Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Support & Discussion
  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
35 Posts 16 Posters 10.5k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Former User? Offline
    A Former User? Offline
    A Former User
    wrote on last edited by
    #11

    idk what im doing wrong

    1 Reply Last reply
    0
    • H0STAG3undefined Offline
      H0STAG3undefined Offline
      H0STAG3
      wrote on last edited by
      #12

      why do i have 1m points when i start the game is that normal and is there a way to fix it

      dontknowletsplundefined 1 Reply Last reply
      0
      • H0STAG3undefined H0STAG3

        why do i have 1m points when i start the game is that normal and is there a way to fix it

        dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        wrote on last edited by
        #13

        @zhyako Fixed

        1 Reply Last reply
        0
        • dontknowletsplundefined dontknowletspl

          This post is deleted!

          Pistakillaundefined Offline
          Pistakillaundefined Offline
          Pistakilla
          wrote on last edited by
          #14

          @dontknowletsplay Nice!!

          1 Reply Last reply
          0
          • Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #15

            Always nice releases, nice job

            1 Reply Last reply
            0
            • Schnazundefined Offline
              Schnazundefined Offline
              Schnaz
              wrote on last edited by
              #16

              Can you share the script for the hitmarkers? Thanks.

              dontknowletsplundefined 1 Reply Last reply
              0
              • Schnazundefined Schnaz

                Can you share the script for the hitmarkers? Thanks.

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by dontknowletspl
                #17

                Schnaz

                //bo1 zombie hitmarks
                
                #include maps\_utility; 
                #include common_scripts\utility;
                #include maps\_hud_util;
                init()
                {
                    if ( GetDvar( #"zombiemode" ) == "1" )
                	{
                        precacheshader("damage_feedback");
                        level thread onPlayerConnect();
                	}
                }
                
                onPlayerConnect()
                {
                	level endon("end_game");
                    for(;;)
                    {
                        level waittill("connected", player);
                        player thread onPlayerSpawned();
                    }
                }
                
                onPlayerSpawned()
                {
                    self endon("disconnect");
                	level endon("end_game");
                	self waittill("spawned_player");
                    self thread damagehitmarker();
                }
                
                damagehitmarker()
                {
                	self thread check_zombies();
                	self.hitmarker = newclientHudElem( self );
                	self.hitmarker.horzalign = "center";
                	self.hitmarker.vertalign = "middle";
                	self.hitmarker.x = -12;
                	self.hitmarker.y = -12;
                	self.hitmarker.alpha = 0;
                	self.hitmarker setshader( "damage_feedback", 24, 48 );
                }
                
                check_zombies()
                {
                	level endon("end_game");
                	while( 1 )
                	{
                        zombies = getaiarray( "axis" );
                		for(i=0;i<zombies.size;i++)
                	    {
                			if( !(IsDefined( zombies[i].waitingfordamage )) )
                			{
                				zombies[i] thread hitmark();
                			}
                		}
                		wait 0.25;
                	}
                }
                
                hitmark()
                {
                	level endon("end_game");
                	self endon( "killed" );
                	self.waitingfordamage = 1;
                	while( 1 )
                	{
                		self waittill( "damage", amount, attacker, dir, point, mod );
                		attacker.hitmarker.alpha = 0;
                		if( isplayer( attacker ) )
                		{
                			if( isalive( self ) )
                			{
                				attacker.hitmarker.color = ( 1, 1, 1 );
                				attacker.hitmarker.alpha = 1;
                				attacker.hitmarker fadeovertime( 1 );
                				attacker.hitmarker.alpha = 0;
                			}
                			else
                			{
                				attacker.hitmarker.color = ( 1, 0, 0 );
                				attacker.hitmarker.alpha = 1;
                				attacker.hitmarker fadeovertime( 1 );
                				attacker.hitmarker.alpha = 0;
                				self notify( "killed" );
                			}
                		}
                	}
                }
                
                Schnazundefined 1 Reply Last reply
                0
                • dontknowletsplundefined dontknowletspl

                  Schnaz

                  //bo1 zombie hitmarks
                  
                  #include maps\_utility; 
                  #include common_scripts\utility;
                  #include maps\_hud_util;
                  init()
                  {
                      if ( GetDvar( #"zombiemode" ) == "1" )
                  	{
                          precacheshader("damage_feedback");
                          level thread onPlayerConnect();
                  	}
                  }
                  
                  onPlayerConnect()
                  {
                  	level endon("end_game");
                      for(;;)
                      {
                          level waittill("connected", player);
                          player thread onPlayerSpawned();
                      }
                  }
                  
                  onPlayerSpawned()
                  {
                      self endon("disconnect");
                  	level endon("end_game");
                  	self waittill("spawned_player");
                      self thread damagehitmarker();
                  }
                  
                  damagehitmarker()
                  {
                  	self thread check_zombies();
                  	self.hitmarker = newclientHudElem( self );
                  	self.hitmarker.horzalign = "center";
                  	self.hitmarker.vertalign = "middle";
                  	self.hitmarker.x = -12;
                  	self.hitmarker.y = -12;
                  	self.hitmarker.alpha = 0;
                  	self.hitmarker setshader( "damage_feedback", 24, 48 );
                  }
                  
