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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

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  • dontknowletsplundefined dontknowletspl

    This post is deleted!

    Ultimatemanundefined Offline
    Ultimatemanundefined Offline
    Ultimateman
    wrote on last edited by
    #4

    @dontknowletsplay damn right, very cool stuff. Others should take notes! 👍

    1 Reply Last reply
    1
    • dontknowletsplundefined dontknowletspl

      Sweetcolt764403 Here is hotfix which skip cz75 dual wield if it comes out from box or Random Guns task.

      update: fixed box not giving weapons

      update 2: added few more task and some junk like heathbar and hitmarks to this hotfix.

      a291dc69-d4a5-4537-964e-40211ab6adcc-kuva.png

      Download

      Sweetcolt764403undefined Offline
      Sweetcolt764403undefined Offline
      Sweetcolt764403
      wrote on last edited by
      #5

      @dontknowletsplay thats soo cool thank you

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      1
      • dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        wrote on last edited by
        #6

        updated both download links. there is now few more tasks and junk like healthbar, hitmarks and zombie counter.

        1 Reply Last reply
        0
        • A Former User? Offline
          A Former User? Offline
          A Former User
          wrote on last edited by
          #7

          @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

          maps

          Why cant i just put it in my mods folder

          dontknowletsplundefined 1 Reply Last reply
          0
          • A Former User? A Former User

            @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

            maps

            Why cant i just put it in my mods folder

            dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by
            #8

            retartedgamer I dont think it work like that. Go ahead and try..

            1 Reply Last reply
            0
            • A Former User? Offline
              A Former User? Offline
              A Former User
              wrote on last edited by
              #9

              Also the mod dont work with dlc maps checked it did not work and i have all dlcs

              dontknowletsplundefined 1 Reply Last reply
              0
              • A Former User? A Former User

                Also the mod dont work with dlc maps checked it did not work and i have all dlcs

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #10

                retartedgamer you must be doing something wrong.

                1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

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                • A Former User? Offline
                  A Former User? Offline
                  A Former User
                  wrote on last edited by
                  #11

                  idk what im doing wrong

                  1 Reply Last reply
                  0
                  • H0STAG3undefined Offline
                    H0STAG3undefined Offline
                    H0STAG3
                    wrote on last edited by
                    #12

                    why do i have 1m points when i start the game is that normal and is there a way to fix it

                    dontknowletsplundefined 1 Reply Last reply
                    0
                    • H0STAG3undefined H0STAG3

                      why do i have 1m points when i start the game is that normal and is there a way to fix it

                      dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      wrote on last edited by
                      #13

                      @zhyako Fixed

                      1 Reply Last reply
                      0
                      • dontknowletsplundefined dontknowletspl

                        This post is deleted!

                        Pistakillaundefined Offline
                        Pistakillaundefined Offline
                        Pistakilla
                        wrote on last edited by
                        #14

                        @dontknowletsplay Nice!!

                        1 Reply Last reply
                        0
                        • Resxtundefined Offline
                          Resxtundefined Offline
                          Resxt
                          Plutonium Staff
                          wrote on last edited by
                          #15

                          Always nice releases, nice job

                          1 Reply Last reply
                          0
                          • Schnazundefined Offline
                            Schnazundefined Offline
                            Schnaz
                            wrote on last edited by
                            #16

                            Can you share the script for the hitmarkers? Thanks.

                            dontknowletsplundefined 1 Reply Last reply
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                            • Schnazundefined Schnaz

                              Can you share the script for the hitmarkers? Thanks.

                              dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by dontknowletspl
                              #17

                              Schnaz

                              //bo1 zombie hitmarks
                              
                              #include maps\_utility; 
                              #include common_scripts\utility;
                              #include maps\_hud_util;
                              init()
                              {
                                  if ( GetDvar( #"zombiemode" ) == "1" )
                              	{
                                      precacheshader("damage_feedback");
                                      level thread onPlayerConnect();
                              	}
                              }
                              
                              onPlayerConnect()
                              {
                              	level endon("end_game");
                                  for(;;)
                                  {
                                      level waittill("connected", player);
                                      player thread onPlayerSpawned();
                                  }
                              }
                              
                              onPlayerSpawned()
                              {
                                  self endon("disconnect");
                              	level endon("end_game");
                              	self waittill("spawned_player");
                                  self thread damagehitmarker();
                              }
                              
                              damagehitmarker()
                              {
                              	self thread check_zombies();
                              	self.hitmarker = newclientHudElem( self );
                              	self.hitmarker.horzalign = "center";
                              	self.hitmarker.vertalign = "middle";
                              	self.hitmarker.x = -12;
                              	self.hitmarker.y = -12;
                              	self.hitmarker.alpha = 0;
                              	self.hitmarker setshader( "damage_feedback", 24, 48 );
                              }
                              
                              check_zombies()
                              {
                              	level endon("end_game");
                              	while( 1 )
                              	{
                                      zombies = getaiarray( "axis" );
                              		for(i=0;i<zombies.size;i++)
                              	    {
                              			if( !(IsDefined( zombies[i].waitingfordamage )) )
                              			{
                              				zombies[i] thread hitmark();
                              			}
                              		}
                              		wait 0.25;
                              	}
                              }
                              
                              hitmark()
                              {
                              	level endon("end_game");
                              	self endon( "killed" );
                              	self.waitingfordamage = 1;
                              	while( 1 )
                              	{
                              		self waittill( "damage", amount, attacker, dir, point, mod );
                              		attacker.hitmarker.alpha = 0;
                              		if( isplayer( attacker ) )
                              		{
                              			if( isalive( self ) )
                              			{
                              				attacker.hitmarker.color = ( 1, 1, 1 );
                              				attacker.hitmarker.alpha = 1;
                              				attacker.hitmarker fadeovertime( 1 );
                              				attacker.hitmarker.alpha = 0;
                              			}
                              			else
                              			{
                              				attacker.hitmarker.color = ( 1, 0, 0 );
                              				attacker.hitmarker.alpha = 1;
                              				attacker.hitmarker fadeovertime( 1 );
                              				attacker.hitmarker.alpha = 0;
                              				self notify( "killed" );
                              			}
                              		}
                              	}
                              }
                              
                              Schnazundefined 1 Reply Last reply
                              0
                              • dontknowletsplundefined dontknowletspl

                                Schnaz

                                //bo1 zombie hitmarks
                                
                                #include maps\_utility; 
                                #include common_scripts\utility;
                                #include maps\_hud_util;
                                init()
                                {
                                    if ( GetDvar( #"zombiemode" ) == "1" )
                                	{
                                        precacheshader("damage_feedback");
                                        level thread onPlayerConnect();
                                	}
                                }
                                
                                onPlayerConnect()
                                {
                                	level endon("end_game");
                                    for(;;)
                                    {
                                        level waittill("connected", player);
                                        player thread onPlayerSpawned();
                                    }
                                }
                                
                                onPlayerSpawned()
                                {
                                    self endon("disconnect");
                                	level endon("end_game");
                                	self waittill("spawned_player");
                                    self thread damagehitmarker();
                                }
                                
                                damagehitmarker()
                                {
                                	self thread check_zombies();
                                	self.hitmarker = newclientHudElem( self );
                                	self.hitmarker.horzalign = "center";
                                	self.hitmarker.vertalign = "middle";
                                	self.hitmarker.x = -12;
                                	self.hitmarker.y = -12;
                                	self.hitmarker.alpha = 0;
                                	self.hitmarker setshader( "damage_feedback", 24, 48 );
                                }
                                
                                check_zombies()
                                {
                                	level endon("end_game");
                                	while( 1 )
                                	{
                                        zombies = getaiarray( "axis" );
                                		for(i=0;i<zombies.size;i++)
                                	    {
                                			if( !(IsDefined( zombies[i].waitingfordamage )) )
                                			{
                                				zombies[i] thread hitmark();
                                			}
                                		}
                                		wait 0.25;
                                	}
                                }
                                
                                hitmark()
                                {
                                	level endon("end_game");
                                	self endon( "killed" );
                                	self.waitingfordamage = 1;
                                	while( 1 )
                                	{
                                		self waittill( "damage", amount, attacker, dir, point, mod );
                                		attacker.hitmarker.alpha = 0;
                                		if( isplayer( attacker ) )
                                		{
                                			if( isalive( self ) )
                                			{
                                				attacker.hitmarker.color = ( 1, 1, 1 );
                                				attacker.hitmarker.alpha = 1;
                                				attacker.hitmarker fadeovertime( 1 );
                                				attacker.hitmarker.alpha = 0;
                                			}
                                			else
                                			{
                                				attacker.hitmarker.color = ( 1, 0, 0 );
                                				attacker.hitmarker.alpha = 1;
                                				attacker.hitmarker fadeovertime( 1 );
                                				attacker.hitmarker.alpha = 0;
                                				self notify( "killed" );
                                			}
                                		}
                                	}
                                }
                                
                                Schnazundefined Offline
                                Schnazundefined Offline
                                Schnaz
                                wrote on last edited by
                                #18

                                @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                                dontknowletsplundefined 1 Reply Last reply
                                0
                                • Schnazundefined Schnaz

                                  @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                                  dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by dontknowletspl
                                  #19

                                  Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                  Schnazundefined 1 Reply Last reply
                                  0
                                  • dontknowletsplundefined dontknowletspl

                                    Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                    Schnazundefined Offline
                                    Schnazundefined Offline
                                    Schnaz
                                    wrote on last edited by
                                    #20

                                    @dontknowletsplay Thank you so much, works perfectly.

                                    1 Reply Last reply
                                    0
                                    • dontknowletsplundefined dontknowletspl

                                      This post is deleted!

                                      Emu_opundefined Offline
                                      Emu_opundefined Offline
                                      Emu_op
                                      wrote on last edited by
                                      #21

                                      @dontknowletsplay how do you assign a key to start game

                                      dontknowletsplundefined 1 Reply Last reply
                                      1
                                      • fecalfantomundefined Offline
                                        fecalfantomundefined Offline
                                        fecalfantom
                                        wrote on last edited by
                                        #22

                                        @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                        %localappdata%\Plutonium\storage\t5

                                        I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                        how to I load the game mode when I go to mods there is nothing

                                        dontknowletsplundefined 1 Reply Last reply
                                        0
                                        • Emu_opundefined Emu_op

                                          @dontknowletsplay how do you assign a key to start game

                                          dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #23

                                          Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

                                          1 Reply Last reply
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