nice, thanks for the release!
Dec
Posts
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[Release] [ZM] [MP] camuflaje anime Skorpion evo -
[MP] Animated Dark Matterfyre, thankyou for the release!
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Banned from the Quest TDM Servergg my friend
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[Release] Bubble Gum Camo!Nice againe thanks for the release!
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[ZM] BO3 Zombies Prestige Perk Shaders for T5/T6These are nice thankyou!
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i got a ban y.yRedxSkull Same

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[Release] Decadence Camo!nice bro thanks for releasing!
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[Clipstone] All Time Stats for zombie servers -
Banned for no Reasongg, same.
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[Clipstone] Terrible score multiplier for zombie non headshot killskyemel_person i cant get past round 1 tbf
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Activisions C's&D'sShould we expect plutonium to go down aswell?.
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[Clipstone] Terrible score multiplier for zombie non headshot kills -
Goodbye Pluto.Same.
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsIm sure he has better things to do than to please you.
Just like plutonium he does this for fun not for you.
If you're so bored why not try doing it yourself instead of waiting for the spoonfeeding airplane to take off!
Ontopic:
Havnt updated the mod for a while will be testing it on my local soon checkout the new changes and additions cant wait.Amazing mod!
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yo bois im back😆 (and sorry again😅)welcome back!
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Score multipler#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_pers_upgrades_functions; #include maps\mp\zombies\_zm_score; main() { replaceFunc(maps\mp\zombies\_zm_score::player_add_points, ::new_player_add_points); } new_player_add_points( event, mod, hit_location, is_dog, zombie_team, damage_weapon ) { if ( level.intermission ) return; if ( !is_player_valid( self ) ) return; player_points = 0; team_points = 0; multiplier = get_points_multiplier( self ); switch ( mod ) { case "MOD_MELEE": self.score += 10 * int(self.pers["level"]); break; case "MOD_GRENADE": self.score += 10 * int(self.pers["level"]); break; } switch ( event ) { case "death": player_points = get_zombie_death_player_points(); team_points = get_zombie_death_team_points(); points = self player_add_points_kill_bonus( mod, hit_location ); self.score += 10 * int(self.pers["level"]); if ( level.zombie_vars[self.team]["zombie_powerup_insta_kill_on"] == 1 && mod == "MOD_UNKNOWN" ) points = points * 2; player_points = player_points + points; if ( team_points > 0 ) team_points = team_points + points; if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" ) { self maps\mp\zombies\_zm_stats::increment_client_stat( "grenade_kills" ); self maps\mp\zombies\_zm_stats::increment_player_stat( "grenade_kills" ); } break; case "ballistic_knife_death": player_points = get_zombie_death_player_points() + level.zombie_vars["zombie_score_bonus_melee"]; self score_cf_increment_info( "death_melee" ); self.score += 10 * int(self.pers["level"]); break; case "damage_light": player_points = level.zombie_vars["zombie_score_damage_light"]; self score_cf_increment_info( "damage" ); self.score += 10 * int(self.pers["level"]); break; case "damage": player_points = level.zombie_vars["zombie_score_damage_normal"]; self score_cf_increment_info( "damage" ); self.score += 10 * int(self.pers["level"]); break; case "damage_ads": player_points = int( level.zombie_vars["zombie_score_damage_normal"] * 1.25 ); self score_cf_increment_info( "damage" ); self.score += 10 * int(self.pers["level"]); break; case "carpenter_powerup": case "rebuild_board": player_points = mod; self.score += 1 * int(self.pers["level"]); break; case "bonus_points_powerup": player_points = mod; self.score += 1 * int(self.pers["level"]); break; case "nuke_powerup": player_points = mod; team_points = mod; self.score += 1 * int(self.pers["level"]); break; case "jetgun_fling": case "riotshield_fling": case "thundergun_fling": player_points = mod; break; case "hacker_transfer": player_points = mod; break; case "reviver": player_points = mod; self.score += 10 * int(self.pers["level"]); break; case "vulture": player_points = mod; break; case "build_wallbuy": player_points = mod; break; default: assert( 0, "Unknown point event" ); break; } player_points = multiplier * round_up_score( player_points, 5 ); team_points = multiplier * round_up_score( team_points, 5 ); if ( is_true( level.pers_upgrade_pistol_points ) ) player_points = self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_pistol_points_set_score( player_points, event, mod, damage_weapon ); self add_to_player_score( player_points ); self.pers["score"] = self.score; if ( isdefined( level._game_module_point_adjustment ) ) level [[ level._game_module_point_adjustment ]]( self, zombie_team, player_points ); }few people keep asking me, this is how I do it at least which works
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I love you <3sorted
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Score multiplersame
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Free website templatesHere's some templates for free theyre all essentially the same im using them all for hosting my game servers if you want the front end you can take it!
Previews on the github page!
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Rank System From My Z-tavern SimpledDirkRockface can you add me on discord?, would like to speak with you.
weedliketosmoke