                  check_zombies()
                  {
                  	level endon("end_game");
                  	while( 1 )
                  	{
                          zombies = getaiarray( "axis" );
                  		for(i=0;i<zombies.size;i++)
                  	    {
                  			if( !(IsDefined( zombies[i].waitingfordamage )) )
                  			{
                  				zombies[i] thread hitmark();
                  			}
                  		}
                  		wait 0.25;
                  	}
                  }
                  
                  hitmark()
                  {
                  	level endon("end_game");
                  	self endon( "killed" );
                  	self.waitingfordamage = 1;
                  	while( 1 )
                  	{
                  		self waittill( "damage", amount, attacker, dir, point, mod );
                  		attacker.hitmarker.alpha = 0;
                  		if( isplayer( attacker ) )
                  		{
                  			if( isalive( self ) )
                  			{
                  				attacker.hitmarker.color = ( 1, 1, 1 );
                  				attacker.hitmarker.alpha = 1;
                  				attacker.hitmarker fadeovertime( 1 );
                  				attacker.hitmarker.alpha = 0;
                  			}
                  			else
                  			{
                  				attacker.hitmarker.color = ( 1, 0, 0 );
                  				attacker.hitmarker.alpha = 1;
                  				attacker.hitmarker fadeovertime( 1 );
                  				attacker.hitmarker.alpha = 0;
                  				self notify( "killed" );
                  			}
                  		}
                  	}
                  }
                  
                  Schnazundefined Offline
                  Schnazundefined Offline
                  Schnaz
                  wrote on last edited by
                  #18

                  @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                  dontknowletsplundefined 1 Reply Last reply
                  0
                  • Schnazundefined Schnaz

                    @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by dontknowletspl
                    #19

                    Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                    Schnazundefined 1 Reply Last reply
                    0
                    • dontknowletsplundefined dontknowletspl

                      Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                      Schnazundefined Offline
                      Schnazundefined Offline
                      Schnaz
                      wrote on last edited by
                      #20

                      @dontknowletsplay Thank you so much, works perfectly.

                      1 Reply Last reply
                      0
                      • dontknowletsplundefined dontknowletspl

                        This post is deleted!

                        Emu_opundefined Offline
                        Emu_opundefined Offline
                        Emu_op
                        wrote on last edited by
                        #21

                        @dontknowletsplay how do you assign a key to start game

                        dontknowletsplundefined 1 Reply Last reply
                        1
                        • fecalfantomundefined Offline
                          fecalfantomundefined Offline
                          fecalfantom
                          wrote on last edited by
                          #22

                          @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                          %localappdata%\Plutonium\storage\t5

                          I put the folder in %localappdata%\Plutonium\storage\t5/maps
                          how to I load the game mode when I go to mods there is nothing

                          dontknowletsplundefined 1 Reply Last reply
                          0
                          • Emu_opundefined Emu_op

                            @dontknowletsplay how do you assign a key to start game

                            dontknowletsplundefined Offline
                            dontknowletsplundefined Offline
                            dontknowletspl
                            wrote on last edited by
                            #23

                            Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

                            1 Reply Last reply
                            0
                            • fecalfantomundefined fecalfantom

                              @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                              %localappdata%\Plutonium\storage\t5

                              I put the folder in %localappdata%\Plutonium\storage\t5/maps
                              how to I load the game mode when I go to mods there is nothing

                              dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by
                              #24

                              fecalfantom it doesn't show up in mods. Start some map and it will load up.

                              1 Reply Last reply
                              0
                              • PandaGora24undefined Offline
                                PandaGora24undefined Offline
                                PandaGora24
                                wrote on last edited by
                                #25

                                This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                dontknowletsplundefined 1 Reply Last reply
                                0
                                • PandaGora24undefined PandaGora24

                                  This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                                  dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by
                                  #26

                                  PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

                                  1 Reply Last reply
                                  0
                                  • dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #27

                                    [ UPDATE ] Added mod file for easier installion

                                    I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.

                                    996f9722-3e06-46eb-ae53-50047b2d96c9-kuva.png

                                    1 Reply Last reply
                                    0
                                    • dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #28

                                      UPDATE

                                      Has now mod installer which was written in python and compiled to exe with pyinstaller.

                                      f943e1c7-5813-42af-a6fb-5bb3cbc9ad43-kuva.png

                                      1 Reply Last reply
                                      0
                                      • dontknowletsplundefined Offline
                                        dontknowletsplundefined Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #29

                                        Fixed some problems with call of the dead.

                                        1 Reply Last reply
                                        1
                                        • wejwurundefined Offline
                                          wejwurundefined Offline
                                          wejwur
                                          wrote on last edited by
                                          #30

                                          it doesnt work for me when i turn on the mod its like a normal zombies 😞

                                          dontknowletsplundefined 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate