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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • dontknowletspl dontknowletspl

    Sweetcolt764403 Here is hotfix which skip cz75 dual wield if it comes out from box or Random Guns task.

    update: fixed box not giving weapons

    update 2: added few more task and some junk like heathbar and hitmarks to this hotfix.

    a291dc69-d4a5-4537-964e-40211ab6adcc-kuva.png

    Download

    Sweetcolt764403 Offline
    Sweetcolt764403 Offline
    Sweetcolt764403
    wrote on last edited by
    #5

    @dontknowletsplay thats soo cool thank you

    1 Reply Last reply
    1
    • dontknowletspl Offline
      dontknowletspl Offline
      dontknowletspl
      wrote on last edited by
      #6

      updated both download links. there is now few more tasks and junk like healthbar, hitmarks and zombie counter.

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      • A Former User? Offline
        A Former User? Offline
        A Former User
        wrote on last edited by
        #7

        @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

        maps

        Why cant i just put it in my mods folder

        dontknowletspl 1 Reply Last reply
        0
        • A Former User? A Former User

          @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

          maps

          Why cant i just put it in my mods folder

          dontknowletspl Offline
          dontknowletspl Offline
          dontknowletspl
          wrote on last edited by
          #8

          retartedgamer I dont think it work like that. Go ahead and try..

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          0
          • A Former User? Offline
            A Former User? Offline
            A Former User
            wrote on last edited by
            #9

            Also the mod dont work with dlc maps checked it did not work and i have all dlcs

            dontknowletspl 1 Reply Last reply
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            • A Former User? A Former User

              Also the mod dont work with dlc maps checked it did not work and i have all dlcs

              dontknowletspl Offline
              dontknowletspl Offline
              dontknowletspl
              wrote on last edited by
              #10

              retartedgamer you must be doing something wrong.

              1967abec-d920-445f-a5dc-0a50667fab40-kuva.png

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              • A Former User? Offline
                A Former User? Offline
                A Former User
                wrote on last edited by
                #11

                idk what im doing wrong

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                • H0STAG3 Offline
                  H0STAG3 Offline
                  H0STAG3
                  wrote on last edited by
                  #12

                  why do i have 1m points when i start the game is that normal and is there a way to fix it

                  dontknowletspl 1 Reply Last reply
                  0
                  • H0STAG3 H0STAG3

                    why do i have 1m points when i start the game is that normal and is there a way to fix it

                    dontknowletspl Offline
                    dontknowletspl Offline
                    dontknowletspl
                    wrote on last edited by
                    #13

                    @zhyako Fixed

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                    • dontknowletspl dontknowletspl

                      This post is deleted!

                      Pistakilla Offline
                      Pistakilla Offline
                      Pistakilla
                      wrote on last edited by
                      #14

                      @dontknowletsplay Nice!!

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                      • Resxt Online
                        Resxt Online
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #15

                        Always nice releases, nice job

                        1 Reply Last reply
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                        • Schnaz Offline
                          Schnaz Offline
                          Schnaz
                          wrote on last edited by
                          #16

                          Can you share the script for the hitmarkers? Thanks.

                          dontknowletspl 1 Reply Last reply
                          0
                          • Schnaz Schnaz

                            Can you share the script for the hitmarkers? Thanks.

                            dontknowletspl Offline
                            dontknowletspl Offline
                            dontknowletspl
                            wrote on last edited by dontknowletspl
                            #17

                            Schnaz

                            //bo1 zombie hitmarks
                            
                            #include maps\_utility; 
                            #include common_scripts\utility;
                            #include maps\_hud_util;
                            init()
                            {
                                if ( GetDvar( #"zombiemode" ) == "1" )
                            	{
                                    precacheshader("damage_feedback");
                                    level thread onPlayerConnect();
                            	}
                            }
                            
                            onPlayerConnect()
                            {
                            	level endon("end_game");
                                for(;;)
                                {
                                    level waittill("connected", player);
                                    player thread onPlayerSpawned();
                                }
                            }
                            
                            onPlayerSpawned()
                            {
                                self endon("disconnect");
                            	level endon("end_game");
                            	self waittill("spawned_player");
                                self thread damagehitmarker();
                            }
                            
                            damagehitmarker()
                            {
                            	self thread check_zombies();
                            	self.hitmarker = newclientHudElem( self );
                            	self.hitmarker.horzalign = "center";
                            	self.hitmarker.vertalign = "middle";
                            	self.hitmarker.x = -12;
                            	self.hitmarker.y = -12;
                            	self.hitmarker.alpha = 0;
                            	self.hitmarker setshader( "damage_feedback", 24, 48 );
                            }
                            
                            check_zombies()
                            {
                            	level endon("end_game");
                            	while( 1 )
                            	{
                                    zombies = getaiarray( "axis" );
                            		for(i=0;i<zombies.size;i++)
                            	    {
                            			if( !(IsDefined( zombies[i].waitingfordamage )) )
                            			{
                            				zombies[i] thread hitmark();
                            			}
                            		}
                            		wait 0.25;
                            	}
                            }
                            
