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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

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  • Sweetcolt764403undefined Offline
    Sweetcolt764403undefined Offline
    Sweetcolt764403
    wrote on last edited by Sweetcolt764403
    #2

    thats soo sick nice work man
    edit: it was fun until i got the cz75 dual wield crashed my game so ill have to wait till that is fixed by plutonium but still great mod

    dontknowletsplundefined 1 Reply Last reply
    0
    • Sweetcolt764403undefined Sweetcolt764403

      thats soo sick nice work man
      edit: it was fun until i got the cz75 dual wield crashed my game so ill have to wait till that is fixed by plutonium but still great mod

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by dontknowletspl
      #3

      Sweetcolt764403 Here is hotfix which skip cz75 dual wield if it comes out from box or Random Guns task.

      update: fixed box not giving weapons

      update 2: added few more task and some junk like heathbar and hitmarks to this hotfix.

      a291dc69-d4a5-4537-964e-40211ab6adcc-kuva.png

      Download

      Sweetcolt764403undefined 1 Reply Last reply
      2
      • dontknowletsplundefined dontknowletspl

        This post is deleted!

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by
        #4

        @dontknowletsplay damn right, very cool stuff. Others should take notes! 👍

        1 Reply Last reply
        1
        • dontknowletsplundefined dontknowletspl

          Sweetcolt764403 Here is hotfix which skip cz75 dual wield if it comes out from box or Random Guns task.

          update: fixed box not giving weapons

          update 2: added few more task and some junk like heathbar and hitmarks to this hotfix.

          a291dc69-d4a5-4537-964e-40211ab6adcc-kuva.png

          Download

          Sweetcolt764403undefined Offline
          Sweetcolt764403undefined Offline
          Sweetcolt764403
          wrote on last edited by
          #5

          @dontknowletsplay thats soo cool thank you

          1 Reply Last reply
          1
          • dontknowletsplundefined Offline
            dontknowletsplundefined Offline
            dontknowletspl
            wrote on last edited by
            #6

            updated both download links. there is now few more tasks and junk like healthbar, hitmarks and zombie counter.

            1 Reply Last reply
            0
            • A Former User? Offline
              A Former User? Offline
              A Former User
              wrote on last edited by
              #7

              @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

              maps

              Why cant i just put it in my mods folder

              dontknowletsplundefined 1 Reply Last reply
              0
              • A Former User? A Former User

                @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                maps

                Why cant i just put it in my mods folder

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #8

                retartedgamer I dont think it work like that. Go ahead and try..

                1 Reply Last reply
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                • A Former User? Offline
                  A Former User? Offline
                  A Former User
                  wrote on last edited by
                  #9

                  Also the mod dont work with dlc maps checked it did not work and i have all dlcs

                  dontknowletsplundefined 1 Reply Last reply
                  0
                  • A Former User? A Former User

                    Also the mod dont work with dlc maps checked it did not work and i have all dlcs

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by
                    #10

                    retartedgamer you must be doing something wrong.

                    1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

                    1 Reply Last reply
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                    • A Former User? Offline
                      A Former User? Offline
                      A Former User
                      wrote on last edited by
                      #11

                      idk what im doing wrong

                      1 Reply Last reply
                      0
                      • H0STAG3undefined Offline
                        H0STAG3undefined Offline
                        H0STAG3
                        wrote on last edited by
                        #12

                        why do i have 1m points when i start the game is that normal and is there a way to fix it

                        dontknowletsplundefined 1 Reply Last reply
                        0
                        • H0STAG3undefined H0STAG3

                          why do i have 1m points when i start the game is that normal and is there a way to fix it

                          dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          wrote on last edited by
                          #13

                          @zhyako Fixed

                          1 Reply Last reply
                          0
                          • dontknowletsplundefined dontknowletspl

                            This post is deleted!

