Schnaz yes

dontknowletspl
Posts
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[Release] [Zombies] Black Ops 1 Custom Power ups -
[Release] [Zombies] Black Ops 1 Custom Power upsSchnaz open your file and comment out this line
maps\_zombiemode_powerups::include_zombie_powerup("c_bonfire_sale"); //custom
by adding 2 // front of it -
[Release] [Zombies] Rooftop/Bridge - Custom survival mapsShould not be enable by default.
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[Release] [Zombies] Rooftop/Bridge - Custom survival maps -
[Release] [Zombies] Rooftop/Bridge - Custom survival mapsPtoZorro If you do what chicken emoji said you should also remove these because deathmachine powerup will take away upgraded minigun if player has it.
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Is infinite death machine possible? (with mods)UserMCBG what error you get? I named my file minigun.gsc and moved it to
%localappdata%/plutonium/storage/t5/scripts/sp
and it is working fine. -
Is infinite death machine possible? (with mods)UserMCBG minigun is unlimited ammo weapon and you can give it to player in maps which has it.
Save it as you like with .gsc extension and copy it to
%localappdata%/plutonium/storage/t5/scripts/sp
init() { if ( GetDvar( #"zombiemode" ) == "1" ) { level thread onPlayerConnect(); } } onPlayerConnect() { level endon("end_game"); for(;;) { if(isDefined(level.player_too_many_weapons_monitor) && level.player_too_many_weapons_monitor) level.player_too_many_weapons_monitor = 0; level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("end_game"); self waittill("spawned_player"); wait 4; self giveweapon("minigun_zm"); self switchtoweapon("minigun_zm"); }
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[Release] [Zombies] Black ops II Insane modlandywons I used these in this mod. If that is what you were asking.
level.zombie_vars["zombie_spawn_delay"] = 0; level.zombie_vars["zombie_between_round_time"] = 0;
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[Release] [Zombies] Black Ops 1 Shared mystery boxTravGG You were right about the unknown function error. It's fixed now and if you want to use the script without hassle there is one version in comments which you place in maps folder.
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First Person Dead Ops ScriptSoliderror Yes i like to see normal gameplay in arcade map
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[Release] [Zombies] Black Ops 1 Chaos modretartedgamer you must be doing something wrong.
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[Release] [Zombies] Black Ops 1 Chaos modretartedgamer I dont think it work like that. Go ahead and try..
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[Release] [Zombies] "Custom Survival Maps" option for custom games@ROT-EXE This was in comments already.
If the game place you to custom map when starting game you still have the files in that folder.
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[Release] [Zombies] Black Ops 1 Shared mystery boxMonologue which script you used and were did you place it?
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First Person Dead Ops ScriptSoliderror Would it be possible to add reloading to weapons aswell?
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[Release] [Zombies] Black Ops 1 Custom Power upsEzentru oops fixing it now.
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[Release] [Zombies] Black Ops 1 Custom Power upsMrProp You are right i forgot to add lil part of the code in to the version in comments.
Fixed it also upgraded it so player has to press usebutton to collect the weapon.
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[Release] [Zombies] Black Ops 1 Shared mystery boxUPDATE: fixed hint not showing to all players when box is shared.
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[Release] [Zombies] Black Ops 1 Chaos modupdated both download links. there is now few more tasks and junk like healthbar, hitmarks and zombie counter.