Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

dontknowletsplundefined

dontknowletspl

@dontknowletspl
About
Posts
337
Topics
22
Shares
0
Groups
0
Followers
90
Following
9

Posts

Recent Best Controversial

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    dontknowletsplundefined dontknowletspl

    Schnaz yes

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    dontknowletsplundefined dontknowletspl

    Schnaz open your file and comment out this line maps\_zombiemode_powerups::include_zombie_powerup("c_bonfire_sale"); //custom by adding 2 // front of it

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Rooftop/Bridge - Custom survival maps
    dontknowletsplundefined dontknowletspl

    Gabbyxo97 bdfb7de9-4430-46ee-80dd-310928a747cd-kuva.png

    Should not be enable by default.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Rooftop/Bridge - Custom survival maps
    dontknowletsplundefined dontknowletspl

    PtoZorro https://www.mediafire.com/file/qo9nxxk7feuxvd4/compiled.gsc/file

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Rooftop/Bridge - Custom survival maps
    dontknowletsplundefined dontknowletspl

    PtoZorro If you do what chicken emoji said you should also remove these because deathmachine powerup will take away upgraded minigun if player has it.

    57c4e073-d134-40db-9791-4d46fc0f35b8-kuva.png

    BO2 Modding Releases & Resources

  • Is infinite death machine possible? (with mods)
    dontknowletsplundefined dontknowletspl

    UserMCBG what error you get? I named my file minigun.gsc and moved it to %localappdata%/plutonium/storage/t5/scripts/sp and it is working fine.

    BO1 Modding Support & Discussion

  • Is infinite death machine possible? (with mods)
    dontknowletsplundefined dontknowletspl

    UserMCBG minigun is unlimited ammo weapon and you can give it to player in maps which has it.

    Save it as you like with .gsc extension and copy it to %localappdata%/plutonium/storage/t5/scripts/sp

    init()
    {
        if ( GetDvar( #"zombiemode" ) == "1" )
    	{
    		level thread onPlayerConnect();
        }
    }
    
    onPlayerConnect()
    {
    	level endon("end_game");
        for(;;)
        {
            if(isDefined(level.player_too_many_weapons_monitor) && level.player_too_many_weapons_monitor)
    			level.player_too_many_weapons_monitor = 0;
            level waittill("connected", player);
            player thread onPlayerSpawned();
        }
    }
    
    onPlayerSpawned()
    {
        self endon("disconnect");
    	level endon("end_game");
        self waittill("spawned_player");
        wait 4;
        self giveweapon("minigun_zm");
        self switchtoweapon("minigun_zm");
    }
    
    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black ops II Insane mod
    dontknowletsplundefined dontknowletspl

    landywons I used these in this mod. If that is what you were asking.

    level.zombie_vars["zombie_spawn_delay"] = 0;
    level.zombie_vars["zombie_between_round_time"] = 0;
    
    BO2 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 1 Shared mystery box
    dontknowletsplundefined dontknowletspl

    TravGG You were right about the unknown function error. It's fixed now and if you want to use the script without hassle there is one version in comments which you place in maps folder.

    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    dontknowletsplundefined dontknowletspl

    Soliderror Yes i like to see normal gameplay in arcade map

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    retartedgamer you must be doing something wrong.

    1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    retartedgamer I dont think it work like that. Go ahead and try..

    BO1 Modding Support & Discussion

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    @ROT-EXE This was in comments already.

    bdafdb03-8ba8-4d7e-be18-c320758d3efe-kuva.png

    If the game place you to custom map when starting game you still have the files in that folder.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Shared mystery box
    dontknowletsplundefined dontknowletspl

    Monologue which script you used and were did you place it?

    BO1 Modding Releases & Resources

  • First Person Dead Ops Script
    dontknowletsplundefined dontknowletspl

    Soliderror Would it be possible to add reloading to weapons aswell?

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    dontknowletsplundefined dontknowletspl

    Ezentru oops fixing it now.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Custom Power ups
    dontknowletsplundefined dontknowletspl

    MrProp You are right i forgot to add lil part of the code in to the version in comments.

    Fixed it also upgraded it so player has to press usebutton to collect the weapon.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Shared mystery box
    dontknowletsplundefined dontknowletspl

    UPDATE: fixed hint not showing to all players when box is shared.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    updated both download links. there is now few more tasks and junk like healthbar, hitmarks and zombie counter.

    BO1 Modding Support & Discussion
  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate