I have a little question... what does the "mtl_t6_wpn_pistol_m1911_nml.iwi" do? The "~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.iwi" gets painted over model and "~-gmtl_t6_wpn_pistol_m1911_col.iwi" gets painted over that texture. So where does the "mtl_t6_wpn_pistol_m1911_nml.iwi" go in the weapon model?
Cawldwink
Posts
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[T6ZM] Black ops 1's Iron M1911 texture -
[T6ZM] Black ops 1's Iron M1911 textureAh dang I wish this was done sooner by someone. The og post was outdated I was forced to port textures straight from bo1 to bo2 but someting felt wrong. using these textures though gave me the bo1 m1911 experience I wanted. THX MAN!
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[Release] [Zombies] Exo Suit ModHow come I never notice this cool mod?! Btw is there anyway to increase the boost given by jetpacking/double jumping?
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[Release] [ZM] Black Ops 3: Round ChalkmarksNoice

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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)SirBolillos Go in (your pluto folder directory)\Plutonium\storage\t6\images and put the textures in there. You should be good to go then
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)Dang I felt like an AI in that message there with the emojis
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)LKurama I am sorry for the very delayed reply but I have no idea if I'd actually want to have the camo as on one side, I would really like more SoE stuff in MOTD but on the other side I feel like I am asking too many favours from you
. So do what you think is the best 
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[Pre-Release] IW5 Survival ReimaginedNoice
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Cheat commands ZOMBIESel unluckygaming Compile this
init()
{
level.player_out_of_playable_area_monitor = false;
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)I know

For me the hud only has red or black colors in tranzit/nuketown as the colors of the hud_dpad_blood are decided by the game -
[ZM]-hud package for transit@DevIer hud_dpad_blood for tranzit hud , hud_tomb_dpad for origins hud and hud_hell_dpad for motd hud. hope this helps

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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)@DevIer ' hud_dpad_blood.iwi ' ; I did try try to make it for tranzit/nuketown maps as well but unfortunately it did not turn out as I intended it to. You can check it out how it works yourself.
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[Release] [Zombies] BO1 Silver M1911I just remade the textures or... you can say ported them. I dunno if I should post them because of this post being the og one ssoooooooo.... I'll just tell the method :). [+this ain't a noob friendly tutorial]
Step 1: Go to (BO1 folder)\main\iw_13.iwd\images\ and extract ' ~~-gmtl_t5_weapon_m1911_mp_s-~bffff598.iwi ' and ' ~~-gmtl_t5_weapon_m1911_s-rgb~a819b527.iwi '
Step 2: Extract the .iwi files using texture toolkit and resize the images from 128x128/256x256 to 512x512 pixel resolution. Not doing this can cause the textures to not load.
Step 3: Rename the ' ~~-gmtl_t5_weapon_m1911_mp_s-~bffff598.dds ' to ' ~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.dds ' and ' ~~-gmtl_t5_weapon_m1911_s-rgb~a819b527.dds ' to ' ~-gmtl_t6_wpn_pistol_m1911_col.dds '
Step 4: Use the texture toolkit to convert the renamed files from .dds format to .iwi and place them into Plutonium\storage\t6\images . Now you should be good to go...
Credits to ColderOrange I guess
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)GhostRider0125 Link Updated for beast icon. I have been low on time these days, only getting about 6-7 hrs of sleep due to high school so was unable to work on it. Thank goodness I finally got time

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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)GhostRider0125 oh yeah great idea imma work on that real quick
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[Release-Beta] [ZM] Cold War Zombies ModI remember there being a comment or mention on bo1 cold war mod like this one. can som1 link me to it?
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[Release][ZM] Slidingis there a way to make sliding speed faster?
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[Release][ZM] Slidingthis sliding mod + origins enhanced mod + 3 hit down mod = ultimate bo3 in bo2