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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • Sweetcolt764403 Offline
    Sweetcolt764403 Offline
    Sweetcolt764403
    wrote on last edited by Sweetcolt764403
    #2

    thats soo sick nice work man
    edit: it was fun until i got the cz75 dual wield crashed my game so ill have to wait till that is fixed by plutonium but still great mod

    dontknowletspl 1 Reply Last reply
    0
    • Sweetcolt764403 Sweetcolt764403

      thats soo sick nice work man
      edit: it was fun until i got the cz75 dual wield crashed my game so ill have to wait till that is fixed by plutonium but still great mod

      dontknowletspl Offline
      dontknowletspl Offline
      dontknowletspl
      wrote on last edited by dontknowletspl
      #3

      Sweetcolt764403 Here is hotfix which skip cz75 dual wield if it comes out from box or Random Guns task.

      update: fixed box not giving weapons

      update 2: added few more task and some junk like heathbar and hitmarks to this hotfix.

      a291dc69-d4a5-4537-964e-40211ab6adcc-kuva.png

      Download

      Sweetcolt764403 1 Reply Last reply
      2
      • dontknowletspl dontknowletspl

        This post is deleted!

        Ultimateman Offline
        Ultimateman Offline
        Ultimateman
        wrote on last edited by
        #4

        @dontknowletsplay damn right, very cool stuff. Others should take notes! 👍

        1 Reply Last reply
        1
        • dontknowletspl dontknowletspl

          Sweetcolt764403 Here is hotfix which skip cz75 dual wield if it comes out from box or Random Guns task.

          update: fixed box not giving weapons

          update 2: added few more task and some junk like heathbar and hitmarks to this hotfix.

          a291dc69-d4a5-4537-964e-40211ab6adcc-kuva.png

          Download

          Sweetcolt764403 Offline
          Sweetcolt764403 Offline
          Sweetcolt764403
          wrote on last edited by
          #5

          @dontknowletsplay thats soo cool thank you

          1 Reply Last reply
          1
          • dontknowletspl Offline
            dontknowletspl Offline
            dontknowletspl
            wrote on last edited by
            #6

            updated both download links. there is now few more tasks and junk like healthbar, hitmarks and zombie counter.

            1 Reply Last reply
            0
            • A Former User? Offline
              A Former User? Offline
              A Former User
              wrote on last edited by
              #7

              @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

              maps

              Why cant i just put it in my mods folder

              dontknowletspl 1 Reply Last reply
              0
              • A Former User? A Former User

                @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                maps

                Why cant i just put it in my mods folder

                dontknowletspl Offline
                dontknowletspl Offline
                dontknowletspl
                wrote on last edited by
                #8

                retartedgamer I dont think it work like that. Go ahead and try..

                1 Reply Last reply
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                • A Former User? Offline
                  A Former User? Offline
                  A Former User
                  wrote on last edited by
                  #9

                  Also the mod dont work with dlc maps checked it did not work and i have all dlcs

                  dontknowletspl 1 Reply Last reply
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                  • A Former User? A Former User

                    Also the mod dont work with dlc maps checked it did not work and i have all dlcs

                    dontknowletspl Offline
                    dontknowletspl Offline
                    dontknowletspl
                    wrote on last edited by
                    #10

                    retartedgamer you must be doing something wrong.

                    1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

                    1 Reply Last reply
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                    • A Former User? Offline
                      A Former User? Offline
                      A Former User
                      wrote on last edited by
                      #11

                      idk what im doing wrong

                      1 Reply Last reply
                      0
                      • H0STAG3 Offline
                        H0STAG3 Offline
                        H0STAG3
                        wrote on last edited by
                        #12

                        why do i have 1m points when i start the game is that normal and is there a way to fix it

                        dontknowletspl 1 Reply Last reply
                        0
                        • H0STAG3 H0STAG3

                          why do i have 1m points when i start the game is that normal and is there a way to fix it

                          dontknowletspl Offline
                          dontknowletspl Offline
                          dontknowletspl
                          wrote on last edited by
                          #13

                          @zhyako Fixed

                          1 Reply Last reply
                          0
                          • dontknowletspl dontknowletspl

                            This post is deleted!

