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Plutonium

GateDiggersundefined

GateDiggers

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Recent Best Controversial

  • Stuttering at high fps
    GateDiggersundefined GateDiggers

    I noticed that whether at 60fps or 500, the game stutters and it messes with my mouse movement. It acts as if it is "skipping frames" or something. I have Vsync off both in the game and in driver profile settings. It gets worse the lower the fps cap is.

    Also I found out how to get driver profile settings to apply to games launched by Plutonium. You have to download Nvidia Inspector and add the Plutonium bootstrapper .exe to a new driver profile.

    a01c5fb9-26fb-465e-b8f2-3cc6235fb6cd-image.png

    MW3 Client Support

  • Constant Micro Stutters
    GateDiggersundefined GateDiggers

    For me it is stuttering when I cap the frame rate. When moving the camera angle around it acts like it is skipping frames. Uncapped fixes it but then the weapon sway from movement stops

    MW3 Client Support

  • Bots are using guns on infected servers
    GateDiggersundefined GateDiggers

    that worked but I think this needs to be the default setting. Thanks for the help

    MW3 Client Support

  • Micro-Stutters
    GateDiggersundefined GateDiggers

    RedxSkull Here are the console commands to set these in game so you can see the difference in real time. I went from stuttering every 10 seconds to once every now and then

    seta r_multithreaded_device 1
    seta r_multiGpu 0
    seta cl_maxpackets 100
    seta snaps 30

    BO1 Client Support

  • How do you change zombie damage?
    GateDiggersundefined GateDiggers

    I have this mod for BO1 (I forgot where I got it from) but I want to port it to BO2. I want zombies to do 25 damage that way it takes 4 hits to kill (8 with juggernog). Increasing the max health causes juggernog to reset the health back to default, instead of boosting it.

    #include common_scripts\utility; 
    
    init(){ thread infected_dmg(); }
    
    infected_dmg()
    {
    	while(1)
    	{
    		infected = GetAiArray( "axis" );
    		
    		for( i=0;i<infected.size;i++ )
    		{
    			if( is_true( infected[i].meleeDamage ) )
    			{
    				infected[i].meleeDamage = 25; //This value is amount each infected will inflict damage to a player
    			}
    		}
    		wait 0.05;
    	}
    }
    
    BO2 Client Support

  • Zombie Damage (3hit system like bo3)
    GateDiggersundefined GateDiggers

    XRichtofenX Can you share your GSC I too want zombies to do less damage, like 25. Increasing player health doesnt effect the juggernog bonus

    BO2 Modding Support & Discussion

  • [Release-Beta] [ZM] Cold War Zombies Mod
    GateDiggersundefined GateDiggers

    Can you tell me how to reduce zombie damage as a standalone mod? I like Bo2 vanilla but I just want zombies to do less damage. Increasing the player health doesnt effect the juggernog perk which is why decreasing zombie damage is more practical for this purpose

    BO2 Modding Releases & Resources

  • Bots are using guns on infected servers
    GateDiggersundefined GateDiggers

    I notice that when the default class 1 for the infected is blank, bots will all use the FMG9 submachine gun. When I add a stinger launcher to the secondary of this class, they will equip that weapon but don't push and just stare at me trying to shoot it. So there is no way to play infected the way it works online essentially

    MW3 Client Support

  • [Alpha] [Zombies] BO2 Zombies Bots
    GateDiggersundefined GateDiggers

    So heres some instructions because OP didnt provide any:

    Go to this folder

    %AppData%\Local\Plutonium\storage\t6\scripts

    Make a new folder called zm

    Then put the two gsc files in there.

    Then start a custom lobby and type set bo2_zm_bots_count x (replace x with how many bots you want)

    Then start the game and the bots will connect a few seconds in game. They dont connect in the lobby.

    There. So much confusion could have been avoided if you just took the time to write a few sentences.

    BO2 Modding Releases & Resources

  • Slow ADS movement speed in BO2
    GateDiggersundefined GateDiggers

    Hadi77KSA

    It seems the solution is to limit the fps to 200. However 400 feels sooo much better!

    General Discussion

  • Slow ADS movement speed in BO2
    GateDiggersundefined GateDiggers

    https://imgur.com/a/mMoBhyc

    Im not sure if this is plutonium related or not but I notice the ADS speed is incredibly slow in Bo2 Zombies. It seems intermittent like its an FPS issue (Im getting at least 200 fps)

    General Discussion

  • Concern about a recent ban
    GateDiggersundefined GateDiggers

    Honestly multiplayer is dead anyways you are better off just playing with bots

    General Discussion

  • About the stuttering/performance issues...
    GateDiggersundefined GateDiggers

    I get stuttering on MW3 on certain maps whenever I add bots (bot warfare mod). With no bots no stuttering. Also get stuttering on spec ops

    BO1 Client Support

  • [ZM] EnCoRe V8 - Mod Menu
    GateDiggersundefined GateDiggers

    It doesnt work for friends when I host a game

    BO1 Modding Releases & Resources

  • [ZM] EnCoRe V8 - Mod Menu
    GateDiggersundefined GateDiggers

    This has to be the most autistic control scheme. Why can't you navigate up and down with the scroll wheel and use enter to activate options and knife to go back?

    BO1 Modding Releases & Resources

  • [MAP] Shipment from CoD4
    GateDiggersundefined GateDiggers

    Do you have waypoint files for the bot warefare mod because all of the bots are stuck in the spawn and cant figure out where to go on these maps

    MW3 Modding Releases & Resources

  • T4, T5, T6, IW5 naming is not user friendly
    GateDiggersundefined GateDiggers

    DirkRockface I am a player, not a modder. I shouldn't have to research these fancy code names and decipher them to the official names. That is my point here. A lack of a user friendly design and I am doing my best to provide the most constructive criticism possible because that is how things improve.

    General Discussion

  • T4, T5, T6, IW5 naming is not user friendly
    GateDiggersundefined GateDiggers

    Xerxes Because there is no mention of the proper game titles anywhere in Plutonium. I shouldn't have to read a forum article to translate these silly code names to the actual real game names. This idea was totally beyond the scope of what was necessary for no reason at all. If you want to use silly code names at least put the real names in the title too? Steam doesn't have the game ID code as the title in the library interface, it uses the official player friendly names. It also adds unnessessary confusion because I have to use the background images to tell the difference between "T5" and "T6". This is an autistic design choice that is not user friendly.

    General Discussion

  • [Alpha] [Zombies] BO2 Zombies Bots
    GateDiggersundefined GateDiggers

    Where are the instructions at?

    BO2 Modding Releases & Resources
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