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Plutonium

Cawldwinkundefined

Cawldwink

@Cawldwink
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Recent Best Controversial

  • Can I play with xbox players?
    Cawldwinkundefined Cawldwink

    There's no cross platform support for BO2 plutonium. II did heard about being able to install Linux Ubuntu on Xbox 360 and using it to play PC games (BO2 Plutonium may or may not work using this method + only recommended if you have some good experience with Xbox 360 modding and stuff). Plus, its got nothing to with servers but the game itself

    BO2 Client Support

  • [DELETED] [MP] TAC45 => M1911 - Replace TAC45 with BO1 M1911
    Cawldwinkundefined Cawldwink

    IHateBlackOps4 I'd actually like to just add the actual weapons instead of replacing already existing ones but I can't figure out how to get them in the weapons menu in customizing classes (redacted manages to do that tho so). I may work on that later but my main focus after my exams is gonna be adding Outbreak zombies (15/05/2024: Outbreak zombies seem very less likely for me, was gonna use campaign maps and assets which seems not so possible (atleast by me) sry for not living up to the hype 😞 I''l work on other weapon/map ports that are possible which are ZM<=>MP / MP<=>ZM )

    BO2 Modding Releases & Resources

  • [DELETED] [MP] TAC45 => M1911 - Replace TAC45 with BO1 M1911
    Cawldwinkundefined Cawldwink

    GhostRider0125 Dang, I knew I should've added that with this. I was actually originally working on AN94 to AK47 replacement mod as well but I really did not have the time to work on it so I scrapped it out of this but I still got the individual AN94 to AK47 still not compiled mod files. Since I did not work on it as much, it lacks some sounds and barely does its thing. I had not figured out how to fix animations and models for when the attachments are added to AK47 and hence it would have bugs. Obviously I cannot release that much incomplete mod and I may give the mod files to anyone who would like to complete it or probably work on it after a month

    BO2 Modding Releases & Resources

  • Cant load zombies dlc maps, it says i need a fast file for the map
    Cawldwinkundefined Cawldwink

    Never heard of "T5M DLC store" but if you are talking about the old bo1 client (T5M/RekT5) then maybe redownload game files or if just bought the base game, you will have to download dlcs from steam

    BO1 Client Support

  • Cant load zombies dlc maps, it says i need a fast file for the map
    Cawldwinkundefined Cawldwink

    download dlcs from steam if u aint got any. error speaks for itself

    BO1 Client Support

  • BO3 Weapons textures in BO2
    Cawldwinkundefined Cawldwink

    znchi I am on Plutonium discord server as Cawldwink or Cowldwink and even tho I have completed the base for my bo1 m1911 mod, I aint tech savy enough to help much apart from porting weapons from mp/zm

    BO2 Modding Support & Discussion

  • BO3 Weapons textures in BO2
    Cawldwinkundefined Cawldwink

    No glowing green iron sight? yeah that's go against plutot6 rules

    FaZe Flick possible with the use of OpenAsset Tools from https://openassettools.dev/ and some discord pple, I was able to port in M1911 in mp as well :

    Untitled.png Untitled1.png

    tho I can't get the sounds atm

    BO2 Modding Support & Discussion

  • FNAF Shadow Bonnie AUG + Clays
    Cawldwinkundefined Cawldwink

    The reticle is just 👌 . Noice mod overall you really reminded me that there's FNAF2 movie coming (2025) and I think our shadows bois should be included

    BO1 Modding Releases & Resources

  • Will BO3 ever have plutonium support?
    Cawldwinkundefined Cawldwink

    Plus Plutonium not only aims for safe, hacks-free COD experience for a few selection of COD titles, but also mainly aims for better Mod support, which Black Ops 3 already has.

    General Discussion

  • Will BO3 ever have plutonium support?
    Cawldwinkundefined Cawldwink

    No, probably never. There was a Black Ops 3 client and it was taken down by Activision (Cease & Desist). And there is something like a client (T7_patch it was called I think) on Steam workshop that allows safe gameplay.

