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Plutonium

Cawldwinkundefined

Cawldwink

@Cawldwink
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Recent Best Controversial

  • [T6ZM] Black ops 1's Iron M1911 texture
    Cawldwinkundefined Cawldwink

    I have a little question... what does the "mtl_t6_wpn_pistol_m1911_nml.iwi" do? The "~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.iwi" gets painted over model and "~-gmtl_t6_wpn_pistol_m1911_col.iwi" gets painted over that texture. So where does the "mtl_t6_wpn_pistol_m1911_nml.iwi" go in the weapon model?

    BO2 Modding Releases & Resources

  • [T6ZM] Black ops 1's Iron M1911 texture
    Cawldwinkundefined Cawldwink

    Ah dang I wish this was done sooner by someone. The og post was outdated I was forced to port textures straight from bo1 to bo2 but someting felt wrong. using these textures though gave me the bo1 m1911 experience I wanted. THX MAN!

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Exo Suit Mod
    Cawldwinkundefined Cawldwink

    How come I never notice this cool mod?! Btw is there anyway to increase the boost given by jetpacking/double jumping?

    BO2 Modding Releases & Resources

  • [Release] [ZM] Black Ops 3: Round Chalkmarks
    Cawldwinkundefined Cawldwink

    Noice 👍

    BO2 Modding Releases & Resources

  • [DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)
    Cawldwinkundefined Cawldwink

    SirBolillos Go in (your pluto folder directory)\Plutonium\storage\t6\images and put the textures in there. You should be good to go then

    BO2 Modding Releases & Resources

  • [DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)
    Cawldwinkundefined Cawldwink

    Dang I felt like an AI in that message there with the emojis

    BO2 Modding Releases & Resources

  • [DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)
    Cawldwinkundefined Cawldwink

    LKurama I am sorry for the very delayed reply but I have no idea if I'd actually want to have the camo as on one side, I would really like more SoE stuff in MOTD but on the other side I feel like I am asking too many favours from you 😞 . So do what you think is the best 🙂

    BO2 Modding Releases & Resources

  • [Pre-Release] IW5 Survival Reimagined
    Cawldwinkundefined Cawldwink

    Noice

    MW3 Modding Releases & Resources

  • Cheat commands ZOMBIES
    Cawldwinkundefined Cawldwink

    el unluckygaming Compile this

    init()
    {
    level.player_out_of_playable_area_monitor = false;
    }

    BO2 Client Support

  • [DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)
    Cawldwinkundefined Cawldwink

    I know 😞
    For me the hud only has red or black colors in tranzit/nuketown as the colors of the hud_dpad_blood are decided by the game

    BO2 Modding Releases & Resources

  • [ZM]-hud package for transit
    Cawldwinkundefined Cawldwink

    @DevIer hud_dpad_blood for tranzit hud , hud_tomb_dpad for origins hud and hud_hell_dpad for motd hud. hope this helps 🙂

    BO2 Modding Releases & Resources bo2 hud tranzit zombie

  • [DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)
    Cawldwinkundefined Cawldwink

    @DevIer ' hud_dpad_blood.iwi ' ; I did try try to make it for tranzit/nuketown maps as well but unfortunately it did not turn out as I intended it to. You can check it out how it works yourself.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] BO1 Silver M1911
    Cawldwinkundefined Cawldwink

    I just remade the textures or... you can say ported them. I dunno if I should post them because of this post being the og one ssoooooooo.... I'll just tell the method :). [+this ain't a noob friendly tutorial]

    Step 1: Go to (BO1 folder)\main\iw_13.iwd\images\ and extract ' ~~-gmtl_t5_weapon_m1911_mp_s-~bffff598.iwi ' and ' ~~-gmtl_t5_weapon_m1911_s-rgb~a819b527.iwi '

    Step 2: Extract the .iwi files using texture toolkit and resize the images from 128x128/256x256 to 512x512 pixel resolution. Not doing this can cause the textures to not load.

    Step 3: Rename the ' ~~-gmtl_t5_weapon_m1911_mp_s-~bffff598.dds ' to ' ~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.dds ' and ' ~~-gmtl_t5_weapon_m1911_s-rgb~a819b527.dds ' to ' ~-gmtl_t6_wpn_pistol_m1911_col.dds '

    Step 4: Use the texture toolkit to convert the renamed files from .dds format to .iwi and place them into Plutonium\storage\t6\images . Now you should be good to go...

    Credits to ColderOrange I guess

    BO2 Modding Releases & Resources

  • [DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)
    Cawldwinkundefined Cawldwink

    GhostRider0125 Link Updated for beast icon. I have been low on time these days, only getting about 6-7 hrs of sleep due to high school so was unable to work on it. Thank goodness I finally got time 😌

    BO2 Modding Releases & Resources

  • [DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)
    Cawldwinkundefined Cawldwink

    GhostRider0125 oh yeah great idea imma work on that real quick

    BO2 Modding Releases & Resources

  • [Release-Beta] [ZM] Cold War Zombies Mod
    Cawldwinkundefined Cawldwink

    I remember there being a comment or mention on bo1 cold war mod like this one. can som1 link me to it?

    BO2 Modding Releases & Resources

  • [Release][ZM] Sliding
    Cawldwinkundefined Cawldwink

    is there a way to make sliding speed faster?

    BO2 Modding Releases & Resources

  • [Release][ZM] Sliding
    Cawldwinkundefined Cawldwink

    this sliding mod + origins enhanced mod + 3 hit down mod = ultimate bo3 in bo2

    BO2 Modding Releases & Resources
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