_nml.iwi" do? The "~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.iwi" gets painted over model and "~-gmtl_t6_wpn_pistol_m1911_col.iwi" gets painted over that texture. So where does the "mtl_t6_wpn_pistol_m1911_nml.iwi" go in the weapon model?
-
[T6ZM] Black ops 1's Iron M1911 textureAh dang I wish this was done sooner by someone. The og post was outdated I was forced to port textures straight from bo1 to bo2 but someting felt wrong. using these textures though gave me the bo1 m1911 experience I wanted. THX MAN!
-
[Release] [Zombies] Exo Suit ModHow come I never notice this cool mod?! Btw is there anyway to increase the boost given by jetpacking/double jumping?
-
[Release] [ZM] Black Ops 3: Round ChalkmarksNoice
-
[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)SirBolillos Go in (your pluto folder directory)\Plutonium\storage\t6\images and put the textures in there. You should be good to go then
-
[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)Dang I felt like an AI in that message there with the emojis