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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

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  • H0STAG3 Offline
    H0STAG3 Offline
    H0STAG3
    wrote on last edited by
    #12

    why do i have 1m points when i start the game is that normal and is there a way to fix it

    dontknowletspl 1 Reply Last reply
    0
    • H0STAG3 H0STAG3

      why do i have 1m points when i start the game is that normal and is there a way to fix it

      dontknowletspl Offline
      dontknowletspl Offline
      dontknowletspl
      wrote on last edited by
      #13

      @zhyako Fixed

      1 Reply Last reply
      0
      • dontknowletspl dontknowletspl

        This post is deleted!

        Pistakilla Offline
        Pistakilla Offline
        Pistakilla
        wrote on last edited by
        #14

        @dontknowletsplay Nice!!

        1 Reply Last reply
        0
        • Resxt Offline
          Resxt Offline
          Resxt
          Plutonium Staff
          wrote on last edited by
          #15

          Always nice releases, nice job

          1 Reply Last reply
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          • Schnaz Offline
            Schnaz Offline
            Schnaz
            wrote on last edited by
            #16

            Can you share the script for the hitmarkers? Thanks.

            dontknowletspl 1 Reply Last reply
            0
            • Schnaz Schnaz

              Can you share the script for the hitmarkers? Thanks.

              dontknowletspl Offline
              dontknowletspl Offline
              dontknowletspl
              wrote on last edited by dontknowletspl
              #17

              Schnaz

              //bo1 zombie hitmarks
              
              #include maps\_utility; 
              #include common_scripts\utility;
              #include maps\_hud_util;
              init()
              {
                  if ( GetDvar( #"zombiemode" ) == "1" )
              	{
                      precacheshader("damage_feedback");
                      level thread onPlayerConnect();
              	}
              }
              
              onPlayerConnect()
              {
              	level endon("end_game");
                  for(;;)
                  {
                      level waittill("connected", player);
                      player thread onPlayerSpawned();
                  }
              }
              
              onPlayerSpawned()
              {
                  self endon("disconnect");
              	level endon("end_game");
              	self waittill("spawned_player");
                  self thread damagehitmarker();
              }
              
              damagehitmarker()
              {
              	self thread check_zombies();
              	self.hitmarker = newclientHudElem( self );
              	self.hitmarker.horzalign = "center";
              	self.hitmarker.vertalign = "middle";
              	self.hitmarker.x = -12;
              	self.hitmarker.y = -12;
              	self.hitmarker.alpha = 0;
              	self.hitmarker setshader( "damage_feedback", 24, 48 );
              }
              
              check_zombies()
              {
              	level endon("end_game");
              	while( 1 )
              	{
                      zombies = getaiarray( "axis" );
              		for(i=0;i<zombies.size;i++)
              	    {
              			if( !(IsDefined( zombies[i].waitingfordamage )) )
              			{
              				zombies[i] thread hitmark();
              			}
              		}
              		wait 0.25;
              	}
              }
              
              hitmark()
              {
              	level endon("end_game");
              	self endon( "killed" );
              	self.waitingfordamage = 1;
              	while( 1 )
              	{
              		self waittill( "damage", amount, attacker, dir, point, mod );
              		attacker.hitmarker.alpha = 0;
              		if( isplayer( attacker ) )
              		{
              			if( isalive( self ) )
              			{
              				attacker.hitmarker.color = ( 1, 1, 1 );
              				attacker.hitmarker.alpha = 1;
              				attacker.hitmarker fadeovertime( 1 );
              				attacker.hitmarker.alpha = 0;
              			}
              			else
              			{
              				attacker.hitmarker.color = ( 1, 0, 0 );
              				attacker.hitmarker.alpha = 1;
              				attacker.hitmarker fadeovertime( 1 );
              				attacker.hitmarker.alpha = 0;
              				self notify( "killed" );
              			}
              		}
              	}
              }
              
              Schnaz 1 Reply Last reply
              0
              • dontknowletspl dontknowletspl

                Schnaz

                //bo1 zombie hitmarks
                
                #include maps\_utility; 
                #include common_scripts\utility;
                #include maps\_hud_util;
                init()
                {
                    if ( GetDvar( #"zombiemode" ) == "1" )
                	{
                        precacheshader("damage_feedback");
                        level thread onPlayerConnect();
                	}
                }
                
                onPlayerConnect()
                {
                	level endon("end_game");
                    for(;;)
                    {
                        level waittill("connected", player);
                        player thread onPlayerSpawned();
                    }
                }
                
                onPlayerSpawned()
                {
                    self endon("disconnect");
                	level endon("end_game");
                	self waittill("spawned_player");
                    self thread damagehitmarker();
                }
                
                damagehitmarker()
                {
                	self thread check_zombies();
                	self.hitmarker = newclientHudElem( self );
                	self.hitmarker.horzalign = "center";
                	self.hitmarker.vertalign = "middle";
                	self.hitmarker.x = -12;
                	self.hitmarker.y = -12;
                	self.hitmarker.alpha = 0;
                	self.hitmarker setshader( "damage_feedback", 24, 48 );
                }
                
                check_zombies()
                {
                	level endon("end_game");
                	while( 1 )
                	{
                        zombies = getaiarray( "axis" );
                		for(i=0;i<zombies.size;i++)
                	    {
                			if( !(IsDefined( zombies[i].waitingfordamage )) )
                			{
                				zombies[i] thread hitmark();
                			}
                		}
                		wait 0.25;
                	}
                }
                
                hitmark()
                {
                	level endon("end_game");
                	self endon( "killed" );
                	self.waitingfordamage = 1;
                	while( 1 )
                	{
                		self waittill( "damage", amount, attacker, dir, point, mod );
                		attacker.hitmarker.alpha = 0;
                		if( isplayer( attacker ) )
                		{
                			if( isalive( self ) )
                			{
                				attacker.hitmarker.color = ( 1, 1, 1 );
                				attacker.hitmarker.alpha = 1;
                				attacker.hitmarker fadeovertime( 1 );
                				attacker.hitmarker.alpha = 0;
                			}
                			else
                			{
                				attacker.hitmarker.color = ( 1, 0, 0 );
                				attacker.hitmarker.alpha = 1;
                				attacker.hitmarker fadeovertime( 1 );
                				attacker.hitmarker.alpha = 0;
                				self notify( "killed" );
                			}
                		}
                	}
                }
                
                Schnaz Offline
                Schnaz Offline
                Schnaz
                wrote on last edited by
                #18

                @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                dontknowletspl 1 Reply Last reply
                0
                • Schnaz Schnaz

                  @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                  dontknowletspl Offline
                  dontknowletspl Offline
                  dontknowletspl
                  wrote on last edited by dontknowletspl
                  #19

                  Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                  Schnaz 1 Reply Last reply
                  0
                  • dontknowletspl dontknowletspl

                    Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                    Schnaz Offline
                    Schnaz Offline
                    Schnaz
                    wrote on last edited by
                    #20

                    @dontknowletsplay Thank you so much, works perfectly.

                    1 Reply Last reply
                    0
                    • dontknowletspl dontknowletspl

                      This post is deleted!

                      Emu_op Offline
                      Emu_op Offline
                      Emu_op
                      wrote on last edited by
                      #21

                      @dontknowletsplay how do you assign a key to start game

                      dontknowletspl 1 Reply Last reply
                      1
                      • fecalfantom Offline
                        fecalfantom Offline
                        fecalfantom
                        wrote on last edited by
                        #22

                        @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                        %localappdata%\Plutonium\storage\t5

                        I put the folder in %localappdata%\Plutonium\storage\t5/maps
                        how to I load the game mode when I go to mods there is nothing

                        dontknowletspl 1 Reply Last reply
                        0
                        • Emu_op Emu_op

                          @dontknowletsplay how do you assign a key to start game

                          dontknowletspl Offline
                          dontknowletspl Offline
                          dontknowletspl
                          wrote on last edited by
                          #23

                          Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

                          1 Reply Last reply
                          0
                          • fecalfantom fecalfantom

                            @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                            %localappdata%\Plutonium\storage\t5

                            I put the folder in %localappdata%\Plutonium\storage\t5/maps
                            how to I load the game mode when I go to mods there is nothing

                            dontknowletspl Offline
                            dontknowletspl Offline
                            dontknowletspl
                            wrote on last edited by
                            #24

                            fecalfantom it doesn't show up in mods. Start some map and it will load up.

                            1 Reply Last reply
                            0
                            • PandaGora24 Offline
                              PandaGora24 Offline
                              PandaGora24
                              wrote on last edited by
                              #25

                              This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                              dontknowletspl 1 Reply Last reply
                              0
                              • PandaGora24 PandaGora24

                                This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                dontknowletspl Offline
                                dontknowletspl Offline
                                dontknowletspl
                                wrote on last edited by
                                #26

                                PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

                                1 Reply Last reply
                                0
                                • dontknowletspl Offline
                                  dontknowletspl Offline
                                  dontknowletspl
                                  wrote on last edited by
                                  #27

                                  [ UPDATE ] Added mod file for easier installion

                                  I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.

                                  996f9722-3e06-46eb-ae53-50047b2d96c9-kuva.png

                                  1 Reply Last reply
                                  0
                                  • dontknowletspl Offline
                                    dontknowletspl Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #28

                                    UPDATE

                                    Has now mod installer which was written in python and compiled to exe with pyinstaller.

                                    f943e1c7-5813-42af-a6fb-5bb3cbc9ad43-kuva.png

                                    1 Reply Last reply
                                    0
                                    • dontknowletspl Offline
                                      dontknowletspl Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #29

                                      Fixed some problems with call of the dead.

                                      1 Reply Last reply
                                      1
                                      • wejwur Offline
                                        wejwur Offline
                                        wejwur
                                        wrote on last edited by
                                        #30

                                        it doesnt work for me when i turn on the mod its like a normal zombies 😞

                                        dontknowletspl 1 Reply Last reply
                                        0
                                        • wejwur wejwur

                                          it doesnt work for me when i turn on the mod its like a normal zombies 😞

                                          dontknowletspl Offline
                                          dontknowletspl Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #31

                                          wejwur I am not sure what to say it works fine for me. I used the installer to install the mod.

                                          1 Reply Last reply
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