    General Discussion

  • need help maps
    Cawldwinkundefined Cawldwink

    do you own those dlc maps?

    BO2 Client Support

  • Building Custom Maps Using Old Compilers
    Cawldwinkundefined Cawldwink

    If I am right t6 has a different game engine and stuff, also lacking proper mod tools like radiant for making custom maps the same way. However, you can port already existing assets from different game modes/maps to other game modes/maps. For that you gotta use OpenAssetTools from https://openassettools.dev/ to make fast files for your mod (for example, mod.ff) and link it to an original fast file (for example, common_mp.ff) using the batch file (build.bat) similar to that of what GSC Jezuz gave in the Discord server:

    echo off
    set GAME_FOLDER=C:\Users\Jezuz\Desktop\BlackOps2
    set OAT_BASE=C:\Users\Jezuz\Desktop\OpenAssetTools
    set MOD_BASE=%cd%
    "%OAT_BASE%\linker_release.exe" ^
    -v ^
    --load "%GAME_FOLDER%\zone\all\zm_tomb.ff" ^
    --load "%GAME_FOLDER%\zone\all\so_zencounter_zm_prison.ff" ^
    --load "%GAME_FOLDER%\zone\all\so_zclassic_zm_prison.ff" ^
    --load "%GAME_FOLDER%\zone\all\so_zsurvival_zm_transit.ff" ^
    --load "%GAME_FOLDER%\zone\all\so_zclassic_zm_transit.ff" ^
    --base-folder "%OAT_BASE%" ^
    --asset-search-path "%MOD_BASE%" ^
    --source-search-path "%MOD_BASE%\zone_source" ^
    --output-folder "%MOD_BASE%\zone" mod
    
    set err=%ERRORLEVEL%
    
    if %err% EQU 0 (
    XCOPY "%MOD_BASE%\zone\mod.ff" "%LOCALAPPDATA%\Plutonium-staging\storage\t6\mods\mp_player_model_pack\mod.ff" /Y
    ) ELSE (
    COLOR C
    echo FAIL!
    )
    pause
    

    TBH, that is all I've been able to understand about the new mod implementation and am waiting for more precise tutorial for all this hope this helps anyone out there who comes across this post and figures out more of this. ✌

    BO2 Modding Support & Discussion

  • Can any one help me
    Cawldwinkundefined Cawldwink

    What are your device's specs and graphic settings you play Call Of Duty on?

    BO1 Client Support

  • [T6ZM] Black ops 1's Iron M1911 texture
    Cawldwinkundefined Cawldwink

    I have a little question... what does the "mtl_t6_wpn_pistol_m1911_nml.iwi" do? The "~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.iwi" gets painted over model and "~-gmtl_t6_wpn_pistol_m1911_col.iwi" gets painted over that texture. So where does the "mtl_t6_wpn_pistol_m1911_nml.iwi" go in the weapon model?

    BO2 Modding Releases & Resources

  • [T6ZM] Black ops 1's Iron M1911 texture
    Cawldwinkundefined Cawldwink

    Ah dang I wish this was done sooner by someone. The og post was outdated I was forced to port textures straight from bo1 to bo2 but someting felt wrong. using these textures though gave me the bo1 m1911 experience I wanted. THX MAN!

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Exo Suit Mod
    Cawldwinkundefined Cawldwink

    How come I never notice this cool mod?! Btw is there anyway to increase the boost given by jetpacking/double jumping?

    BO2 Modding Releases & Resources

  • [Release] [ZM] Black Ops 3: Round Chalkmarks
    Cawldwinkundefined Cawldwink

    Noice 👍

    BO2 Modding Releases & Resources

  • [DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)
    Cawldwinkundefined Cawldwink

    SirBolillos Go in (your pluto folder directory)\Plutonium\storage\t6\images and put the textures in there. You should be good to go then

    BO2 Modding Releases & Resources

  • [DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)
    Cawldwinkundefined Cawldwink

    Dang I felt like an AI in that message there with the emojis

    BO2 Modding Releases & Resources
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