                            Pistakilla Offline
                            Pistakilla Offline
                            Pistakilla
                            wrote on last edited by
                            #14

                            @dontknowletsplay Nice!!

                            1 Reply Last reply
                            0
                            • Resxt Offline
                              Resxt Offline
                              Resxt
                              Plutonium Staff
                              wrote on last edited by
                              #15

                              Always nice releases, nice job

                              1 Reply Last reply
                              0
                              • Schnaz Offline
                                Schnaz Offline
                                Schnaz
                                wrote on last edited by
                                #16

                                Can you share the script for the hitmarkers? Thanks.

                                dontknowletspl 1 Reply Last reply
                                0
                                • Schnaz Schnaz

                                  Can you share the script for the hitmarkers? Thanks.

                                  dontknowletspl Offline
                                  dontknowletspl Offline
                                  dontknowletspl
                                  wrote on last edited by dontknowletspl
                                  #17

                                  Schnaz

                                  //bo1 zombie hitmarks
                                  
                                  #include maps\_utility; 
                                  #include common_scripts\utility;
                                  #include maps\_hud_util;
                                  init()
                                  {
                                      if ( GetDvar( #"zombiemode" ) == "1" )
                                  	{
                                          precacheshader("damage_feedback");
                                          level thread onPlayerConnect();
                                  	}
                                  }
                                  
                                  onPlayerConnect()
                                  {
                                  	level endon("end_game");
                                      for(;;)
                                      {
                                          level waittill("connected", player);
                                          player thread onPlayerSpawned();
                                      }
                                  }
                                  
                                  onPlayerSpawned()
                                  {
                                      self endon("disconnect");
                                  	level endon("end_game");
                                  	self waittill("spawned_player");
                                      self thread damagehitmarker();
                                  }
                                  
                                  damagehitmarker()
                                  {
                                  	self thread check_zombies();
                                  	self.hitmarker = newclientHudElem( self );
                                  	self.hitmarker.horzalign = "center";
                                  	self.hitmarker.vertalign = "middle";
                                  	self.hitmarker.x = -12;
                                  	self.hitmarker.y = -12;
                                  	self.hitmarker.alpha = 0;
                                  	self.hitmarker setshader( "damage_feedback", 24, 48 );
                                  }
                                  
                                  check_zombies()
                                  {
                                  	level endon("end_game");
                                  	while( 1 )
                                  	{
                                          zombies = getaiarray( "axis" );
                                  		for(i=0;i<zombies.size;i++)
                                  	    {
                                  			if( !(IsDefined( zombies[i].waitingfordamage )) )
                                  			{
                                  				zombies[i] thread hitmark();
                                  			}
                                  		}
                                  		wait 0.25;
                                  	}
                                  }
                                  
                                  hitmark()
                                  {
                                  	level endon("end_game");
                                  	self endon( "killed" );
                                  	self.waitingfordamage = 1;
                                  	while( 1 )
                                  	{
                                  		self waittill( "damage", amount, attacker, dir, point, mod );
                                  		attacker.hitmarker.alpha = 0;
                                  		if( isplayer( attacker ) )
                                  		{
                                  			if( isalive( self ) )
                                  			{
                                  				attacker.hitmarker.color = ( 1, 1, 1 );
                                  				attacker.hitmarker.alpha = 1;
                                  				attacker.hitmarker fadeovertime( 1 );
                                  				attacker.hitmarker.alpha = 0;
                                  			}
                                  			else
                                  			{
                                  				attacker.hitmarker.color = ( 1, 0, 0 );
                                  				attacker.hitmarker.alpha = 1;
                                  				attacker.hitmarker fadeovertime( 1 );
                                  				attacker.hitmarker.alpha = 0;
                                  				self notify( "killed" );
                                  			}
                                  		}
                                  	}
                                  }
                                  
                                  Schnaz 1 Reply Last reply
                                  0
                                  • dontknowletspl dontknowletspl

