Alright sorry fixed link. Should work now.
btw: you can change the command prefix to anything by switching out "!" in every line where it's mentioned".
Alright sorry fixed link. Should work now.
btw: you can change the command prefix to anything by switching out "!" in every line where it's mentioned".
some code came from resxt and doktorSAS. So thanks to them. I'm new to coding (only really know python) so this was cool to make but is very basic and noobish I feel.
Only works for servers
its gud, can easily be improved.
there might be a big flaw but I can't test to see if true
commands:
uh... if you make improvements, add them here if your cool(). or else()
at end of code was some ideas I had but im lazy and taking a break with pluto for a lil so if anyone wants to do that, that could be cool. but remember, or else().
I started a bo1 one but only got a chat reader and not a bank if anyone wants that I can add that to the bo1 releases.
ps: pluto give me back my server keys( dont wanna buy game for $60, but I got 3 copies on ps3 and 2 on xbox 360) (moyai emoji looks terrible on here)
anyways:
https://www.mediafire.com/file/ovrj96xpe3ls57z/chat_bank.gsc/file
I have starlink internet and they don't support port forwading which is bad. Since I cant join my server from the server browser I thought that I would just have to use the connect command but I found out T5 doesn't support that command. So I dont know what to do. Any help would be amazing.
BTW : On the docs for creating a server it says the connect command doesn't work then right after that it says to use the connect command if you don't have nat-loopback.
A little late so sorry. You can use the gsc dump to get maps gsc code.
https://github.com/plutoniummod/t5-scripts/tree/main/ZM/Maps
Each map has a file called "_zombie_mapname.gsc", this will show what weapons are included in the map. You can't just put weapons from other maps in but this could change in the future. Although this isn't what you asked for it's the best for choosing weapons for a map.
You can look at this post related to it but for BO2. Pretty much ddo samething if you want to do that.
https://forum.plutonium.pw/topic/570/how-to-remove-or-add-weapons-to-the-mystery-box-in-zombie-help-gsc?_=1657952593077
@Delta115 He's on YT he makes funny troll/trick videos about call of duty. The funniest one is the "How to get the Golden Raygun" video, There super funny because its so bad and actually well made.
a year late but i just wanted to say that Jimbothy must be goin crazy right now.
This is cool but wouldn’t it just be easier and cleaner to just use the replacefunc option?
This script allows you to set the amount of times the box can be used before getting a teddy bear that moves the box. If you set it high it will basically just be a permanent box location but I would not recommend that because you might get a shitty box location. I'm working on a way to set up the first box spawn location for each map so that will release soon if I can get that working.
Here is the code. Put this in AppData\Local\Plutonium\storage\t5\scripts\sp\zom
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
init()
{
if( GetDvar( #"zombiemode" ) == "1" )
level thread onPlayerConnect();
}
onPlayerConnect()
{
level endon("end_game");
for (;;)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
self waittill("spawned_player");
level thread boxhits();
wait 6;
self iprintln("^1Box Hits Set to: ^4" +level.chest_min_move_usage);
}
boxhits()
{
if(!isdefined(level.chest_min_move_usage))
{
level.chest_min_move_usage = 10; //change number to whatever you want.
}
if(level.chest_accessed < level.chest_min_move_usage)
{
chance_of_joker = -1;
}
else
{
chance_of_joker = 100; //change this to -1 if you want a permanent box
}
}