Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!
Also Note: Please report bugs found below!
Created by GerardS0406, Cahz, and JezuzLizard
First of all, I'm back beautiful people 
The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!
Version 3.0 New Features:
- Gamemode Selection (
set zeGamemode survival) (vanilla/survival/sharpshooter)
- Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
Maps and Features:
Tranzit
- Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
- Diner (code: diner)
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
- Bus Depot (code: busdepot)
- Farm (code: farm)
- Town (code: town)
Nuketown (code: nuketown)
Die Rise
- Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
Mob of the Dead
- Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
Buried
- Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
Origins
- Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
Other Features:
- Dvar to turn on/off bosses (Brutus/Panzer)
set useBossZombies 1 //1 by default
- Dvar to play with no magic (No perks) (Like Bus Depot)
set disableBSMMagic 0 //0 by default
- Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0
Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).
These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!
Got a Record? Submit it here!
https://forms.gle/dcRDfGLzW6Tq2G1L6
Images
:::
Cornfield Images


Diner image

Cabin image

Power Images


Tunnel Images


Maze Images

Die Rise Spawn Images

Trenches Images

:::
Want to try it out?
Active Servers (Search in Pluto Browser):
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Changelog
Version 3.0 Update Release:
New Feature(s):
Gamemode Update
New Gamemode: Sharpshooter (Solo and Co-op Supported)
Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
Completely Rewritten to support Custom Scripts
Fixes a lot of bugs with the previous versions.