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Plutonium

dontknowletsplundefined

dontknowletspl

@dontknowletspl
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Recent Best Controversial

  • Diner - Custom Survival
    dontknowletsplundefined dontknowletspl

    wialpeduking look at #easter-egg-help

    https://discord.com/invite/mtAsvArAJD

    BO2 Client Support

  • I cant join my server, bo2 works, but bo1 dont working
    dontknowletsplundefined dontknowletspl

    Dss0 Is connection with ip ever going to be supported?

    BO1 Server Hosting Support

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    TheZProject115 Bo2 remix mod has those maps and i am pretty sure it's too big with all maps together and would just keep crashing.

    I might be wrong but i don't have plans to add those maps.

    https://forum.plutonium.pw/topic/20494/release-zm-bo2-remix-mod

    BO2 Modding Releases & Resources

  • I can't play bo1 zombies online
    dontknowletsplundefined dontknowletspl

    InflamedDwarf50 Keep trying every server.. i am able to join around 3 servers only.

    BO1 Client Support

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    NvvyGamingTTV There is easter egg hints on discord which you can find in the post.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] "Custom Survival Maps" option for custom games
    dontknowletsplundefined dontknowletspl

    NoResemble Still working fine for me.. Download and extract the zip file in to subfolder after this open the folder you extracted the files in to and double click install_survivals.bat after the black window is gone double click Start Plutonium without update.bat to start plutonium launcher and start black ops 2.

    The option is only in custom games.

    a51f3b7f-92a1-4eb6-aefb-948c78c72da9-kuva.png

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Chaos Mode
    dontknowletsplundefined dontknowletspl

    KoisyWoisy That should be fixed now. Also i think you are the one i gave the working script on discord already.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Chaos Mode
    dontknowletsplundefined dontknowletspl

    IKARUS_ I have updated the script and random models should not crash anymore but im not sure if the crashing issue with 10 seconds tasks still exists.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    SpaceFreak127 It was issue with afterlife giving back weapons and it should be fixed now.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Custom Perk Power up
    dontknowletsplundefined dontknowletspl

    Oaxaco_satin if you meant the installion guide page it was removed for some reason...

    installion Guide for Compiled file: Download and copy the compiled file to %localappdata%/plutonium/storage/t6/scripts/zm and if you do not have these folders create them.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 Chaos mod
    dontknowletsplundefined dontknowletspl

    Sweetcolt764403 Here is hotfix which skip cz75 dual wield if it comes out from box or Random Guns task.

    update: fixed box not giving weapons

    update 2: added few more task and some junk like heathbar and hitmarks to this hotfix.

    a291dc69-d4a5-4537-964e-40211ab6adcc-kuva.png

    Download

    BO1 Modding Support & Discussion

  • can't edit perks limit
    dontknowletsplundefined dontknowletspl

    serranopepper It is there otherwise you would get error when starting zombie game. Its in your game files raw/maps/_zombiemode_perks.gsc

    BO1 Modding Support & Discussion

  • .GSC Scripts for Zombies Only
    dontknowletsplundefined dontknowletspl

    For me sp/zom folder scripts only load on server. For now best option for me has been file replace with maps folder.

    BO1 Modding Support & Discussion

  • [Release] [Zombies] Black Ops 1 aim assist
    dontknowletsplundefined dontknowletspl

    Added support for special zombies like dogs.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Chaos Mode
    dontknowletsplundefined dontknowletspl

    sanlano23 yes but i recommend both players use 30 or over seconds timer until the crash issue is fixed.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 2 Chaos Mode
    dontknowletsplundefined dontknowletspl

    IKARUS_ There is some tasks that crash together, until the new version is released you can prevent the crash by using timer 30 seconds or over.

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 aim assist
    dontknowletsplundefined dontknowletspl

    IcedVenom This part is the range range_squared = 500 * 500; lower it as you like.

    BO1 Modding Releases & Resources

  • [Release] [Zombies] Black Ops 1 aim assist
    dontknowletsplundefined dontknowletspl

    IcedVenom On ps3 bo2 it has it like that but alot smoother which i don't think is possible with gsc but if you want to remove it here is the code.

    //Call of Duty Black ops 1 Aim Assist
    
    #include maps\_utility;
    #include common_scripts\utility;
    
    init()
    {
        if ( GetDvar( #"zombiemode" ) == "1" )
    	{
    		level thread onPlayerConnect();
    	}
    }
    
    onPlayerConnect()
    {
        level endon( "end_game" );
    	for ( ;; )
    	{
            if(isDefined(level.player_out_of_playable_area_monitor) && level.player_out_of_playable_area_monitor) //disable death barriers
    			level.player_out_of_playable_area_monitor = 0;
            if(isDefined(level.player_too_many_weapons_monitor) && level.player_too_many_weapons_monitor) //disable too many weapons check
    			level.player_too_many_weapons_monitor = 0;
    
    		level waittill( "connected", player );
            player thread AimAssist();
    		player thread onSpawn();
    	}
    }
    
    onSpawn()
    {
    	self endon( "disconnect" );
        self waittill( "spawned_player" );
        wait 5;
        iprintln( "aim assist enabled" );
    }
    
    AimAssist()
    {
    	level endon("end_game");
    	self endon("disconnect");
    	for(;;)
    	{
    
    		if(isDefined( level.zombiemode_using_deadshot_perk ) && level.zombiemode_using_deadshot_perk && self hasperk("specialty_deadshot")) //original perk check
    			tag = "j_head";
    		else
    			tag = "j_spine4";
    
    		view_pos = self GetWeaponMuzzlePoint();
    		zombies = get_array_of_closest( view_pos, getaispeciesarray("axis", "all"), undefined, undefined, undefined );		
    		range_squared = 500 * 500;
    		for ( i = 0; i < zombies.size; i++ )
    		{
    			if ( !IsDefined( zombies[i] ) || !IsAlive( zombies[i] ) )
    			{
    				continue;
    			}
    			enemy_origin = zombies[i].origin;
    			test_range_squared = DistanceSquared( view_pos, enemy_origin );
    			if ( test_range_squared < range_squared )
    			{
    				if(zombies[i] player_can_see_me(self))
    				{
    					if(self adsButtonPressed() && self playerADS() < 0.6 )
    					{
    						
    						self setPlayerAngles(vectorToAngles((zombies[i] getTagOrigin(tag)) - (self getEye())));
    
    						while( self adsButtonPressed() )
    						{
    							wait .05;
    						}
    						break;
    					}
    				}
    			}
    		}
    		wait 0.05;
    	}
    }
    
    player_can_see_me( player )
    {
        playerangles = player getplayerangles();
        playerforwardvec = anglesToForward( playerangles );
        playerunitforwardvec = vectornormalize( playerforwardvec );
        banzaipos = self.origin;
        playerpos = player getorigin();
        playertobanzaivec = banzaipos - playerpos;
        playertobanzaiunitvec = vectornormalize( playertobanzaivec );
        forwarddotbanzai = vectordot( playerunitforwardvec, playertobanzaiunitvec );
        if ( forwarddotbanzai >= 1 )
        {
            anglefromcenter = 0;
        }
        else if ( forwarddotbanzai <= -1 )
        {
            anglefromcenter = 180;
        }
        else
        {
            anglefromcenter = acos( forwarddotbanzai );
        }
        playerfov = getDvarFloat( "cg_fov" );
        banzaivsplayerfovbuffer = getDvarFloat( "g_banzai_player_fov_buffer" );
        if ( banzaivsplayerfovbuffer <= 0 )
        {
            banzaivsplayerfovbuffer = 0.2;
        }
    	distance = self check_distance(player);
    
    	playercanseeme = anglefromcenter <= ( ( playerfov * distance ) * ( 1 - banzaivsplayerfovbuffer ) );
    	return playercanseeme;
    }
    
    check_distance(player)
    {
    	if(distance(self.origin, player.origin) < 90)
    		return .45;
    	if(distance(self.origin, player.origin) <= 100)
    		return .4;
    	if(distance(self.origin, player.origin) <= 150)
    		return .3;
    	if(distance(self.origin, player.origin) <= 200)
    		return .25;
    	if(distance(self.origin, player.origin) <= 250)
    		return .225;
    	if(distance(self.origin, player.origin) <= 300)
    		return .2;
    	if(distance(self.origin, player.origin) <= 350)
    		return .175;
    	if(distance(self.origin, player.origin) <= 400)
    		return .15;
    	return .125;
    }
    
    BO1 Modding Releases & Resources
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