                                    Schnaz

                                    //bo1 zombie hitmarks
                                    
                                    #include maps\_utility; 
                                    #include common_scripts\utility;
                                    #include maps\_hud_util;
                                    init()
                                    {
                                        if ( GetDvar( #"zombiemode" ) == "1" )
                                    	{
                                            precacheshader("damage_feedback");
                                            level thread onPlayerConnect();
                                    	}
                                    }
                                    
                                    onPlayerConnect()
                                    {
                                    	level endon("end_game");
                                        for(;;)
                                        {
                                            level waittill("connected", player);
                                            player thread onPlayerSpawned();
                                        }
                                    }
                                    
                                    onPlayerSpawned()
                                    {
                                        self endon("disconnect");
                                    	level endon("end_game");
                                    	self waittill("spawned_player");
                                        self thread damagehitmarker();
                                    }
                                    
                                    damagehitmarker()
                                    {
                                    	self thread check_zombies();
                                    	self.hitmarker = newclientHudElem( self );
                                    	self.hitmarker.horzalign = "center";
                                    	self.hitmarker.vertalign = "middle";
                                    	self.hitmarker.x = -12;
                                    	self.hitmarker.y = -12;
                                    	self.hitmarker.alpha = 0;
                                    	self.hitmarker setshader( "damage_feedback", 24, 48 );
                                    }
                                    
                                    check_zombies()
                                    {
                                    	level endon("end_game");
                                    	while( 1 )
                                    	{
                                            zombies = getaiarray( "axis" );
                                    		for(i=0;i<zombies.size;i++)
                                    	    {
                                    			if( !(IsDefined( zombies[i].waitingfordamage )) )
                                    			{
                                    				zombies[i] thread hitmark();
                                    			}
                                    		}
                                    		wait 0.25;
                                    	}
                                    }
                                    
                                    hitmark()
                                    {
                                    	level endon("end_game");
                                    	self endon( "killed" );
                                    	self.waitingfordamage = 1;
                                    	while( 1 )
                                    	{
                                    		self waittill( "damage", amount, attacker, dir, point, mod );
                                    		attacker.hitmarker.alpha = 0;
                                    		if( isplayer( attacker ) )
                                    		{
                                    			if( isalive( self ) )
                                    			{
                                    				attacker.hitmarker.color = ( 1, 1, 1 );
                                    				attacker.hitmarker.alpha = 1;
                                    				attacker.hitmarker fadeovertime( 1 );
                                    				attacker.hitmarker.alpha = 0;
                                    			}
                                    			else
                                    			{
                                    				attacker.hitmarker.color = ( 1, 0, 0 );
                                    				attacker.hitmarker.alpha = 1;
                                    				attacker.hitmarker fadeovertime( 1 );
                                    				attacker.hitmarker.alpha = 0;
                                    				self notify( "killed" );
                                    			}
                                    		}
                                    	}
                                    }
                                    
                                    Schnaz Offline
                                    Schnaz Offline
                                    Schnaz
                                    wrote on last edited by
                                    #18

                                    @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                                    dontknowletspl 1 Reply Last reply
                                    0
                                    • Schnaz Schnaz

                                      @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                                      dontknowletspl Offline
                                      dontknowletspl Offline
                                      dontknowletspl
                                      wrote on last edited by dontknowletspl
                                      #19

                                      Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                      Schnaz 1 Reply Last reply
                                      0
                                      • dontknowletspl dontknowletspl

                                        Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                        Schnaz Offline
                                        Schnaz Offline
                                        Schnaz
                                        wrote on last edited by
                                        #20

                                        @dontknowletsplay Thank you so much, works perfectly.

                                        1 Reply Last reply
                                        0
                                        • dontknowletspl dontknowletspl

                                          This post is deleted!

                                          Emu_op Offline
                                          Emu_op Offline
                                          Emu_op
                                          wrote on last edited by
                                          #21

                                          @dontknowletsplay how do you assign a key to start game

                                          dontknowletspl 1 Reply Last reply
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