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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

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  • dontknowletspl dontknowletspl

    This post is deleted!

    Pistakilla Offline
    Pistakilla Offline
    Pistakilla
    wrote on last edited by
    #14

    @dontknowletsplay Nice!!

    1 Reply Last reply
    0
    • Resxt Offline
      Resxt Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #15

      Always nice releases, nice job

      1 Reply Last reply
      0
      • Schnaz Offline
        Schnaz Offline
        Schnaz
        wrote on last edited by
        #16

        Can you share the script for the hitmarkers? Thanks.

        dontknowletspl 1 Reply Last reply
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        • Schnaz Schnaz

          Can you share the script for the hitmarkers? Thanks.

          dontknowletspl Offline
          dontknowletspl Offline
          dontknowletspl
          wrote on last edited by dontknowletspl
          #17

          Schnaz

          //bo1 zombie hitmarks
          
          #include maps\_utility; 
          #include common_scripts\utility;
          #include maps\_hud_util;
          init()
          {
              if ( GetDvar( #"zombiemode" ) == "1" )
          	{
                  precacheshader("damage_feedback");
                  level thread onPlayerConnect();
          	}
          }
          
          onPlayerConnect()
          {
          	level endon("end_game");
              for(;;)
              {
                  level waittill("connected", player);
                  player thread onPlayerSpawned();
              }
          }
          
          onPlayerSpawned()
          {
              self endon("disconnect");
          	level endon("end_game");
          	self waittill("spawned_player");
              self thread damagehitmarker();
          }
          
          damagehitmarker()
          {
          	self thread check_zombies();
          	self.hitmarker = newclientHudElem( self );
          	self.hitmarker.horzalign = "center";
          	self.hitmarker.vertalign = "middle";
          	self.hitmarker.x = -12;
          	self.hitmarker.y = -12;
          	self.hitmarker.alpha = 0;
          	self.hitmarker setshader( "damage_feedback", 24, 48 );
          }
          
          check_zombies()
          {
          	level endon("end_game");
          	while( 1 )
          	{
                  zombies = getaiarray( "axis" );
          		for(i=0;i<zombies.size;i++)
          	    {
          			if( !(IsDefined( zombies[i].waitingfordamage )) )
          			{
          				zombies[i] thread hitmark();
          			}
          		}
          		wait 0.25;
          	}
          }
          
          hitmark()
          {
          	level endon("end_game");
          	self endon( "killed" );
          	self.waitingfordamage = 1;
          	while( 1 )
          	{
          		self waittill( "damage", amount, attacker, dir, point, mod );
          		attacker.hitmarker.alpha = 0;
          		if( isplayer( attacker ) )
          		{
          			if( isalive( self ) )
          			{
          				attacker.hitmarker.color = ( 1, 1, 1 );
          				attacker.hitmarker.alpha = 1;
          				attacker.hitmarker fadeovertime( 1 );
          				attacker.hitmarker.alpha = 0;
          			}
          			else
          			{
          				attacker.hitmarker.color = ( 1, 0, 0 );
          				attacker.hitmarker.alpha = 1;
          				attacker.hitmarker fadeovertime( 1 );
          				attacker.hitmarker.alpha = 0;
          				self notify( "killed" );
          			}
          		}
          	}
          }
          
          Schnaz 1 Reply Last reply
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          • dontknowletspl dontknowletspl

            Schnaz

            //bo1 zombie hitmarks
            
            #include maps\_utility; 
            #include common_scripts\utility;
            #include maps\_hud_util;
            init()
            {
                if ( GetDvar( #"zombiemode" ) == "1" )
            	{
                    precacheshader("damage_feedback");
                    level thread onPlayerConnect();
            	}
            }
            
            onPlayerConnect()
            {
            	level endon("end_game");
                for(;;)
                {
                    level waittill("connected", player);
                    player thread onPlayerSpawned();
                }
            }
            
            onPlayerSpawned()
            {
                self endon("disconnect");
            	level endon("end_game");
            	self waittill("spawned_player");
                self thread damagehitmarker();
            }
            
            damagehitmarker()
            {
            	self thread check_zombies();
            	self.hitmarker = newclientHudElem( self );
            	self.hitmarker.horzalign = "center";
            	self.hitmarker.vertalign = "middle";
            	self.hitmarker.x = -12;
            	self.hitmarker.y = -12;
            	self.hitmarker.alpha = 0;
            	self.hitmarker setshader( "damage_feedback", 24, 48 );
            }
            
            check_zombies()
            {
            	level endon("end_game");
            	while( 1 )
            	{
                    zombies = getaiarray( "axis" );
            		for(i=0;i<zombies.size;i++)
            	    {
            			if( !(IsDefined( zombies[i].waitingfordamage )) )
            			{
            				zombies[i] thread hitmark();
            			}
            		}
            		wait 0.25;
            	}
            }
            
            hitmark()
            {
            	level endon("end_game");
            	self endon( "killed" );
            	self.waitingfordamage = 1;
            	while( 1 )
            	{
            		self waittill( "damage", amount, attacker, dir, point, mod );
            		attacker.hitmarker.alpha = 0;
            		if( isplayer( attacker ) )
            		{
            			if( isalive( self ) )
            			{
            				attacker.hitmarker.color = ( 1, 1, 1 );
            				attacker.hitmarker.alpha = 1;
            				attacker.hitmarker fadeovertime( 1 );
            				attacker.hitmarker.alpha = 0;
            			}
            			else
            			{
            				attacker.hitmarker.color = ( 1, 0, 0 );
            				attacker.hitmarker.alpha = 1;
            				attacker.hitmarker fadeovertime( 1 );
            				attacker.hitmarker.alpha = 0;
            				self notify( "killed" );
            			}
            		}
            	}
            }
            
            Schnaz Offline
            Schnaz Offline
            Schnaz
            wrote on last edited by
            #18

            @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

            dontknowletspl 1 Reply Last reply
            0
            • Schnaz Schnaz

              @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

              dontknowletspl Offline
              dontknowletspl Offline
              dontknowletspl
              wrote on last edited by dontknowletspl
              #19

              Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

              Schnaz 1 Reply Last reply
              0
              • dontknowletspl dontknowletspl

                Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                Schnaz Offline
                Schnaz Offline
                Schnaz
                wrote on last edited by
                #20

                @dontknowletsplay Thank you so much, works perfectly.

                1 Reply Last reply
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                • dontknowletspl dontknowletspl

                  This post is deleted!

                  Emu_op Offline
                  Emu_op Offline
                  Emu_op
                  wrote on last edited by
                  #21

                  @dontknowletsplay how do you assign a key to start game

                  dontknowletspl 1 Reply Last reply
                  1
                  • fecalfantom Offline
                    fecalfantom Offline
                    fecalfantom
                    wrote on last edited by
                    #22

                    @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                    %localappdata%\Plutonium\storage\t5

                    I put the folder in %localappdata%\Plutonium\storage\t5/maps
                    how to I load the game mode when I go to mods there is nothing

                    dontknowletspl 1 Reply Last reply
                    0
                    • Emu_op Emu_op

                      @dontknowletsplay how do you assign a key to start game

                      dontknowletspl Offline
                      dontknowletspl Offline
                      dontknowletspl
                      wrote on last edited by
                      #23

                      Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

                      1 Reply Last reply
                      0
                      • fecalfantom fecalfantom

                        @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                        %localappdata%\Plutonium\storage\t5

                        I put the folder in %localappdata%\Plutonium\storage\t5/maps
                        how to I load the game mode when I go to mods there is nothing

                        dontknowletspl Offline
                        dontknowletspl Offline
                        dontknowletspl
                        wrote on last edited by
                        #24

                        fecalfantom it doesn't show up in mods. Start some map and it will load up.

                        1 Reply Last reply
                        0
                        • PandaGora24 Offline
                          PandaGora24 Offline
                          PandaGora24
                          wrote on last edited by
                          #25

                          This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                          dontknowletspl 1 Reply Last reply
                          0
                          • PandaGora24 PandaGora24

                            This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                            dontknowletspl Offline
                            dontknowletspl Offline
                            dontknowletspl
                            wrote on last edited by
                            #26

                            PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

                            1 Reply Last reply
                            0
                            • dontknowletspl Offline
                              dontknowletspl Offline
                              dontknowletspl
                              wrote on last edited by
                              #27

                              [ UPDATE ] Added mod file for easier installion

                              I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.

                              996f9722-3e06-46eb-ae53-50047b2d96c9-kuva.png

                              1 Reply Last reply
                              0
                              • dontknowletspl Offline
                                dontknowletspl Offline
                                dontknowletspl
                                wrote on last edited by
                                #28

                                UPDATE

                                Has now mod installer which was written in python and compiled to exe with pyinstaller.

                                f943e1c7-5813-42af-a6fb-5bb3cbc9ad43-kuva.png

                                1 Reply Last reply
                                0
                                • dontknowletspl Offline
                                  dontknowletspl Offline
                                  dontknowletspl
                                  wrote on last edited by
                                  #29

                                  Fixed some problems with call of the dead.

                                  1 Reply Last reply
                                  1
                                  • wejwur Offline
                                    wejwur Offline
                                    wejwur
                                    wrote on last edited by
                                    #30

                                    it doesnt work for me when i turn on the mod its like a normal zombies 😞

                                    dontknowletspl 1 Reply Last reply
                                    0
                                    • wejwur wejwur

                                      it doesnt work for me when i turn on the mod its like a normal zombies 😞

                                      dontknowletspl Offline
                                      dontknowletspl Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #31

                                      wejwur I am not sure what to say it works fine for me. I used the installer to install the mod.

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                                      0
                                      • bhfff bhfff referenced this topic on
                                      • Georgelfcsg8 Offline
                                        Georgelfcsg8 Offline
                                        Georgelfcsg8
                                        wrote on last edited by
                                        #32

                                        thanks

                                        1 Reply Last reply
                                        0
                                        • GhostForLifeTTV Offline
                                          GhostForLifeTTV Offline
                                          GhostForLifeTTV
                                          wrote on last edited by
                                          #33

                                          where the file for the loader to actviate it

                                          1 Reply Last reply
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