Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Support & Discussion
  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
36 Posts 17 Posters 18.7k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • dontknowletspl Offline
    dontknowletspl Offline
    dontknowletspl
    wrote on last edited by dontknowletspl
    #1
    This post is deleted!
    Ultimateman Pistakilla Emu_op 3 Replies Last reply
    8
    • Sweetcolt764403 Offline
      Sweetcolt764403 Offline
      Sweetcolt764403
      wrote on last edited by Sweetcolt764403
      #2

      thats soo sick nice work man
      edit: it was fun until i got the cz75 dual wield crashed my game so ill have to wait till that is fixed by plutonium but still great mod

      dontknowletspl 1 Reply Last reply
      0
      • Sweetcolt764403 Sweetcolt764403

        thats soo sick nice work man
        edit: it was fun until i got the cz75 dual wield crashed my game so ill have to wait till that is fixed by plutonium but still great mod

        dontknowletspl Offline
        dontknowletspl Offline
        dontknowletspl
        wrote on last edited by dontknowletspl
        #3

        Sweetcolt764403 Here is hotfix which skip cz75 dual wield if it comes out from box or Random Guns task.

        update: fixed box not giving weapons

        update 2: added few more task and some junk like heathbar and hitmarks to this hotfix.

        a291dc69-d4a5-4537-964e-40211ab6adcc-kuva.png

        Download

        Sweetcolt764403 1 Reply Last reply
        2
        • dontknowletspl dontknowletspl

          This post is deleted!

          Ultimateman Offline
          Ultimateman Offline
          Ultimateman
          wrote on last edited by
          #4

          @dontknowletsplay damn right, very cool stuff. Others should take notes! 👍

          1 Reply Last reply
          1
          • dontknowletspl dontknowletspl

            Sweetcolt764403 Here is hotfix which skip cz75 dual wield if it comes out from box or Random Guns task.

            update: fixed box not giving weapons

            update 2: added few more task and some junk like heathbar and hitmarks to this hotfix.

            a291dc69-d4a5-4537-964e-40211ab6adcc-kuva.png

            Download

            Sweetcolt764403 Offline
            Sweetcolt764403 Offline
            Sweetcolt764403
            wrote on last edited by
            #5

            @dontknowletsplay thats soo cool thank you

            1 Reply Last reply
            1
            • dontknowletspl Offline
              dontknowletspl Offline
              dontknowletspl
              wrote on last edited by
              #6

              updated both download links. there is now few more tasks and junk like healthbar, hitmarks and zombie counter.

              1 Reply Last reply
              0
              • A Former User? Offline
                A Former User? Offline
                A Former User
                wrote on last edited by
                #7

                @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                maps

                Why cant i just put it in my mods folder

                dontknowletspl 1 Reply Last reply
                0
                • A Former User? A Former User

                  @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                  maps

                  Why cant i just put it in my mods folder

                  dontknowletspl Offline
                  dontknowletspl Offline
                  dontknowletspl
                  wrote on last edited by
                  #8

                  retartedgamer I dont think it work like that. Go ahead and try..

                  1 Reply Last reply
                  0
                  • A Former User? Offline
                    A Former User? Offline
                    A Former User
                    wrote on last edited by
                    #9

                    Also the mod dont work with dlc maps checked it did not work and i have all dlcs

                    dontknowletspl 1 Reply Last reply
                    0
                    • A Former User? A Former User

                      Also the mod dont work with dlc maps checked it did not work and i have all dlcs

                      dontknowletspl Offline
                      dontknowletspl Offline
                      dontknowletspl
                      wrote on last edited by
                      #10

                      retartedgamer you must be doing something wrong.

                      1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

                      1 Reply Last reply
                      0
                      • A Former User? Offline
                        A Former User? Offline
                        A Former User
                        wrote on last edited by
                        #11

                        idk what im doing wrong

                        1 Reply Last reply
                        0
                        • H0STAG3 Offline
                          H0STAG3 Offline
                          H0STAG3
                          wrote on last edited by
                          #12

                          why do i have 1m points when i start the game is that normal and is there a way to fix it

                          dontknowletspl 1 Reply Last reply
                          0
                          • H0STAG3 H0STAG3

                            why do i have 1m points when i start the game is that normal and is there a way to fix it

                            dontknowletspl Offline
                            dontknowletspl Offline
                            dontknowletspl
                            wrote on last edited by
                            #13

                            @zhyako Fixed

                            1 Reply Last reply
                            0
                            • dontknowletspl dontknowletspl

                              This post is deleted!

                              Pistakilla Offline
                              Pistakilla Offline
                              Pistakilla
                              wrote on last edited by
                              #14

                              @dontknowletsplay Nice!!

                              1 Reply Last reply
                              0
                              • Resxt Offline
                                Resxt Offline
                                Resxt
                                Plutonium Staff
                                wrote on last edited by
                                #15

                                Always nice releases, nice job

                                1 Reply Last reply
                                0
                                • Schnaz Offline
                                  Schnaz Offline
                                  Schnaz
                                  wrote on last edited by
                                  #16

                                  Can you share the script for the hitmarkers? Thanks.

                                  dontknowletspl 1 Reply Last reply
                                  0
                                  • Schnaz Schnaz

                                    Can you share the script for the hitmarkers? Thanks.

                                    dontknowletspl Offline
                                    dontknowletspl Offline
                                    dontknowletspl
                                    wrote on last edited by dontknowletspl
                                    #17

                                    Schnaz

                                    //bo1 zombie hitmarks
                                    
                                    #include maps\_utility; 
                                    #include common_scripts\utility;
                                    #include maps\_hud_util;
                                    init()
                                    {
                                        if ( GetDvar( #"zombiemode" ) == "1" )
                                    	{
                                            precacheshader("damage_feedback");
                                            level thread onPlayerConnect();
                                    	}
                                    }
                                    
                                    onPlayerConnect()
                                    {
                                    	level endon("end_game");
                                        for(;;)
                                        {
                                            level waittill("connected", player);
                                            player thread onPlayerSpawned();
                                        }
                                    }
                                    
                                    onPlayerSpawned()
                                    {
                                        self endon("disconnect");
                                    	level endon("end_game");
                                    	self waittill("spawned_player");
                                        self thread damagehitmarker();
                                    }
                                    
                                    damagehitmarker()
                                    {
                                    	self thread check_zombies();
                                    	self.hitmarker = newclientHudElem( self );
                                    	self.hitmarker.horzalign = "center";
                                    	self.hitmarker.vertalign = "middle";
                                    	self.hitmarker.x = -12;
                                    	self.hitmarker.y = -12;
                                    	self.hitmarker.alpha = 0;
                                    	self.hitmarker setshader( "damage_feedback", 24, 48 );
                                    }
                                    
                                    check_zombies()
                                    {
                                    	level endon("end_game");
                                    	while( 1 )
                                    	{
                                            zombies = getaiarray( "axis" );
                                    		for(i=0;i<zombies.size;i++)
                                    	    {
                                    			if( !(IsDefined( zombies[i].waitingfordamage )) )
                                    			{
                                    				zombies[i] thread hitmark();
                                    			}
                                    		}
                                    		wait 0.25;
                                    	}
                                    }
                                    
                                    hitmark()
                                    {
                                    	level endon("end_game");
                                    	self endon( "killed" );
                                    	self.waitingfordamage = 1;
                                    	while( 1 )
                                    	{
                                    		self waittill( "damage", amount, attacker, dir, point, mod );
                                    		attacker.hitmarker.alpha = 0;
                                    		if( isplayer( attacker ) )
                                    		{
                                    			if( isalive( self ) )
                                    			{
                                    				attacker.hitmarker.color = ( 1, 1, 1 );
                                    				attacker.hitmarker.alpha = 1;
                                    				attacker.hitmarker fadeovertime( 1 );
                                    				attacker.hitmarker.alpha = 0;
                                    			}
                                    			else
                                    			{
                                    				attacker.hitmarker.color = ( 1, 0, 0 );
                                    				attacker.hitmarker.alpha = 1;
                                    				attacker.hitmarker fadeovertime( 1 );
                                    				attacker.hitmarker.alpha = 0;
                                    				self notify( "killed" );
                                    			}
                                    		}
                                    	}
                                    }
                                    