                            hitmark()
                            {
                            	level endon("end_game");
                            	self endon( "killed" );
                            	self.waitingfordamage = 1;
                            	while( 1 )
                            	{
                            		self waittill( "damage", amount, attacker, dir, point, mod );
                            		attacker.hitmarker.alpha = 0;
                            		if( isplayer( attacker ) )
                            		{
                            			if( isalive( self ) )
                            			{
                            				attacker.hitmarker.color = ( 1, 1, 1 );
                            				attacker.hitmarker.alpha = 1;
                            				attacker.hitmarker fadeovertime( 1 );
                            				attacker.hitmarker.alpha = 0;
                            			}
                            			else
                            			{
                            				attacker.hitmarker.color = ( 1, 0, 0 );
                            				attacker.hitmarker.alpha = 1;
                            				attacker.hitmarker fadeovertime( 1 );
                            				attacker.hitmarker.alpha = 0;
                            				self notify( "killed" );
                            			}
                            		}
                            	}
                            }
                            
                            Schnaz 1 Reply Last reply
                            0
                            • dontknowletspl dontknowletspl

                              Schnaz

                              //bo1 zombie hitmarks
                              
                              #include maps\_utility; 
                              #include common_scripts\utility;
                              #include maps\_hud_util;
                              init()
                              {
                                  if ( GetDvar( #"zombiemode" ) == "1" )
                              	{
                                      precacheshader("damage_feedback");
                                      level thread onPlayerConnect();
                              	}
                              }
                              
                              onPlayerConnect()
                              {
                              	level endon("end_game");
                                  for(;;)
                                  {
                                      level waittill("connected", player);
                                      player thread onPlayerSpawned();
                                  }
                              }
                              
                              onPlayerSpawned()
                              {
                                  self endon("disconnect");
                              	level endon("end_game");
                              	self waittill("spawned_player");
                                  self thread damagehitmarker();
                              }
                              
                              damagehitmarker()
                              {
                              	self thread check_zombies();
                              	self.hitmarker = newclientHudElem( self );
                              	self.hitmarker.horzalign = "center";
                              	self.hitmarker.vertalign = "middle";
                              	self.hitmarker.x = -12;
                              	self.hitmarker.y = -12;
                              	self.hitmarker.alpha = 0;
                              	self.hitmarker setshader( "damage_feedback", 24, 48 );
                              }
                              
                              check_zombies()
                              {
                              	level endon("end_game");
                              	while( 1 )
                              	{
                                      zombies = getaiarray( "axis" );
                              		for(i=0;i<zombies.size;i++)
                              	    {
                              			if( !(IsDefined( zombies[i].waitingfordamage )) )
                              			{
                              				zombies[i] thread hitmark();
                              			}
                              		}
                              		wait 0.25;
                              	}
                              }
                              
                              hitmark()
                              {
                              	level endon("end_game");
                              	self endon( "killed" );
                              	self.waitingfordamage = 1;
                              	while( 1 )
                              	{
                              		self waittill( "damage", amount, attacker, dir, point, mod );
                              		attacker.hitmarker.alpha = 0;
                              		if( isplayer( attacker ) )
                              		{
                              			if( isalive( self ) )
                              			{
                              				attacker.hitmarker.color = ( 1, 1, 1 );
                              				attacker.hitmarker.alpha = 1;
                              				attacker.hitmarker fadeovertime( 1 );
                              				attacker.hitmarker.alpha = 0;
                              			}
                              			else
                              			{
                              				attacker.hitmarker.color = ( 1, 0, 0 );
                              				attacker.hitmarker.alpha = 1;
                              				attacker.hitmarker fadeovertime( 1 );
                              				attacker.hitmarker.alpha = 0;
                              				self notify( "killed" );
                              			}
                              		}
                              	}
                              }
                              
                              Schnaz Offline
                              Schnaz Offline
                              Schnaz
                              wrote on last edited by
                              #18

                              @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                              dontknowletspl 1 Reply Last reply
                              0
                              • Schnaz Schnaz

                                @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

                                dontknowletspl Offline
                                dontknowletspl Offline
                                dontknowletspl
                                wrote on last edited by dontknowletspl
                                #19

                                Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                Schnaz 1 Reply Last reply
                                0
                                • dontknowletspl dontknowletspl

                                  Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

                                  Schnaz Offline
                                  Schnaz Offline
                                  Schnaz
                                  wrote on last edited by
                                  #20

                                  @dontknowletsplay Thank you so much, works perfectly.

                                  1 Reply Last reply
                                  0
                                  • dontknowletspl dontknowletspl

                                    This post is deleted!

                                    Emu_op Offline
                                    Emu_op Offline
                                    Emu_op
                                    wrote on last edited by
                                    #21

                                    @dontknowletsplay how do you assign a key to start game

                                    dontknowletspl 1 Reply Last reply
                                    1
                                    • fecalfantom Offline
                                      fecalfantom Offline
                                      fecalfantom
                                      wrote on last edited by
                                      #22

                                      @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                      %localappdata%\Plutonium\storage\t5

                                      I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                      how to I load the game mode when I go to mods there is nothing

                                      dontknowletspl 1 Reply Last reply
                                      0
                                      • Emu_op Emu_op

                                        @dontknowletsplay how do you assign a key to start game

                                        dontknowletspl Offline
                                        dontknowletspl Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #23

                                        Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

                                        1 Reply Last reply
                                        0
                                        • fecalfantom fecalfantom

                                          @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                                          %localappdata%\Plutonium\storage\t5

                                          I put the folder in %localappdata%\Plutonium\storage\t5/maps
                                          how to I load the game mode when I go to mods there is nothing

                                          dontknowletspl Offline
                                          dontknowletspl Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #24

                                          fecalfantom it doesn't show up in mods. Start some map and it will load up.

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