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  3. [Release] [Zombies] Bonus Survival Maps for Tranzit

[Release] [Zombies] Bonus Survival Maps for Tranzit

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • JezuzLizardundefined JezuzLizard

    Created by JezuzLizard, Cahz, and GerardS0406.

    This mod adds 5 extra survival maps for Tranzit:
    Cornfield
    Diner
    House
    Power Station
    Tunnel

    Simply follow the instructions here to install:
    https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2

    These maps are not "true" survival maps because they load up on Tranzit for various reasons:

    1. The map loading dvars required for a true survival map to run are a secret that I do not have permission reveal. This mod will not help you run town or any other similar map.
    2. Not all content works properly when loaded up as a survival map.

    If you really want to run maps like town, farm, or bus depot feel free to make use of our methods to do so. Assuming of course you are willing to put in the effort to make the barriers, wallbuys, perks, spawnpoints and mystery box locations for each one.
    I recommend waiting for the next plutonium update which may or may not allow anyone to run survival maps.
    Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

    Cornfield featuring Nacht
    cornfield 1.png

    Cornfield box location and quick revive
    cornfield2.png

    Diner wallbuy and quick revive
    diner.png

    House wunderfizz
    house1.png

    Power wallbuys and barriers
    power1.png

    Power pack a punch
    power2.png

    Tunnel galvaknuckles, jugg and mystery location
    tunnel.png

    Tunnel tombstone and double tap
    tunnel2.png

    Grief coming to each map. No ETA.

    If you have any issues with the mod feel free to post them here. Please make sure you specify if you have modded the mod or are attempting to merge mods.

    WunderWeaponsundefined Offline
    WunderWeaponsundefined Offline
    WunderWeapons
    wrote on last edited by
    #34

    JezuzLizard Hello! Installed the maps properly so that they would load through Tranzit, but I have two questions. One being, am I able to load Tranzit through a command as it normally should load without the modpack (and if not, its a simple fix to just move the maps folder out), and two, are the insta-kill rounds past 30 on every map included (and is there a way to turn them on/off)?

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      @mr-memeski You can find the source and precompiled versions HERE

      Once you download the precompiled files, open the .rar file and drag the maps folder into the data folder.
      YourGameFolder/t6r/data

      This should result in the directory with many gsc files and some subfolders inside (also containing gsc files)
      ...t6r/data/maps/mp/...

      Don't forget to follow the instructions to make sure you define the custom DVARs in your dedicated.cfg, so you load the map(s) of your liking.

      CFV115undefined Offline
      CFV115undefined Offline
      CFV115
      wrote on last edited by
      #35

      Cahz how do you launch the maps, what is a dedicated.cfg

      3rdundefined 1 Reply Last reply
      0
      • CFV115undefined CFV115

        Cahz how do you launch the maps, what is a dedicated.cfg

        3rdundefined Offline
        3rdundefined Offline
        3rd
        wrote on last edited by
        #36

        CFV115 once compiled u put them in ur data folder. should look like

        t6r/data/maps/mp etc.

        load into bo2, open the console and type

        set customMap (heres where you would put the map name)

        ex: set customMap "docks"
        load MOTD and it should work

        RealZeroIQundefined 1 Reply Last reply
        0
        • 3rdundefined 3rd

          CFV115 once compiled u put them in ur data folder. should look like

          t6r/data/maps/mp etc.

          load into bo2, open the console and type

          set customMap (heres where you would put the map name)

          ex: set customMap "docks"
          load MOTD and it should work

          RealZeroIQundefined Offline
          RealZeroIQundefined Offline
          RealZeroIQ
          wrote on last edited by
          #37

          @POTAT0 i tried this and an error pops up, what did i do wrong?

          3rdundefined 1 Reply Last reply
          0
          • RealZeroIQundefined RealZeroIQ

            @POTAT0 i tried this and an error pops up, what did i do wrong?

            3rdundefined Offline
            3rdundefined Offline
            3rd
            wrote on last edited by
            #38

            RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs

            MaxWgamerundefined 1 Reply Last reply
            0
            • 3rdundefined 3rd

              RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs

              MaxWgamerundefined Offline
              MaxWgamerundefined Offline
              MaxWgamer
              wrote on last edited by
              #39

              @POTAT0 How to do ?

