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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

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  • dontknowletspl Offline
    dontknowletspl Offline
    dontknowletspl
    wrote on last edited by
    #6

    updated both download links. there is now few more tasks and junk like healthbar, hitmarks and zombie counter.

    1 Reply Last reply
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    • A Former User? Offline
      A Former User? Offline
      A Former User
      wrote on last edited by
      #7

      @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

      maps

      Why cant i just put it in my mods folder

      dontknowletspl 1 Reply Last reply
      0
      • A Former User? A Former User

        @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

        maps

        Why cant i just put it in my mods folder

        dontknowletspl Offline
        dontknowletspl Offline
        dontknowletspl
        wrote on last edited by
        #8

        retartedgamer I dont think it work like that. Go ahead and try..

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        • A Former User? Offline
          A Former User? Offline
          A Former User
          wrote on last edited by
          #9

          Also the mod dont work with dlc maps checked it did not work and i have all dlcs

          dontknowletspl 1 Reply Last reply
          0
          • A Former User? A Former User

            Also the mod dont work with dlc maps checked it did not work and i have all dlcs

            dontknowletspl Offline
            dontknowletspl Offline
            dontknowletspl
            wrote on last edited by
            #10

            retartedgamer you must be doing something wrong.

            1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

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            • A Former User? Offline
              A Former User? Offline
              A Former User
              wrote on last edited by
              #11

              idk what im doing wrong

              1 Reply Last reply
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              • H0STAG3 Offline
                H0STAG3 Offline
                H0STAG3
                wrote on last edited by
                #12

                why do i have 1m points when i start the game is that normal and is there a way to fix it

                dontknowletspl 1 Reply Last reply
                0
                • H0STAG3 H0STAG3

                  why do i have 1m points when i start the game is that normal and is there a way to fix it

                  dontknowletspl Offline
                  dontknowletspl Offline
                  dontknowletspl
                  wrote on last edited by
                  #13

                  @zhyako Fixed

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                  • dontknowletspl dontknowletspl

                    This post is deleted!

                    Pistakilla Offline
                    Pistakilla Offline
                    Pistakilla
                    wrote on last edited by
                    #14

                    @dontknowletsplay Nice!!

                    1 Reply Last reply
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                    • Resxt Offline
                      Resxt Offline
                      Resxt
                      Plutonium Staff
                      wrote on last edited by
                      #15

                      Always nice releases, nice job

                      1 Reply Last reply
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                      • Schnaz Offline
                        Schnaz Offline
                        Schnaz
                        wrote on last edited by
                        #16

                        Can you share the script for the hitmarkers? Thanks.

                        dontknowletspl 1 Reply Last reply
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                        • Schnaz Schnaz

                          Can you share the script for the hitmarkers? Thanks.

                          dontknowletspl Offline
                          dontknowletspl Offline
                          dontknowletspl
                          wrote on last edited by dontknowletspl
                          #17

                          Schnaz

                          //bo1 zombie hitmarks
                          
                          #include maps\_utility; 
                          #include common_scripts\utility;
                          #include maps\_hud_util;
                          init()
                          {
                              if ( GetDvar( #"zombiemode" ) == "1" )
                          	{
                                  precacheshader("damage_feedback");
                                  level thread onPlayerConnect();
                          	}
                          }
                          
                          onPlayerConnect()
                          {
                          	level endon("end_game");
                              for(;;)
                              {
                                  level waittill("connected", player);
                                  player thread onPlayerSpawned();
                              }
                          }
                          
                          onPlayerSpawned()
                          {
                              self endon("disconnect");
                          	level endon("end_game");
                          	self waittill("spawned_player");
                              self thread damagehitmarker();
                          }
                          
                          damagehitmarker()
                          {
                          	self thread check_zombies();
                          	self.hitmarker = newclientHudElem( self );
                          	self.hitmarker.horzalign = "center";
                          	self.hitmarker.vertalign = "middle";
                          	self.hitmarker.x = -12;
                          	self.hitmarker.y = -12;
                          	self.hitmarker.alpha = 0;
                          	self.hitmarker setshader( "damage_feedback", 24, 48 );
                          }
                          
                          check_zombies()
                          {
                          	level endon("end_game");
                          	while( 1 )
                          	{
                                  zombies = getaiarray( "axis" );
                          		for(i=0;i<zombies.size;i++)
                          	    {
                          			if( !(IsDefined( zombies[i].waitingfordamage )) )
                          			{
                          				zombies[i] thread hitmark();
                          			}
                          		}
                          		wait 0.25;
                          	}
                          }
                          
                          hitmark()
                          {
                          	level endon("end_game");
                          	self endon( "killed" );
                          	self.waitingfordamage = 1;
                          	while( 1 )
                          	{
                          		self waittill( "damage", amount, attacker, dir, point, mod );
                          		attacker.hitmarker.alpha = 0;
                          		if( isplayer( attacker ) )
                          		{
                          			if( isalive( self ) )
                          			{
                          				attacker.hitmarker.color = ( 1, 1, 1 );
                          				attacker.hitmarker.alpha = 1;
                          				attacker.hitmarker fadeovertime( 1 );
                          				attacker.hitmarker.alpha = 0;
                          			}
                          			else
                          			{
                          				attacker.hitmarker.color = ( 1, 0, 0 );
                          				attacker.hitmarker.alpha = 1;
                          				attacker.hitmarker fadeovertime( 1 );
                          				attacker.hitmarker.alpha = 0;
                          				self notify( "killed" );
                          			}
                          		}
                          	}
                          }
                          
                          Schnaz 1 Reply Last reply
                          0
                          • dontknowletspl dontknowletspl

                            Schnaz

                            //bo1 zombie hitmarks
                            
                            #include maps\_utility; 
                            #include common_scripts\utility;
                            #include maps\_hud_util;
                            init()
                            {
                                if ( GetDvar( #"zombiemode" ) == "1" )
                            	{
                                    precacheshader("damage_feedback");
                                    level thread onPlayerConnect();
                            	}
                            }
                            
                            onPlayerConnect()
                            {
                            	level endon("end_game");
                                for(;;)
                                {
                                    level waittill("connected", player);
                                    player thread onPlayerSpawned();
                                }
                            }
                            
                            onPlayerSpawned()
                            {
                                self endon("disconnect");
                            	level endon("end_game");
                            	self waittill("spawned_player");
                                self thread damagehitmarker();
                            }
                            
                            damagehitmarker()
                            {
                            	self thread check_zombies();
                            	self.hitmarker = newclientHudElem( self );
                            	self.hitmarker.horzalign = "center";
                            	self.hitmarker.vertalign = "middle";
                            	self.hitmarker.x = -12;
                            	self.hitmarker.y = -12;
                            	self.hitmarker.alpha = 0;
                            	self.hitmarker setshader( "damage_feedback", 24, 48 );
                            }
                            
                            check_zombies()
                            {
                            	level endon("end_game");
                            	while( 1 )
                            	{
                                    zombies = getaiarray( "axis" );
                            		for(i=0;i<zombies.size;i++)
                            	    {
                            			if( !(IsDefined( zombies[i].waitingfordamage )) )
                            			{
                            				zombies[i] thread hitmark();
                            			}
                            		}
                            		wait 0.25;
                            	}
                            }
                            
                            hitmark()
                            {
                            	level endon("end_game");
                            	self endon( "killed" );
                            	self.waitingfordamage = 1;
                            	while( 1 )
                            	{
                            		self waittill( "damage", amount, attacker, dir, point, mod );
                            		attacker.hitmarker.alpha = 0;
                            		if( isplayer( attacker ) )
                            		{
                            			if( isalive( self ) )
                            			{
                            				attacker.hitmarker.color = ( 1, 1, 1 );
                            				attacker.hitmarker.alpha = 1;
                            				attacker.hitmarker fadeovertime( 1 );
                            				attacker.hitmarker.alpha = 0;
                            			}
                            			else
                            			{
                            				attacker.hitmarker.color = ( 1, 0, 0 );
                            				attacker.hitmarker.alpha = 1;
                            				attacker.hitmarker fadeovertime( 1 );
                            				attacker.hitmarker.alpha = 0;
                            				self notify( "killed" );
                            			}
                            		}
                            	}
                            }
                            
                            Schnaz Offline
                            Schnaz Offline
                            Schnaz
                            wrote on last edited by
                            #18

                            @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                            dontknowletspl 1 Reply Last reply
                            0
                            • Schnaz Schnaz

                              @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                              dontknowletspl Offline
                              dontknowletspl Offline
                              dontknowletspl
                              wrote on last edited by dontknowletspl
                              #19

                              Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                              Schnaz 1 Reply Last reply
                              0
                              • dontknowletspl dontknowletspl

                                Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                Schnaz Offline
                                Schnaz Offline
                                Schnaz
                                wrote on last edited by
                                #20

                                @dontknowletsplay Thank you so much, works perfectly.

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                                • dontknowletspl dontknowletspl

                                  This post is deleted!

                                  Emu_op Offline
                                  Emu_op Offline
                                  Emu_op
                                  wrote on last edited by
                                  #21

                                  @dontknowletsplay how do you assign a key to start game

                                  dontknowletspl 1 Reply Last reply
                                  1
                                  • fecalfantom Offline
                                    fecalfantom Offline
                                    fecalfantom
                                    wrote on last edited by
                                    #22

                                    @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                    %localappdata%\Plutonium\storage\t5

                                    I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                    how to I load the game mode when I go to mods there is nothing

                                    dontknowletspl 1 Reply Last reply
                                    0
                                    • Emu_op Emu_op

                                      @dontknowletsplay how do you assign a key to start game

                                      dontknowletspl Offline
                                      dontknowletspl Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #23

                                      Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

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                                      0
                                      • fecalfantom fecalfantom

                                        @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                        %localappdata%\Plutonium\storage\t5

                                        I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                        how to I load the game mode when I go to mods there is nothing

                                        dontknowletspl Offline
                                        dontknowletspl Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #24

                                        fecalfantom it doesn't show up in mods. Start some map and it will load up.

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                                        0
                                        • PandaGora24 Offline
                                          PandaGora24 Offline
                                          PandaGora24
                                          wrote on last edited by
                                          #25

                                          This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                          dontknowletspl 1 Reply Last reply
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