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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • A Former User? Offline
    A Former User? Offline
    A Former User
    wrote on last edited by
    #9

    Also the mod dont work with dlc maps checked it did not work and i have all dlcs

    dontknowletsplundefined 1 Reply Last reply
    0
    • A Former User? A Former User

      Also the mod dont work with dlc maps checked it did not work and i have all dlcs

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by
      #10

      retartedgamer you must be doing something wrong.

      1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

      1 Reply Last reply
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      • A Former User? Offline
        A Former User? Offline
        A Former User
        wrote on last edited by
        #11

        idk what im doing wrong

        1 Reply Last reply
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        • H0STAG3undefined Offline
          H0STAG3undefined Offline
          H0STAG3
          wrote on last edited by
          #12

          why do i have 1m points when i start the game is that normal and is there a way to fix it

          dontknowletsplundefined 1 Reply Last reply
          0
          • H0STAG3undefined H0STAG3

            why do i have 1m points when i start the game is that normal and is there a way to fix it

            dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by
            #13

            @zhyako Fixed

            1 Reply Last reply
            0
            • dontknowletsplundefined dontknowletspl

              This post is deleted!

              Pistakillaundefined Offline
              Pistakillaundefined Offline
              Pistakilla
              wrote on last edited by
              #14

              @dontknowletsplay Nice!!

              1 Reply Last reply
              0
              • Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #15

                Always nice releases, nice job

                1 Reply Last reply
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                • Schnazundefined Offline
                  Schnazundefined Offline
                  Schnaz
                  wrote on last edited by
                  #16

                  Can you share the script for the hitmarkers? Thanks.

                  dontknowletsplundefined 1 Reply Last reply
                  0
                  • Schnazundefined Schnaz

                    Can you share the script for the hitmarkers? Thanks.

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by dontknowletspl
                    #17

                    Schnaz

                    //bo1 zombie hitmarks
                    
                    #include maps\_utility; 
                    #include common_scripts\utility;
                    #include maps\_hud_util;
                    init()
                    {
                        if ( GetDvar( #"zombiemode" ) == "1" )
                    	{
                            precacheshader("damage_feedback");
                            level thread onPlayerConnect();
                    	}
                    }
                    
                    onPlayerConnect()
                    {
                    	level endon("end_game");
                        for(;;)
                        {
                            level waittill("connected", player);
                            player thread onPlayerSpawned();
                        }
                    }
                    
                    onPlayerSpawned()
                    {
                        self endon("disconnect");
                    	level endon("end_game");
                    	self waittill("spawned_player");
                        self thread damagehitmarker();
                    }
                    
                    damagehitmarker()
                    {
                    	self thread check_zombies();
                    	self.hitmarker = newclientHudElem( self );
                    	self.hitmarker.horzalign = "center";
                    	self.hitmarker.vertalign = "middle";
                    	self.hitmarker.x = -12;
                    	self.hitmarker.y = -12;
                    	self.hitmarker.alpha = 0;
                    	self.hitmarker setshader( "damage_feedback", 24, 48 );
                    }
                    
                    check_zombies()
                    {
                    	level endon("end_game");
                    	while( 1 )
                    	{
                            zombies = getaiarray( "axis" );
                    		for(i=0;i<zombies.size;i++)
                    	    {
                    			if( !(IsDefined( zombies[i].waitingfordamage )) )
                    			{
                    				zombies[i] thread hitmark();
                    			}
                    		}
                    		wait 0.25;
                    	}
                    }
                    
                    hitmark()
                    {
                    	level endon("end_game");
                    	self endon( "killed" );
                    	self.waitingfordamage = 1;
                    	while( 1 )
                    	{
                    		self waittill( "damage", amount, attacker, dir, point, mod );
                    		attacker.hitmarker.alpha = 0;
                    		if( isplayer( attacker ) )
                    		{
                    			if( isalive( self ) )
                    			{
                    				attacker.hitmarker.color = ( 1, 1, 1 );
                    				attacker.hitmarker.alpha = 1;
                    				attacker.hitmarker fadeovertime( 1 );
                    				attacker.hitmarker.alpha = 0;
                    			}
                    			else
                    			{
                    				attacker.hitmarker.color = ( 1, 0, 0 );
                    				attacker.hitmarker.alpha = 1;
                    				attacker.hitmarker fadeovertime( 1 );
                    				attacker.hitmarker.alpha = 0;
                    				self notify( "killed" );
                    			}
                    		}
                    	}
                    }
                    
                    Schnazundefined 1 Reply Last reply
                    0
                    • dontknowletsplundefined dontknowletspl

                      Schnaz

                      //bo1 zombie hitmarks
                      
                      #include maps\_utility; 
                      #include common_scripts\utility;
                      #include maps\_hud_util;
                      init()
                      {
                          if ( GetDvar( #"zombiemode" ) == "1" )
                      	{
                              precacheshader("damage_feedback");
                              level thread onPlayerConnect();
                      	}
                      }
                      
                      onPlayerConnect()
                      {
                      	level endon("end_game");
                          for(;;)
                          {
                              level waittill("connected", player);
                              player thread onPlayerSpawned();
                          }
                      }
                      
                      onPlayerSpawned()
                      {
                          self endon("disconnect");
                      	level endon("end_game");
                      	self waittill("spawned_player");
                          self thread damagehitmarker();
                      }
                      
                      damagehitmarker()
                      {
                      	self thread check_zombies();
                      	self.hitmarker = newclientHudElem( self );
                      	self.hitmarker.horzalign = "center";
                      	self.hitmarker.vertalign = "middle";
                      	self.hitmarker.x = -12;
                      	self.hitmarker.y = -12;
                      	self.hitmarker.alpha = 0;
                      	self.hitmarker setshader( "damage_feedback", 24, 48 );
                      }
                      
                      check_zombies()
                      {
                      	level endon("end_game");
                      	while( 1 )
                      	{
                              zombies = getaiarray( "axis" );
                      		for(i=0;i<zombies.size;i++)
                      	    {
                      			if( !(IsDefined( zombies[i].waitingfordamage )) )
                      			{
                      				zombies[i] thread hitmark();
                      			}
                      		}
                      		wait 0.25;
                      	}
                      }
                      
                      hitmark()
                      {
                      	level endon("end_game");
                      	self endon( "killed" );
                      	self.waitingfordamage = 1;
                      	while( 1 )
                      	{
                      		self waittill( "damage", amount, attacker, dir, point, mod );
                      		attacker.hitmarker.alpha = 0;
                      		if( isplayer( attacker ) )
                      		{
                      			if( isalive( self ) )
                      			{
                      				attacker.hitmarker.color = ( 1, 1, 1 );
                      				attacker.hitmarker.alpha = 1;
                      				attacker.hitmarker fadeovertime( 1 );
                      				attacker.hitmarker.alpha = 0;
                      			}
                      			else
                      			{
                      				attacker.hitmarker.color = ( 1, 0, 0 );
                      				attacker.hitmarker.alpha = 1;
                      				attacker.hitmarker fadeovertime( 1 );
                      				attacker.hitmarker.alpha = 0;
                      				self notify( "killed" );
                      			}
                      		}
                      	}
                      }
                      
                      Schnazundefined Offline
                      Schnazundefined Offline
                      Schnaz
                      wrote on last edited by
                      #18

                      @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                      dontknowletsplundefined 1 Reply Last reply
                      0
                      • Schnazundefined Schnaz

                        @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                        dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        wrote on last edited by dontknowletspl
                        #19

                        Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                        Schnazundefined 1 Reply Last reply
                        0
                        • dontknowletsplundefined dontknowletspl

                          Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                          Schnazundefined Offline
                          Schnazundefined Offline
                          Schnaz
                          wrote on last edited by
                          #20

                          @dontknowletsplay Thank you so much, works perfectly.

                          1 Reply Last reply
                          0
                          • dontknowletsplundefined dontknowletspl

                            This post is deleted!

                            Emu_opundefined Offline
                            Emu_opundefined Offline
                            Emu_op
                            wrote on last edited by
                            #21

                            @dontknowletsplay how do you assign a key to start game

                            dontknowletsplundefined 1 Reply Last reply
                            1
                            • fecalfantomundefined Offline
                              fecalfantomundefined Offline
                              fecalfantom
                              wrote on last edited by
                              #22

                              @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                              %localappdata%\Plutonium\storage\t5

                              I put the folder in %localappdata%\Plutonium\storage\t5/maps
                              how to I load the game mode when I go to mods there is nothing

                              dontknowletsplundefined 1 Reply Last reply
                              0
                              • Emu_opundefined Emu_op

                                @dontknowletsplay how do you assign a key to start game

                                dontknowletsplundefined Offline
                                dontknowletsplundefined Offline
                                dontknowletspl
                                wrote on last edited by
                                #23

                                Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

                                1 Reply Last reply
                                0
                                • fecalfantomundefined fecalfantom

                                  @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                  %localappdata%\Plutonium\storage\t5

                                  I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                  how to I load the game mode when I go to mods there is nothing

                                  dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by
                                  #24

                                  fecalfantom it doesn't show up in mods. Start some map and it will load up.

                                  1 Reply Last reply
                                  0
                                  • PandaGora24undefined Offline
                                    PandaGora24undefined Offline
                                    PandaGora24
                                    wrote on last edited by
                                    #25

                                    This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                    dontknowletsplundefined 1 Reply Last reply
                                    0
                                    • PandaGora24undefined PandaGora24

                                      This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                      dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #26

                                      PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

                                      1 Reply Last reply
                                      0
                                      • dontknowletsplundefined Offline
                                        dontknowletsplundefined Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #27

                                        [ UPDATE ] Added mod file for easier installion

                                        I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.

                                        996f9722-3e06-46eb-ae53-50047b2d96c9-kuva.png

                                        1 Reply Last reply
                                        0
                                        • dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #28

                                          UPDATE

                                          Has now mod installer which was written in python and compiled to exe with pyinstaller.

                                          f943e1c7-5813-42af-a6fb-5bb3cbc9ad43-kuva.png

                                          1 Reply Last reply
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