LKurama I am sorry for the very delayed reply but I have no idea if I'd actually want to have the camo as on one side, I would really like more SoE stuff in MOTD but on the other side I feel like I am asking too many favours from you . So do what you think is the best

Cawldwink
Posts
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD) -
[Pre-Release] IW5 Survival Reimagined v2Noice
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Cheat commands ZOMBIESel unluckygaming Compile this
init()
{
level.player_out_of_playable_area_monitor = false;
} -
[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)I know
For me the hud only has red or black colors in tranzit/nuketown as the colors of the hud_dpad_blood are decided by the game -
[ZM]-hud package for transit@DevIer hud_dpad_blood for tranzit hud , hud_tomb_dpad for origins hud and hud_hell_dpad for motd hud. hope this helps
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)@DevIer ' hud_dpad_blood.iwi ' ; I did try try to make it for tranzit/nuketown maps as well but unfortunately it did not turn out as I intended it to. You can check it out how it works yourself.
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[Release] [Zombies] BO1 Silver M1911I just remade the textures or... you can say ported them. I dunno if I should post them because of this post being the og one ssoooooooo.... I'll just tell the method :). [+this ain't a noob friendly tutorial]
Step 1: Go to (BO1 folder)\main\iw_13.iwd\images\ and extract ' ~~-gmtl_t5_weapon_m1911_mp_s-~bffff598.iwi ' and ' ~~-gmtl_t5_weapon_m1911_s-rgb~a819b527.iwi '
Step 2: Extract the .iwi files using texture toolkit and resize the images from 128x128/256x256 to 512x512 pixel resolution. Not doing this can cause the textures to not load.
Step 3: Rename the ' ~~-gmtl_t5_weapon_m1911_mp_s-~bffff598.dds ' to ' ~~-gmtl_t6_wpn_pistol_m1911_s~5546ff61.dds ' and ' ~~-gmtl_t5_weapon_m1911_s-rgb~a819b527.dds ' to ' ~-gmtl_t6_wpn_pistol_m1911_col.dds '
Step 4: Use the texture toolkit to convert the renamed files from .dds format to .iwi and place them into Plutonium\storage\t6\images . Now you should be good to go...
Credits to ColderOrange I guess
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)GhostRider0125 Link Updated for beast icon. I have been low on time these days, only getting about 6-7 hrs of sleep due to high school so was unable to work on it. Thank goodness I finally got time
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[DELETED] [ZM] Shadows of Evil (SoE) HUD for Mob Of The Dead (MOTD)GhostRider0125 oh yeah great idea imma work on that real quick
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[Release-Beta] [ZM] Cold War Zombies ModI remember there being a comment or mention on bo1 cold war mod like this one. can som1 link me to it?
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[Release][ZM] Slidingis there a way to make sliding speed faster?
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[Release][ZM] Slidingthis sliding mod + origins enhanced mod + 3 hit down mod = ultimate bo3 in bo2
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[Release] (ZM) - Origins Enhanced VersionDownload link: https://mega.nz/file/c7c1VKBC#9IvpRrepcmwJu00hgUWviA0k2GhhZsuarhq_pG3Thqs
Description: Shadows of Evil HUD from Black Ops III for Alcatraz Black Ops II. Extract the .zip into images folder. All credits to LKurama
Yay SoE HUD textures are ready but for Alcatraz. Thanks
(should I make a different post for these LKurama?)
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[Release] (ZM) - Origins Enhanced Version
I might have to fix the hud position and even though it looks good on origins abit, I am gonna add it to motd and tranzit bcuz of the theme -
[Release] (ZM) - Origins Enhanced VersionLKurama uh oh, guess Boiii Client doesn't count as BO3 sad music but I guess the hud icon thing is all I need (which u gave :3) and I am actually working on it. for the numbers I think I will edit origins numbers (DONE!).
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[Release] (ZM) - Origins Enhanced VersionLKurama btw which program did u use to extract texture files from bo3? and which ipak thing did u extract the bo3's SoE texture (dam now I feel like I am annoying u sorry)
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[Release] (ZM) - Origins Enhanced VersionLKurama omg thanks man. but what do you mean by " directly extracted from BO3 ". we can do that? and if we can, will I be able to extract textures from the bo3 t7 torrent? Thank u x10000, once again.
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[Release] (ZM) - Origins Enhanced VersionI took a screenshot in SoE and editied pixel by pixel :3 overwriting the our hud image in paint(dot)net. sadly I couldn't get the panel behind the numbers due to resolution limitations