                            Pistakillaundefined Offline
                            Pistakillaundefined Offline
                            Pistakilla
                            wrote on last edited by
                            #14

                            @dontknowletsplay Nice!!

                            1 Reply Last reply
                            0
                            • Resxtundefined Offline
                              Resxtundefined Offline
                              Resxt
                              Plutonium Staff
                              wrote on last edited by
                              #15

                              Always nice releases, nice job

                              1 Reply Last reply
                              0
                              • Schnazundefined Offline
                                Schnazundefined Offline
                                Schnaz
                                wrote on last edited by
                                #16

                                Can you share the script for the hitmarkers? Thanks.

                                dontknowletsplundefined 1 Reply Last reply
                                0
                                • Schnazundefined Schnaz

                                  Can you share the script for the hitmarkers? Thanks.

                                  dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by dontknowletspl
                                  #17

                                  Schnaz

                                  //bo1 zombie hitmarks
                                  
                                  #include maps\_utility; 
                                  #include common_scripts\utility;
                                  #include maps\_hud_util;
                                  init()
                                  {
                                      if ( GetDvar( #"zombiemode" ) == "1" )
                                  	{
                                          precacheshader("damage_feedback");
                                          level thread onPlayerConnect();
                                  	}
                                  }
                                  
                                  onPlayerConnect()
                                  {
                                  	level endon("end_game");
                                      for(;;)
                                      {
                                          level waittill("connected", player);
                                          player thread onPlayerSpawned();
                                      }
                                  }
                                  
                                  onPlayerSpawned()
                                  {
                                      self endon("disconnect");
                                  	level endon("end_game");
                                  	self waittill("spawned_player");
                                      self thread damagehitmarker();
                                  }
                                  
                                  damagehitmarker()
                                  {
                                  	self thread check_zombies();
                                  	self.hitmarker = newclientHudElem( self );
                                  	self.hitmarker.horzalign = "center";
                                  	self.hitmarker.vertalign = "middle";
                                  	self.hitmarker.x = -12;
                                  	self.hitmarker.y = -12;
                                  	self.hitmarker.alpha = 0;
                                  	self.hitmarker setshader( "damage_feedback", 24, 48 );
                                  }
                                  
                                  check_zombies()
                                  {
                                  	level endon("end_game");
                                  	while( 1 )
                                  	{
                                          zombies = getaiarray( "axis" );
                                  		for(i=0;i<zombies.size;i++)
                                  	    {
                                  			if( !(IsDefined( zombies[i].waitingfordamage )) )
                                  			{
                                  				zombies[i] thread hitmark();
                                  			}
                                  		}
                                  		wait 0.25;
                                  	}
                                  }
                                  
                                  hitmark()
                                  {
                                  	level endon("end_game");
                                  	self endon( "killed" );
                                  	self.waitingfordamage = 1;
                                  	while( 1 )
                                  	{
                                  		self waittill( "damage", amount, attacker, dir, point, mod );
                                  		attacker.hitmarker.alpha = 0;
                                  		if( isplayer( attacker ) )
                                  		{
                                  			if( isalive( self ) )
                                  			{
                                  				attacker.hitmarker.color = ( 1, 1, 1 );
                                  				attacker.hitmarker.alpha = 1;
                                  				attacker.hitmarker fadeovertime( 1 );
                                  				attacker.hitmarker.alpha = 0;
                                  			}
                                  			else
                                  			{
                                  				attacker.hitmarker.color = ( 1, 0, 0 );
                                  				attacker.hitmarker.alpha = 1;
                                  				attacker.hitmarker fadeovertime( 1 );
                                  				attacker.hitmarker.alpha = 0;
                                  				self notify( "killed" );
                                  			}
                                  		}
                                  	}
                                  }
                                  
                                  Schnazundefined 1 Reply Last reply
                                  0
                                  • dontknowletsplundefined dontknowletspl

