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dontknowletspl

dontknowletspl

@dontknowletspl
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  • BO2 ZM "115" Menu Music
    dontknowletspl dontknowletspl
    BO2 Modding Releases & Resources

    ZeroTwoIsMyWife Cool. Bo2 easter egg songs are nice or you can make some cool loop sound like original menu had.


  • [Release] [Zombies] Black Ops 2 Alternative Ammo Types
    dontknowletspl dontknowletspl
    BO2 Modding Releases & Resources

    Latest issues in comments should now be fix.


  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletspl dontknowletspl
    BO2 Modding Releases & Resources

    Jack Daniel yes it work in all maps and like the title says it's power up. (at some point you will find perk bottle powerup)


  • Lava M1911
    dontknowletspl dontknowletspl
    BO2 Modding Releases & Resources

    KingGojo 3fa00d63-b912-4cc0-8c42-f11676e9d1c5-kuva.png


  • [RELEASE][ZM] [BETA] New bo2 hud system
    dontknowletspl dontknowletspl
    BO2 Modding Releases & Resources

    AdrX003 Doing it in gsc has few ways i guess. The way i did it was by removing the original powerups from the include array etc and added them back as custom powerups so i could set the new location for shader.

    Example:

    arrayremoveindex(level.zombie_include_powerups, "double_points");
    arrayremoveindex(level.zombie_powerups, "double_points");
    arrayremovevalue(level.zombie_powerup_array, "double_points");
    

    Easier way would be doing it in lua. I think there is decompiled lua dump in plutonium discord pins. You can find powerup file in there and adjust the Y little higher.

    I guess some of my post show how to add custom powerups if you decide to go that way.


  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletspl dontknowletspl
    BO2 Modding Releases & Resources

    bl1nkblink download and extract the zip file then follow the guide. 280eaf76-11ad-4dcf-8291-a28f88362196-kuva.png

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