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  3. [Release] [Zombies] Black Ops 1 Chaos mod

[Release] [Zombies] Black Ops 1 Chaos mod

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  • Schnazundefined Offline
    Schnazundefined Offline
    Schnaz
    wrote on last edited by
    #16

    Can you share the script for the hitmarkers? Thanks.

    dontknowletsplundefined 1 Reply Last reply
    0
    • Schnazundefined Schnaz

      Can you share the script for the hitmarkers? Thanks.

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by dontknowletspl
      #17

      Schnaz

      //bo1 zombie hitmarks
      
      #include maps\_utility; 
      #include common_scripts\utility;
      #include maps\_hud_util;
      init()
      {
          if ( GetDvar( #"zombiemode" ) == "1" )
      	{
              precacheshader("damage_feedback");
              level thread onPlayerConnect();
      	}
      }
      
      onPlayerConnect()
      {
      	level endon("end_game");
          for(;;)
          {
              level waittill("connected", player);
              player thread onPlayerSpawned();
          }
      }
      
      onPlayerSpawned()
      {
          self endon("disconnect");
      	level endon("end_game");
      	self waittill("spawned_player");
          self thread damagehitmarker();
      }
      
      damagehitmarker()
      {
      	self thread check_zombies();
      	self.hitmarker = newclientHudElem( self );
      	self.hitmarker.horzalign = "center";
      	self.hitmarker.vertalign = "middle";
      	self.hitmarker.x = -12;
      	self.hitmarker.y = -12;
      	self.hitmarker.alpha = 0;
      	self.hitmarker setshader( "damage_feedback", 24, 48 );
      }
      
      check_zombies()
      {
      	level endon("end_game");
      	while( 1 )
      	{
              zombies = getaiarray( "axis" );
      		for(i=0;i<zombies.size;i++)
      	    {
      			if( !(IsDefined( zombies[i].waitingfordamage )) )
      			{
      				zombies[i] thread hitmark();
      			}
      		}
      		wait 0.25;
      	}
      }
      
      hitmark()
      {
      	level endon("end_game");
      	self endon( "killed" );
      	self.waitingfordamage = 1;
      	while( 1 )
      	{
      		self waittill( "damage", amount, attacker, dir, point, mod );
      		attacker.hitmarker.alpha = 0;
      		if( isplayer( attacker ) )
      		{
      			if( isalive( self ) )
      			{
      				attacker.hitmarker.color = ( 1, 1, 1 );
      				attacker.hitmarker.alpha = 1;
      				attacker.hitmarker fadeovertime( 1 );
      				attacker.hitmarker.alpha = 0;
      			}
      			else
      			{
      				attacker.hitmarker.color = ( 1, 0, 0 );
      				attacker.hitmarker.alpha = 1;
      				attacker.hitmarker fadeovertime( 1 );
      				attacker.hitmarker.alpha = 0;
      				self notify( "killed" );
      			}
      		}
      	}
      }
      
      Schnazundefined 1 Reply Last reply
      0
      • dontknowletsplundefined dontknowletspl

        Schnaz

        //bo1 zombie hitmarks
        
        #include maps\_utility; 
        #include common_scripts\utility;
        #include maps\_hud_util;
        init()
        {
            if ( GetDvar( #"zombiemode" ) == "1" )
        	{
                precacheshader("damage_feedback");
                level thread onPlayerConnect();
        	}
        }
        
        onPlayerConnect()
        {
        	level endon("end_game");
            for(;;)
            {
                level waittill("connected", player);
                player thread onPlayerSpawned();
            }
        }
        
        onPlayerSpawned()
        {
            self endon("disconnect");
        	level endon("end_game");
        	self waittill("spawned_player");
            self thread damagehitmarker();
        }
        
        damagehitmarker()
        {
        	self thread check_zombies();
        	self.hitmarker = newclientHudElem( self );
        	self.hitmarker.horzalign = "center";
        	self.hitmarker.vertalign = "middle";
        	self.hitmarker.x = -12;
        	self.hitmarker.y = -12;
        	self.hitmarker.alpha = 0;
        	self.hitmarker setshader( "damage_feedback", 24, 48 );
        }
        
        check_zombies()
        {
        	level endon("end_game");
        	while( 1 )
        	{
                zombies = getaiarray( "axis" );
        		for(i=0;i<zombies.size;i++)
        	    {
        			if( !(IsDefined( zombies[i].waitingfordamage )) )
        			{
        				zombies[i] thread hitmark();
        			}
        		}
        		wait 0.25;
        	}
        }
        
        hitmark()
        {
        	level endon("end_game");
        	self endon( "killed" );
        	self.waitingfordamage = 1;
        	while( 1 )
        	{
        		self waittill( "damage", amount, attacker, dir, point, mod );
        		attacker.hitmarker.alpha = 0;
        		if( isplayer( attacker ) )
        		{
        			if( isalive( self ) )
        			{
        				attacker.hitmarker.color = ( 1, 1, 1 );
        				attacker.hitmarker.alpha = 1;
        				attacker.hitmarker fadeovertime( 1 );
        				attacker.hitmarker.alpha = 0;
        			}
        			else
        			{
        				attacker.hitmarker.color = ( 1, 0, 0 );
        				attacker.hitmarker.alpha = 1;
        				attacker.hitmarker fadeovertime( 1 );
        				attacker.hitmarker.alpha = 0;
        				self notify( "killed" );
        			}
        		}
        	}
        }
        
        Schnazundefined Offline
        Schnazundefined Offline
        Schnaz
        wrote on last edited by
        #18

        @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

        dontknowletsplundefined 1 Reply Last reply
        0
        • Schnazundefined Schnaz

          @dontknowletsplay How do I use it exactly? When I make the .gsc file and put it in the maps folder it just shows an error message when loading into the map. I gave it a random name, could that be the problem?

          dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          wrote on last edited by dontknowletspl
          #19

          Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

          Schnazundefined 1 Reply Last reply
          0
          • dontknowletsplundefined dontknowletspl

            Schnaz i changed the code little so copy it again and save with .gsc extension and move to %localappdata%\Plutonium\storage\t5\scripts\sp

            Schnazundefined Offline
            Schnazundefined Offline
            Schnaz
            wrote on last edited by
            #20

            @dontknowletsplay Thank you so much, works perfectly.