              1 Reply Last reply
              0
              • GerardS0406undefined Offline
                GerardS0406undefined Offline
                GerardS0406
                VIP
                wrote on last edited by
                #40

                Update: June 16th 2021
                Hello friends, Bonus Survival Maps will have a patch in the coming days to work on the latest plutonium update! After the patch is released, the team and I will be working on more features (tbd). If you have any requests, leave them below. Thanks for enjoying our mod and stay tuned!

                1 Reply Last reply
                1
                • GerardS0406undefined Offline
                  GerardS0406undefined Offline
                  GerardS0406
                  VIP
                  wrote on last edited by
                  #41

                  Update June 17, 2021,
                  Plutonium will patch the errors in the next update so while I have fixed most of the errors for the current version (some are impossible to fix on my end), I will not be releasing them and will wait for the next update along with all of you.
                  New features coming in mod update:
                  Cabin’s size will be increased
                  Die Rise, Buried, and Origins will each have 1 survival map for feedback (will have more than 1 in the end).

                  Thanks for the support while I was gone all winter for school! I’m back ❤

                  • GerardS0406 of PreZ Games
                  3rdundefined 1 Reply Last reply
                  3
                  • GerardS0406undefined GerardS0406

                    Update June 17, 2021,
                    Plutonium will patch the errors in the next update so while I have fixed most of the errors for the current version (some are impossible to fix on my end), I will not be releasing them and will wait for the next update along with all of you.
                    New features coming in mod update:
                    Cabin’s size will be increased
                    Die Rise, Buried, and Origins will each have 1 survival map for feedback (will have more than 1 in the end).

                    Thanks for the support while I was gone all winter for school! I’m back ❤

                    • GerardS0406 of PreZ Games
                    3rdundefined Offline
                    3rdundefined Offline
                    3rd
                    wrote on last edited by
                    #42

                    GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?

                    much love keep up the good work!

                    GerardS0406undefined 2 Replies Last reply
                    0
                    • 3rdundefined 3rd

                      GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?

                      much love keep up the good work!

                      GerardS0406undefined Offline
                      GerardS0406undefined Offline
                      GerardS0406
                      VIP
                      wrote on last edited by
                      #43

                      @POTAT0 It will be released sometime after the next plutonium update. We can't really work on updating it until the update comes out, unfortunately. Thanks for the support and if you have any requests, feel free to leave them!

                      1 Reply Last reply
                      0
                      • 3rdundefined 3rd

                        GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?

                        much love keep up the good work!

                        GerardS0406undefined Offline
                        GerardS0406undefined Offline
                        GerardS0406
                        VIP
                        wrote on last edited by
                        #44

                        @POTAT0 you can also DM me on Discord: GerardS0406#5657

                        1 Reply Last reply
                        1
                        • MiniGargantuanundefined Offline
                          MiniGargantuanundefined Offline
                          MiniGargantuan
                          wrote on last edited by
                          #45

                          Hello, sorry for commenting on such an old post but im trying to install this through redacted and am having issues with it, mainly how theres no instruction for redacted, and mirroring the plutonium instructions as best as i can has proved to be a fruitless endeavor, im mainly unsure about how things go in the bo2>data>scripts location. I have ran all of the commands before loading into tranzit like the instructions say. Best regards.

                          1 Reply Last reply
                          0
                          • JezuzLizardundefined JezuzLizard

                            Created by JezuzLizard, Cahz, and GerardS0406.

                            This mod adds 5 extra survival maps for Tranzit:
                            Cornfield
                            Diner
                            House
                            Power Station
                            Tunnel

                            Simply follow the instructions here to install:
                            https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2

                            These maps are not "true" survival maps because they load up on Tranzit for various reasons:

                            1. The map loading dvars required for a true survival map to run are a secret that I do not have permission reveal. This mod will not help you run town or any other similar map.
                            2. Not all content works properly when loaded up as a survival map.

                            If you really want to run maps like town, farm, or bus depot feel free to make use of our methods to do so. Assuming of course you are willing to put in the effort to make the barriers, wallbuys, perks, spawnpoints and mystery box locations for each one.
                            I recommend waiting for the next plutonium update which may or may not allow anyone to run survival maps.
                            Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                            Cornfield featuring Nacht
                            cornfield 1.png

                            Cornfield box location and quick revive
                            cornfield2.png

                            Diner wallbuy and quick revive
                            diner.png

                            House wunderfizz
                            house1.png

                            Power wallbuys and barriers
                            power1.png

                            Power pack a punch
                            power2.png

                            Tunnel galvaknuckles, jugg and mystery location
                            tunnel.png

                            Tunnel tombstone and double tap
                            tunnel2.png

                            Grief coming to each map. No ETA.

                            If you have any issues with the mod feel free to post them here. Please make sure you specify if you have modded the mod or are attempting to merge mods.

                            Anthonyn115undefined Offline
                            Anthonyn115undefined Offline
                            Anthonyn115
                            wrote on last edited by
                            #46

                            JezuzLizard Does it work on a custom game?

                            JezuzLizardundefined 1 Reply Last reply
                            1
                            • Anthonyn115undefined Anthonyn115

                              JezuzLizard Does it work on a custom game?

                              JezuzLizardundefined Offline
                              JezuzLizardundefined Offline
                              JezuzLizard
                              Plutonium Staff
                              wrote on last edited by
                              #47

                              Anthonyn115 Yes it does.

                              1 Reply Last reply
                              0
                              • A Former User? Offline
                                A Former User? Offline
                                A Former User
                                wrote on last edited by
                                #48

                                Hello! I have so many issues with this mod for my server. When I launch the custom map map rotation doesnt work including the random map rotation, on some maps like farm people can get out map including diner. When I try to make a second server to host a normal bo2 tranzit map the bus dont move and stay behind the bus depot. Any ideas why its causing so much issues?

                                A Former User? 1 Reply Last reply
                                0
                                • A Former User? A Former User

                                  Hello! I have so many issues with this mod for my server. When I launch the custom map map rotation doesnt work including the random map rotation, on some maps like farm people can get out map including diner. When I try to make a second server to host a normal bo2 tranzit map the bus dont move and stay behind the bus depot. Any ideas why its causing so much issues?

                                  A Former User? Offline
                                  A Former User? Offline
                                  A Former User
                                  wrote on last edited by
                                  #49

                                  Monologue Could you help me JezuzLizard

                                  JezuzLizardundefined 1 Reply Last reply
                                  0
                                  • A Former User? A Former User

                                    Monologue Could you help me JezuzLizard

                                    JezuzLizardundefined Offline
                                    JezuzLizardundefined Offline
                                    JezuzLizard
                                    Plutonium Staff
                                    wrote on last edited by
                                    #50

                                    Monologue We made this mod before actual map rotation was functional so its unlikely it will work with normal map rotation without some tinkering.

                                    A Former User? 1 Reply Last reply
                                    0
                                    • JezuzLizardundefined JezuzLizard

                                      Monologue We made this mod before actual map rotation was functional so its unlikely it will work with normal map rotation without some tinkering.

                                      A Former User? Offline
                                      A Former User? Offline
                                      A Former User
                                      wrote on last edited by
                                      #51

                                      JezuzLizard Do you know to fix this?

                                      JezuzLizardundefined 1 Reply Last reply
                                      0
                                      • A Former User? A Former User

                                        JezuzLizard Do you know to fix this?

                                        JezuzLizardundefined Offline
                                        JezuzLizardundefined Offline
                                        JezuzLizard
                                        Plutonium Staff
                                        wrote on last edited by
                                        #52

                                        Monologue I kind of lost interest in the project so I haven't worked on it in months.

                                        A Former User? 1 Reply Last reply
                                        0
                                        • JezuzLizardundefined JezuzLizard

                                          Monologue I kind of lost interest in the project so I haven't worked on it in months.

                                          A Former User? Offline
                                          A Former User? Offline
                                          A Former User
                                          wrote on last edited by
                                          #53

                                          JezuzLizard Well I sadly cant seems to make work on my server tranzit, the bus stay behind the bus depot for some reasons as shown in the screenshot, I cannot seems to be able to fix this can you help me?Screenshot from 2022-07-27 20-06-15.png

                                          GerardS0406undefined 1 Reply Last reply
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