                                    Schnaz 1 Reply Last reply
                                    0
                                    • dontknowletspl dontknowletspl

                                      Schnaz

                                      //bo1 zombie hitmarks
                                      
                                      #include maps\_utility; 
                                      #include common_scripts\utility;
                                      #include maps\_hud_util;
                                      init()
                                      {
                                          if ( GetDvar( #"zombiemode" ) == "1" )
                                      	{
                                              precacheshader("damage_feedback");
                                              level thread onPlayerConnect();
                                      	}
                                      }
                                      
                                      onPlayerConnect()
                                      {
                                      	level endon("end_game");
                                          for(;;)
                                          {
                                              level waittill("connected", player);
                                              player thread onPlayerSpawned();
                                          }
                                      }
                                      
                                      onPlayerSpawned()
                                      {
                                          self endon("disconnect");
                                      	level endon("end_game");
                                      	self waittill("spawned_player");
                                          self thread damagehitmarker();
                                      }
                                      
                                      damagehitmarker()
                                      {
                                      	self thread check_zombies();
                                      	self.hitmarker = newclientHudElem( self );
                                      	self.hitmarker.horzalign = "center";
                                      	self.hitmarker.vertalign = "middle";
                                      	self.hitmarker.x = -12;
                                      	self.hitmarker.y = -12;
                                      	self.hitmarker.alpha = 0;
                                      	self.hitmarker setshader( "damage_feedback", 24, 48 );
                                      }
                                      
                                      check_zombies()
                                      {
                                      	level endon("end_game");
                                      	while( 1 )
                                      	{
                                              zombies = getaiarray( "axis" );
                                      		for(i=0;i<zombies.size;i++)
                                      	    {
                                      			if( !(IsDefined( zombies[i].waitingfordamage )) )
                                      			{
                                      				zombies[i] thread hitmark();
                                      			}
                                      		}
                                      		wait 0.25;
                                      	}
                                      }
                                      
                                      hitmark()
                                      {
                                      	level endon("end_game");
                                      	self endon( "killed" );
                                      	self.waitingfordamage = 1;
                                      	while( 1 )
                                      	{
                                      		self waittill( "damage", amount, attacker, dir, point, mod );
                                      		attacker.hitmarker.alpha = 0;
                                      		if( isplayer( attacker ) )
                                      		{
                                      			if( isalive( self ) )
                                      			{
                                      				attacker.hitmarker.color = ( 1, 1, 1 );
                                      				attacker.hitmarker.alpha = 1;
                                      				attacker.hitmarker fadeovertime( 1 );
                                      				attacker.hitmarker.alpha = 0;
                                      			}
                                      			else
                                      			{
                                      				attacker.hitmarker.color = ( 1, 0, 0 );
                                      				attacker.hitmarker.alpha = 1;
                                      				attacker.hitmarker fadeovertime( 1 );
                                      				attacker.hitmarker.alpha = 0;
                                      				self notify( "killed" );
                                      			}
                                      		}
                                      	}
                                      }
                                      
                                      Schnaz Offline
                                      Schnaz Offline
                                      Schnaz
                                      wrote on last edited by
                                      #18

                                      @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                                      dontknowletspl 1 Reply Last reply
                                      0
                                      • Schnaz Schnaz

                                        @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                                        dontknowletspl Offline
                                        dontknowletspl Offline
                                        dontknowletspl
                                        wrote on last edited by dontknowletspl
                                        #19

                                        Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                        Schnaz 1 Reply Last reply
                                        0
                                        • dontknowletspl dontknowletspl

                                          Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                          Schnaz Offline
                                          Schnaz Offline
                                          Schnaz
                                          wrote on last edited by
                                          #20

                                          @dontknowletsplay Thank you so much, works perfectly.

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Unread 0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate