Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Support & Discussion
  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
35 Posts 16 Posters 10.1k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Former User? Offline
    A Former User? Offline
    A Former User
    wrote on last edited by
    #7

    @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

    maps

    Why cant i just put it in my mods folder

    dontknowletsplundefined 1 Reply Last reply
    0
    • A Former User? A Former User

      @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

      maps

      Why cant i just put it in my mods folder

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by
      #8

      retartedgamer I dont think it work like that. Go ahead and try..

      1 Reply Last reply
      0
      • A Former User? Offline
        A Former User? Offline
        A Former User
        wrote on last edited by
        #9

        Also the mod dont work with dlc maps checked it did not work and i have all dlcs

        dontknowletsplundefined 1 Reply Last reply
        0
        • A Former User? A Former User

          Also the mod dont work with dlc maps checked it did not work and i have all dlcs

          dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          wrote on last edited by
          #10

          retartedgamer you must be doing something wrong.

          1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

          1 Reply Last reply
          0
          • A Former User? Offline
            A Former User? Offline
            A Former User
            wrote on last edited by
            #11

            idk what im doing wrong

            1 Reply Last reply
            0
            • H0STAG3undefined Offline
              H0STAG3undefined Offline
              H0STAG3
              wrote on last edited by
              #12

              why do i have 1m points when i start the game is that normal and is there a way to fix it

              dontknowletsplundefined 1 Reply Last reply
              0
              • H0STAG3undefined H0STAG3

                why do i have 1m points when i start the game is that normal and is there a way to fix it

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #13

                @zhyako Fixed

                1 Reply Last reply
                0
                • dontknowletsplundefined dontknowletspl

                  This post is deleted!

                  Pistakillaundefined Offline
                  Pistakillaundefined Offline
                  Pistakilla
                  wrote on last edited by
                  #14

                  @dontknowletsplay Nice!!

                  1 Reply Last reply
                  0
                  • Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #15

                    Always nice releases, nice job

                    1 Reply Last reply
                    0
                    • Schnazundefined Offline
                      Schnazundefined Offline
                      Schnaz
                      wrote on last edited by
                      #16

                      Can you share the script for the hitmarkers? Thanks.

                      dontknowletsplundefined 1 Reply Last reply
                      0
                      • Schnazundefined Schnaz

                        Can you share the script for the hitmarkers? Thanks.

                        dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        wrote on last edited by dontknowletspl
                        #17

                        Schnaz

                        //bo1 zombie hitmarks
                        
                        #include maps\_utility; 
                        #include common_scripts\utility;
                        #include maps\_hud_util;
                        init()
                        {
                            if ( GetDvar( #"zombiemode" ) == "1" )
                        	{
                                precacheshader("damage_feedback");
                                level thread onPlayerConnect();
                        	}
                        }
                        
                        onPlayerConnect()
                        {
                        	level endon("end_game");
                            for(;;)
                            {
                                level waittill("connected", player);
                                player thread onPlayerSpawned();
                            }
                        }
                        
                        onPlayerSpawned()
                        {
                            self endon("disconnect");
                        	level endon("end_game");
                        	self waittill("spawned_player");
                            self thread damagehitmarker();
                        }
                        
                        damagehitmarker()
                        {
                        	self thread check_zombies();
                        	self.hitmarker = newclientHudElem( self );
                        	self.hitmarker.horzalign = "center";
                        	self.hitmarker.vertalign = "middle";
                        	self.hitmarker.x = -12;
                        	self.hitmarker.y = -12;
                        	self.hitmarker.alpha = 0;
                        	self.hitmarker setshader( "damage_feedback", 24, 48 );
                        }
                        
                        check_zombies()
                        {
                        	level endon("end_game");
                        	while( 1 )
                        	{
                                zombies = getaiarray( "axis" );
                        		for(i=0;i<zombies.size;i++)
                        	    {
                        			if( !(IsDefined( zombies[i].waitingfordamage )) )
                        			{
                        				zombies[i] thread hitmark();
                        			}
                        		}
                        		wait 0.25;
                        	}
                        }
                        
                        hitmark()
                        {
                        	level endon("end_game");
                        	self endon( "killed" );
                        	self.waitingfordamage = 1;
                        	while( 1 )
                        	{
                        		self waittill( "damage", amount, attacker, dir, point, mod );
                        		attacker.hitmarker.alpha = 0;
                        		if( isplayer( attacker ) )
                        		{
                        			if( isalive( self ) )
                        			{
                        				attacker.hitmarker.color = ( 1, 1, 1 );
                        				attacker.hitmarker.alpha = 1;
                        				attacker.hitmarker fadeovertime( 1 );
                        				attacker.hitmarker.alpha = 0;
                        			}
                        			else
                        			{
                        				attacker.hitmarker.color = ( 1, 0, 0 );
                        				attacker.hitmarker.alpha = 1;
                        				attacker.hitmarker fadeovertime( 1 );
                        				attacker.hitmarker.alpha = 0;
                        				self notify( "killed" );
                        			}
                        		}
                        	}
                        }
                        
                        Schnazundefined 1 Reply Last reply
                        0
                        • dontknowletsplundefined dontknowletspl

                          Schnaz

                          //bo1 zombie hitmarks
                          
                          #include maps\_utility; 
                          #include common_scripts\utility;
                          #include maps\_hud_util;
                          init()
                          {
                              if ( GetDvar( #"zombiemode" ) == "1" )
                          	{
                                  precacheshader("damage_feedback");
                                  level thread onPlayerConnect();
                          	}
                          }
                          
                          onPlayerConnect()
                          {
                          	level endon("end_game");
                              for(;;)
                              {
                                  level waittill("connected", player);
                                  player thread onPlayerSpawned();
                              }
                          }
                          
                          onPlayerSpawned()
                          {
                              self endon("disconnect");
                          	level endon("end_game");
                          	self waittill("spawned_player");
                              self thread damagehitmarker();
                          }
                          
                          damagehitmarker()
                          {
                          	self thread check_zombies();
                          	self.hitmarker = newclientHudElem( self );
                          	self.hitmarker.horzalign = "center";
                          	self.hitmarker.vertalign = "middle";
                          	self.hitmarker.x = -12;
                          	self.hitmarker.y = -12;
                          	self.hitmarker.alpha = 0;
                          	self.hitmarker setshader( "damage_feedback", 24, 48 );
                          }
                          
                          check_zombies()
                          {
                          	level endon("end_game");
                          	while( 1 )
                          	{
                                  zombies = getaiarray( "axis" );
                          		for(i=0;i<zombies.size;i++)
                          	    {
                          			if( !(IsDefined( zombies[i].waitingfordamage )) )
                          			{
                          				zombies[i] thread hitmark();
                          			}
                          		}
                          		wait 0.25;
                          	}
                          }
                          
                          hitmark()
                          {
                          	level endon("end_game");
                          	self endon( "killed" );
                          	self.waitingfordamage = 1;
                          	while( 1 )
                          	{
                          		self waittill( "damage", amount, attacker, dir, point, mod );
                          		attacker.hitmarker.alpha = 0;
                          		if( isplayer( attacker ) )
                          		{
                          			if( isalive( self ) )
                          			{
                          				attacker.hitmarker.color = ( 1, 1, 1 );
                          				attacker.hitmarker.alpha = 1;
                          				attacker.hitmarker fadeovertime( 1 );
                          				attacker.hitmarker.alpha = 0;
                          			}
                          			else
                          			{
                          				attacker.hitmarker.color = ( 1, 0, 0 );
                          				attacker.hitmarker.alpha = 1;
                          				attacker.hitmarker fadeovertime( 1 );
                          				attacker.hitmarker.alpha = 0;
                          				self notify( "killed" );
                          			}
                          		}
                          	}
                          }
                          
                          Schnazundefined Offline
                          Schnazundefined Offline
                          Schnaz
                          wrote on last edited by
                          #18

                          @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                          dontknowletsplundefined 1 Reply Last reply
                          0
                          • Schnazundefined Schnaz

                            @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                            dontknowletsplundefined Offline
                            dontknowletsplundefined Offline
                            dontknowletspl
                            wrote on last edited by dontknowletspl
                            #19

                            Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                            Schnazundefined 1 Reply Last reply
                            0
                            • dontknowletsplundefined dontknowletspl

                              Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                              Schnazundefined Offline
                              Schnazundefined Offline
                              Schnaz
                              wrote on last edited by
                              #20

                              @dontknowletsplay Thank you so much, works perfectly.

                              1 Reply Last reply
                              0
                              • dontknowletsplundefined dontknowletspl

                                This post is deleted!

                                Emu_opundefined Offline
                                Emu_opundefined Offline
                                Emu_op
                                wrote on last edited by
                                #21

                                @dontknowletsplay how do you assign a key to start game

                                dontknowletsplundefined 1 Reply Last reply
                                1
                                • fecalfantomundefined Offline
                                  fecalfantomundefined Offline
                                  fecalfantom
                                  wrote on last edited by
                                  #22

                                  @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                  %localappdata%\Plutonium\storage\t5

                                  I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                  how to I load the game mode when I go to mods there is nothing

                                  dontknowletsplundefined 1 Reply Last reply
                                  0
                                  • Emu_opundefined Emu_op

                                    @dontknowletsplay how do you assign a key to start game

                                    dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #23

                                    Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

                                    1 Reply Last reply
                                    0
                                    • fecalfantomundefined fecalfantom

                                      @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                      %localappdata%\Plutonium\storage\t5

                                      I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                      how to I load the game mode when I go to mods there is nothing

                                      dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #24

                                      fecalfantom it doesn't show up in mods. Start some map and it will load up.

                                      1 Reply Last reply
                                      0
                                      • PandaGora24undefined Offline
                                        PandaGora24undefined Offline
                                        PandaGora24
                                        wrote on last edited by
                                        #25

                                        This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                        dontknowletsplundefined 1 Reply Last reply
                                        0
                                        • PandaGora24undefined PandaGora24

                                          This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                          dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #26

                                          PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate