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Plutonium

Decundefined

Dec

@Dec
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Recent Best Controversial

  • [Release] [ZM] [MP] camuflaje anime Skorpion evo
    Decundefined Dec

    nice, thanks for the release!

    Temas De Español

  • [MP] Animated Dark Matter
    Decundefined Dec

    fyre, thankyou for the release!

    BO2 Modding Releases & Resources

  • Banned from the Quest TDM Server
    Decundefined Dec

    gg my friend

    General Discussion

  • [Release] Bubble Gum Camo!
    Decundefined Dec

    Nice againe thanks for the release!

    MW3 Modding Releases & Resources camo img slap

  • [ZM] BO3 Zombies Prestige Perk Shaders for T5/T6
    Decundefined Dec

    These are nice thankyou!

    BO2 Modding Releases & Resources

  • i got a ban y.y
    Decundefined Dec

    RedxSkull Same 🙂

    General Discussion

  • [Release] Decadence Camo!
    Decundefined Dec

    nice bro thanks for releasing!

    MW3 Modding Releases & Resources camo img slap

  • [Clipstone] All Time Stats for zombie servers
    Decundefined Dec

    andresito_20

    https://youtu.be/4q_t1hr2P8s

    BO2 Modding Releases & Resources stats bo2 zombies

  • Banned for no Reason
    Decundefined Dec

    gg, same.

    General Discussion

  • [Clipstone] Terrible score multiplier for zombie non headshot kills
    Decundefined Dec

    kyemel_person i cant get past round 1 tbf

    BO2 Modding Releases & Resources

  • Activisions C's&D's
    Decundefined Dec

    Should we expect plutonium to go down aswell?.

    General Discussion

  • [Clipstone] Terrible score multiplier for zombie non headshot kills
    Decundefined Dec

    When a zombie is killed but not by a headshot the player will get a multiplied score amount by their level unless changed.

    Not tested anything for any issues!

    Videos:
    YouTube TikTok Twitter/X

    https://github.com/WeedLikeTooSmoke/PlutoniumAssetRepository/blob/main/T6-BO2/scoremultiplier2.0/scoremultiplier2.0.gsc

    BO2 Modding Releases & Resources

  • Goodbye Pluto.
    Decundefined Dec

    Same.

    General Discussion

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    Decundefined Dec

    Maximizer Blake

    Im sure he has better things to do than to please you.

    Just like plutonium he does this for fun not for you.

    If you're so bored why not try doing it yourself instead of waiting for the spoonfeeding airplane to take off!

    Ontopic:
    Havnt updated the mod for a while will be testing it on my local soon checkout the new changes and additions cant wait.

    Amazing mod!

    BO2 Modding Releases & Resources

  • yo bois im back😆 (and sorry again😅)
    Decundefined Dec

    welcome back!

    General Discussion

  • Score multipler
    Decundefined Dec
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\zombies\_zm_stats;
    #include maps\mp\zombies\_zm_pers_upgrades_functions;
    #include maps\mp\zombies\_zm_score;
    
    main() {
    	replaceFunc(maps\mp\zombies\_zm_score::player_add_points, ::new_player_add_points);
    }
    
    new_player_add_points( event, mod, hit_location, is_dog, zombie_team, damage_weapon )
    {
        if ( level.intermission )
            return;
    
        if ( !is_player_valid( self ) )
            return;
    
        player_points = 0;
        team_points = 0;
        multiplier = get_points_multiplier( self );
    
    	switch ( mod )
    	{
    		case "MOD_MELEE":
    			self.score += 10 * int(self.pers["level"]);
    			break;
            case "MOD_GRENADE":
                self.score += 10 * int(self.pers["level"]);
    			break;
    	}
    
        switch ( event )
        {
            case "death":
                player_points = get_zombie_death_player_points();
                team_points = get_zombie_death_team_points();
                points = self player_add_points_kill_bonus( mod, hit_location );
    
    			self.score += 10 * int(self.pers["level"]);
    
                if ( level.zombie_vars[self.team]["zombie_powerup_insta_kill_on"] == 1 && mod == "MOD_UNKNOWN" )
                    points = points * 2;
    
                player_points = player_points + points;
    
                if ( team_points > 0 )
                    team_points = team_points + points;
    
                if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
                {
                    self maps\mp\zombies\_zm_stats::increment_client_stat( "grenade_kills" );
                    self maps\mp\zombies\_zm_stats::increment_player_stat( "grenade_kills" );
                }
    
                break;
            case "ballistic_knife_death":
                player_points = get_zombie_death_player_points() + level.zombie_vars["zombie_score_bonus_melee"];
                self score_cf_increment_info( "death_melee" );
    			self.score += 10 * int(self.pers["level"]);
                break;
            case "damage_light":
                player_points = level.zombie_vars["zombie_score_damage_light"];
                self score_cf_increment_info( "damage" );
    			self.score += 10 * int(self.pers["level"]);
                break;
            case "damage":
                player_points = level.zombie_vars["zombie_score_damage_normal"];
                self score_cf_increment_info( "damage" );
    			self.score += 10 * int(self.pers["level"]);
                break;
            case "damage_ads":
                player_points = int( level.zombie_vars["zombie_score_damage_normal"] * 1.25 );
                self score_cf_increment_info( "damage" );
    			self.score += 10 * int(self.pers["level"]);
                break;
            case "carpenter_powerup":
            case "rebuild_board":
                player_points = mod;
    			self.score += 1 * int(self.pers["level"]);
                break;
            case "bonus_points_powerup":
                player_points = mod;
    			self.score += 1 * int(self.pers["level"]);
                break;
            case "nuke_powerup":
                player_points = mod;
                team_points = mod;
    			self.score += 1 * int(self.pers["level"]);
                break;
            case "jetgun_fling":
            case "riotshield_fling":
            case "thundergun_fling":
                player_points = mod;
                break;
            case "hacker_transfer":
                player_points = mod;
                break;
            case "reviver":
                player_points = mod;
    			self.score += 10 * int(self.pers["level"]);
                break;
            case "vulture":
                player_points = mod;
                break;
            case "build_wallbuy":
                player_points = mod;
                break;
            default:
                assert( 0, "Unknown point event" );
                break;
        }
    
        player_points = multiplier * round_up_score( player_points, 5 );
        team_points = multiplier * round_up_score( team_points, 5 );
    
        if ( is_true( level.pers_upgrade_pistol_points ) )
            player_points = self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_pistol_points_set_score( player_points, event, mod, damage_weapon );
    
        self add_to_player_score( player_points );
        self.pers["score"] = self.score;
    
        if ( isdefined( level._game_module_point_adjustment ) )
            level [[ level._game_module_point_adjustment ]]( self, zombie_team, player_points );
    }
    

    few people keep asking me, this is how I do it at least which works

    BO2 Modding Releases & Resources

  • I love you <3
    Decundefined Dec

    sorted

    General Discussion

  • Score multipler
    Decundefined Dec

    asunaqq

    same

    BO2 Modding Releases & Resources

  • Free website templates
    Decundefined Dec

    Here's some templates for free theyre all essentially the same im using them all for hosting my game servers if you want the front end you can take it!

    Previews on the github page!

    https://github.com/WeedLikeTooSmoke/WebsiteDesigns

    General Discussion

  • Rank System From My Z-tavern Simpled
    Decundefined Dec

    DirkRockface can you add me on discord?, would like to speak with you.

    weedliketosmoke

    BO2 Modding Releases & Resources
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