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Plutonium

dontknowletsplundefined

dontknowletspl

@dontknowletspl
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  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    Jack Daniel yes it work in all maps and like the title says it's power up. (at some point you will find perk bottle powerup)

    BO2 Modding Releases & Resources

  • Lava M1911
    dontknowletsplundefined dontknowletspl

    KingGojo 3fa00d63-b912-4cc0-8c42-f11676e9d1c5-kuva.png

    BO2 Modding Releases & Resources

  • [RELEASE][ZM] [BETA] New bo2 hud system
    dontknowletsplundefined dontknowletspl

    AdrX003 Doing it in gsc has few ways i guess. The way i did it was by removing the original powerups from the include array etc and added them back as custom powerups so i could set the new location for shader.

    Example:

    arrayremoveindex(level.zombie_include_powerups, "double_points");
    arrayremoveindex(level.zombie_powerups, "double_points");
    arrayremovevalue(level.zombie_powerup_array, "double_points");
    

    Easier way would be doing it in lua. I think there is decompiled lua dump in plutonium discord pins. You can find powerup file in there and adjust the Y little higher.

    I guess some of my post show how to add custom powerups if you decide to go that way.

    BO2 Modding Releases & Resources
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