            1 Reply Last reply
            0
            • dontknowletsplundefined dontknowletspl

              This post is deleted!

              Emu_opundefined Offline
              Emu_opundefined Offline
              Emu_op
              wrote on last edited by
              #21

              @dontknowletsplay how do you assign a key to start game

              dontknowletsplundefined 1 Reply Last reply
              1
              • fecalfantomundefined Offline
                fecalfantomundefined Offline
                fecalfantom
                wrote on last edited by
                #22

                @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                %localappdata%\Plutonium\storage\t5

                I put the folder in %localappdata%\Plutonium\storage\t5/maps
                how to I load the game mode when I go to mods there is nothing

                dontknowletsplundefined 1 Reply Last reply
                0
                • Emu_opundefined Emu_op

                  @dontknowletsplay how do you assign a key to start game

                  dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  wrote on last edited by
                  #23

                  Emu_op keys are always same. Jump, shoot and use button but it can show undefined or something not sure why that happened even player had his buttons set up correctly.

                  1 Reply Last reply
                  0
                  • fecalfantomundefined fecalfantom

                    @dontknowletsplay said in [Release] [Zombies] Black Ops 1 Chaos mod:

                    %localappdata%\Plutonium\storage\t5

                    I put the folder in %localappdata%\Plutonium\storage\t5/maps
                    how to I load the game mode when I go to mods there is nothing

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by
                    #24

                    fecalfantom it doesn't show up in mods. Start some map and it will load up.

                    1 Reply Last reply
                    0
                    • PandaGora24undefined Offline
                      PandaGora24undefined Offline
                      PandaGora24
                      wrote on last edited by
                      #25

                      This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                      dontknowletsplundefined 1 Reply Last reply
                      0
                      • PandaGora24undefined PandaGora24

                        This is a very fun mod! The "out of body experience" Is a bit bugged Bullets wont damage zombies and player model occasionally goes invisible. Haven't noticed any other bugs but I figured I'd Let you know in case you would like to fix it. Thanks for the awesome mod!

                        dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        wrote on last edited by
                        #26

                        PandaGora24 Thats sadly unfixable what i have tested. Player only shoot one way even while trying to look another way is which causes that damage problem.

                        1 Reply Last reply
                        0
                        • dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          wrote on last edited by
                          #27

                          [ UPDATE ] Added mod file for easier installion

                          I have seen few people asking how to install it so i decided to add mod file aswell. I will be creating plutonium t5 mod file installer and add it to this mod later.

                          996f9722-3e06-46eb-ae53-50047b2d96c9-kuva.png

                          1 Reply Last reply
                          0
                          • dontknowletsplundefined Offline
                            dontknowletsplundefined Offline
                            dontknowletspl
                            wrote on last edited by
                            #28

                            UPDATE

                            Has now mod installer which was written in python and compiled to exe with pyinstaller.

                            f943e1c7-5813-42af-a6fb-5bb3cbc9ad43-kuva.png

                            1 Reply Last reply
                            0
                            • dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by
                              #29

                              Fixed some problems with call of the dead.

                              1 Reply Last reply
                              1
                              • wejwurundefined Offline
                                wejwurundefined Offline
                                wejwur
                                wrote on last edited by
                                #30

                                it doesnt work for me when i turn on the mod its like a normal zombies 😞

                                dontknowletsplundefined 1 Reply Last reply
                                0
                                • wejwurundefined wejwur

                                  it doesnt work for me when i turn on the mod its like a normal zombies 😞

                                  dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  wrote on last edited by
                                  #31

                                  wejwur I am not sure what to say it works fine for me. I used the installer to install the mod.

                                  1 Reply Last reply
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                                  • bhfffundefined bhfff referenced this topic on
                                  • Georgelfcsg8undefined Offline
                                    Georgelfcsg8undefined Offline
                                    Georgelfcsg8
                                    wrote on last edited by
                                    #32

                                    thanks

                                    1 Reply Last reply
                                    0
                                    • GhostForLifeTTVundefined Offline
                                      GhostForLifeTTVundefined Offline
                                      GhostForLifeTTV
                                      wrote on last edited by
                                      #33

                                      where the file for the loader to actviate it

                                      1 Reply Last reply
                                      0
                                      • Pacman_lmaoundefined Offline
                                        Pacman_lmaoundefined Offline
                                        Pacman_lmao
                                        wrote on last edited by
                                        #34

                                        post was deleted

                                        1 Reply Last reply
                                        0
                                        • grethazorundefined Offline
                                          grethazorundefined Offline
                                          grethazor
                                          wrote last edited by
                                          #35

                                          I looked all up and down on both pages, I dont see the download anywhere.

                                          1 Reply Last reply
                                          0
                                          • Xerxesundefined Xerxes moved this topic from BO1 Modding Releases & Resources
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