                                    Schnaz

                                    //bo1 zombie hitmarks
                                    
                                    #include maps\_utility; 
                                    #include common_scripts\utility;
                                    #include maps\_hud_util;
                                    init()
                                    {
                                        if ( GetDvar( #"zombiemode" ) == "1" )
                                    	{
                                            precacheshader("damage_feedback");
                                            level thread onPlayerConnect();
                                    	}
                                    }
                                    
                                    onPlayerConnect()
                                    {
                                    	level endon("end_game");
                                        for(;;)
                                        {
                                            level waittill("connected", player);
                                            player thread onPlayerSpawned();
                                        }
                                    }
                                    
                                    onPlayerSpawned()
                                    {
                                        self endon("disconnect");
                                    	level endon("end_game");
                                    	self waittill("spawned_player");
                                        self thread damagehitmarker();
                                    }
                                    
                                    damagehitmarker()
                                    {
                                    	self thread check_zombies();
                                    	self.hitmarker = newclientHudElem( self );
                                    	self.hitmarker.horzalign = "center";
                                    	self.hitmarker.vertalign = "middle";
                                    	self.hitmarker.x = -12;
                                    	self.hitmarker.y = -12;
                                    	self.hitmarker.alpha = 0;
                                    	self.hitmarker setshader( "damage_feedback", 24, 48 );
                                    }
                                    
                                    check_zombies()
                                    {
                                    	level endon("end_game");
                                    	while( 1 )
                                    	{
                                            zombies = getaiarray( "axis" );
                                    		for(i=0;i<zombies.size;i++)
                                    	    {
                                    			if( !(IsDefined( zombies[i].waitingfordamage )) )
                                    			{
                                    				zombies[i] thread hitmark();
                                    			}
                                    		}
                                    		wait 0.25;
                                    	}
                                    }
                                    
                                    hitmark()
                                    {
                                    	level endon("end_game");
                                    	self endon( "killed" );
                                    	self.waitingfordamage = 1;
                                    	while( 1 )
                                    	{
                                    		self waittill( "damage", amount, attacker, dir, point, mod );
                                    		attacker.hitmarker.alpha = 0;
                                    		if( isplayer( attacker ) )
                                    		{
                                    			if( isalive( self ) )
                                    			{
                                    				attacker.hitmarker.color = ( 1, 1, 1 );
                                    				attacker.hitmarker.alpha = 1;
                                    				attacker.hitmarker fadeovertime( 1 );
                                    				attacker.hitmarker.alpha = 0;
                                    			}
                                    			else
                                    			{
                                    				attacker.hitmarker.color = ( 1, 0, 0 );
                                    				attacker.hitmarker.alpha = 1;
                                    				attacker.hitmarker fadeovertime( 1 );
                                    				attacker.hitmarker.alpha = 0;
                                    				self notify( "killed" );
                                    			}
                                    		}
                                    	}
                                    }
                                    
                                    Schnazundefined Offline
                                    Schnazundefined Offline
                                    Schnaz
                                    wrote on last edited by
                                    #18

                                    @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                                    dontknowletsplundefined 1 Reply Last reply
                                    0
                                    • Schnazundefined Schnaz

                                      @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                                      dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      wrote on last edited by dontknowletspl
                                      #19

                                      Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                      Schnazundefined 1 Reply Last reply
                                      0
                                      • dontknowletsplundefined dontknowletspl

                                        Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                        Schnazundefined Offline
                                        Schnazundefined Offline
                                        Schnaz
                                        wrote on last edited by
                                        #20

                                        @dontknowletsplay Thank you so much, works perfectly.

                                        1 Reply Last reply
                                        0
                                        • dontknowletsplundefined dontknowletspl

                                          This post is deleted!

                                          Emu_opundefined Offline
                                          Emu_opundefined Offline
                                          Emu_op
                                          wrote on last edited by
                                          #21

                                          @dontknowletsplay how do you assign a key to start game

                                          dontknowletsplundefined 1 Reply Last reply
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