Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [Zombies] Bonus Survival Maps for Tranzit

[Release] [Zombies] Bonus Survival Maps for Tranzit

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
61 Posts 29 Posters 26.4k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Cahz Cahz

    e5325ba2-8e6b-490b-b9e6-9bbeb060d53c-image.png
    A recent update brings bushes around the Cabin barriers to help show the designated playable area in a more clear way

    Try out the mod on our servers
    144.172.70.213:4977
    144.172.70.213:4978
    142.11.236.163:4977

    HATEMACHINEKILL Offline
    HATEMACHINEKILL Offline
    HATEMACHINEKILL
    wrote on last edited by
    #25

    Cahz said in [Release] [Zombies] Bonus Survival Maps for Tranzit:

    144.172.70.213:4977

    all the server are down what happend?

    1 Reply Last reply
    0
    • Molotove_ Offline
      Molotove_ Offline
      Molotove_
      wrote on last edited by
      #26

      Hi, how do i install this mod, i dont find the folders to install ¿Is only for sercers or i can play-it in my single player?

      1 Reply Last reply
      0
      • kingofnowhere Offline
        kingofnowhere Offline
        kingofnowhere
        wrote on last edited by
        #27

        How to play the maps on custom games?

        1 Reply Last reply
        0
        • kingofnowhere Offline
          kingofnowhere Offline
          kingofnowhere
          wrote on last edited by
          #28

          brostosjoined did i miss something?

          1 Reply Last reply
          0
          • Tupac Offline
            Tupac Offline
            Tupac
            wrote on last edited by
            #29

            Really nice mod that adds longevity to bo2 zombies. Treyarch should have implemented this in the base game. When are the Origins survival maps coming ?

            JezuzLizard 1 Reply Last reply
            0
            • Tupac Tupac

              Really nice mod that adds longevity to bo2 zombies. Treyarch should have implemented this in the base game. When are the Origins survival maps coming ?

              JezuzLizard Offline
              JezuzLizard Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #30

              Tupac Sadly we lost interest in working on the mod.

              1 Reply Last reply
              0
              • Tupac Offline
                Tupac Offline
                Tupac
                wrote on last edited by
                #31

                That's a pity . Of course, you are doing this for free so we should be grateful for what we already have. It's just a really fun project that I think will be appreciated by many if Origins was also added to it. But I understand that you lost interest, is there a way for someone else to make it or is it a secret only you possess ?

                Cahz 1 Reply Last reply
                0
                • Tupac Tupac

                  That's a pity . Of course, you are doing this for free so we should be grateful for what we already have. It's just a really fun project that I think will be appreciated by many if Origins was also added to it. But I understand that you lost interest, is there a way for someone else to make it or is it a secret only you possess ?

                  Cahz Offline
                  Cahz Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #32

                  Tupac The mod is open source and can be found here.
                  The issue that Origins has is that the perks and mystery box are powered by the generators within the map. For this to be a "Survival" experience, we wanted to disable the generators entirely and force the mystery boxes to be accessible anyway. (Got the perks to be powered without generators in the code, but no mystery boxes at all).
                  Plus we never got to adding the invisible barriers, wallbuys, and we didnt disable certain doors to disable access to certain areas.
                  And testing with what we had already, the Crazy Place map wouldn't really work because of the spawns for certain zones. It would be extremely easy to camp 1 spot and not die...
                  If someone wanted to try to fix up the missing parts -- they could. but it takes a fair amount of gamescript knowledge to be able to complete these things. I don't expect it to be completed personally... I lost interest in Origins specifically because we already had so many issues with MoTD that took quite awhile to address and fix. All of the devs within the project put multiple hours into the project to get it to it's current state. Took over a month to complete the Tranzit and MoTD maps. Quite draining to work on the same project for that long with no incentive to continue

                  1 Reply Last reply
                  0
                  • KrakenArises Offline
                    KrakenArises Offline
                    KrakenArises
                    wrote on last edited by
                    #33

                    I tried out this mod and an error showed up while loading the map:
                    Screenshot (749).png
                    Does anyone know how to fix this?

                    1 Reply Last reply
                    0
                    • JezuzLizard JezuzLizard

                      Created by JezuzLizard, Cahz, and GerardS0406.

                      This mod adds 5 extra survival maps for Tranzit:
                      Cornfield
                      Diner
                      House
                      Power Station
                      Tunnel

                      Simply follow the instructions here to install:
                      https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2

                      These maps are not "true" survival maps because they load up on Tranzit for various reasons:

                      1. The map loading dvars required for a true survival map to run are a secret that I do not have permission reveal. This mod will not help you run town or any other similar map.
                      2. Not all content works properly when loaded up as a survival map.

                      If you really want to run maps like town, farm, or bus depot feel free to make use of our methods to do so. Assuming of course you are willing to put in the effort to make the barriers, wallbuys, perks, spawnpoints and mystery box locations for each one.
                      I recommend waiting for the next plutonium update which may or may not allow anyone to run survival maps.
                      Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                      Cornfield featuring Nacht
                      cornfield 1.png

                      Cornfield box location and quick revive
                      cornfield2.png

                      Diner wallbuy and quick revive
                      diner.png

                      House wunderfizz
                      house1.png

                      Power wallbuys and barriers
                      power1.png

                      Power pack a punch
                      power2.png

                      Tunnel galvaknuckles, jugg and mystery location
                      tunnel.png

                      Tunnel tombstone and double tap
                      tunnel2.png

                      Grief coming to each map. No ETA.

                      If you have any issues with the mod feel free to post them here. Please make sure you specify if you have modded the mod or are attempting to merge mods.

                      WunderWeapons Offline
                      WunderWeapons Offline
                      WunderWeapons
                      wrote on last edited by
                      #34

                      JezuzLizard Hello! Installed the maps properly so that they would load through Tranzit, but I have two questions. One being, am I able to load Tranzit through a command as it normally should load without the modpack (and if not, its a simple fix to just move the maps folder out), and two, are the insta-kill rounds past 30 on every map included (and is there a way to turn them on/off)?

                      1 Reply Last reply
                      0
                      • Cahz Cahz

                        @mr-memeski You can find the source and precompiled versions HERE

                        Once you download the precompiled files, open the .rar file and drag the maps folder into the data folder.
                        YourGameFolder/t6r/data

                        This should result in the directory with many gsc files and some subfolders inside (also containing gsc files)
                        ...t6r/data/maps/mp/...

                        Don't forget to follow the instructions to make sure you define the custom DVARs in your dedicated.cfg, so you load the map(s) of your liking.

                        CFV115 Offline
                        CFV115 Offline
                        CFV115
                        wrote on last edited by
                        #35

                        Cahz how do you launch the maps, what is a dedicated.cfg

                        3rd 1 Reply Last reply
                        0
                        • CFV115 CFV115

                          Cahz how do you launch the maps, what is a dedicated.cfg

                          3rd Offline
                          3rd Offline
                          3rd
                          wrote on last edited by
                          #36

                          CFV115 once compiled u put them in ur data folder. should look like

                          t6r/data/maps/mp etc.

                          load into bo2, open the console and type

                          set customMap (heres where you would put the map name)

                          ex: set customMap "docks"
                          load MOTD and it should work

                          V1poop 1 Reply Last reply
                          0
                          • 3rd 3rd

                            CFV115 once compiled u put them in ur data folder. should look like

                            t6r/data/maps/mp etc.

                            load into bo2, open the console and type

                            set customMap (heres where you would put the map name)

                            ex: set customMap "docks"
                            load MOTD and it should work

                            V1poop Offline
                            V1poop Offline
                            V1poop
                            wrote on last edited by
                            #37

                            potat0 i tried this and an error pops up, what did i do wrong?

                            3rd 1 Reply Last reply
                            0
                            • V1poop V1poop

                              potat0 i tried this and an error pops up, what did i do wrong?

                              3rd Offline
                              3rd Offline
                              3rd
                              wrote on last edited by
                              #38

                              @RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs

                              MaxWgamer 1 Reply Last reply
                              0
                              • 3rd 3rd

                                @RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs

                                MaxWgamer Offline
                                MaxWgamer Offline
                                MaxWgamer
                                wrote on last edited by
                                #39

                                potat0 How to do ?

                                1 Reply Last reply
                                0
                                • GerardS0406 Offline
                                  GerardS0406 Offline
                                  GerardS0406
                                  VIP
                                  wrote on last edited by
                                  #40

                                  Update: June 16th 2021
                                  Hello friends, Bonus Survival Maps will have a patch in the coming days to work on the latest plutonium update! After the patch is released, the team and I will be working on more features (tbd). If you have any requests, leave them below. Thanks for enjoying our mod and stay tuned!

                                  1 Reply Last reply
                                  1
                                  • GerardS0406 Offline
                                    GerardS0406 Offline
                                    GerardS0406
                                    VIP
                                    wrote on last edited by
                                    #41

                                    Update June 17, 2021,
                                    Plutonium will patch the errors in the next update so while I have fixed most of the errors for the current version (some are impossible to fix on my end), I will not be releasing them and will wait for the next update along with all of you.
                                    New features coming in mod update:
                                    Cabin’s size will be increased
                                    Die Rise, Buried, and Origins will each have 1 survival map for feedback (will have more than 1 in the end).

                                    Thanks for the support while I was gone all winter for school! I’m back ❤

                                    • GerardS0406 of PreZ Games
                                    3rd 1 Reply Last reply
                                    3
                                    • GerardS0406 GerardS0406

                                      Update June 17, 2021,
                                      Plutonium will patch the errors in the next update so while I have fixed most of the errors for the current version (some are impossible to fix on my end), I will not be releasing them and will wait for the next update along with all of you.
                                      New features coming in mod update:
                                      Cabin’s size will be increased
                                      Die Rise, Buried, and Origins will each have 1 survival map for feedback (will have more than 1 in the end).

                                      Thanks for the support while I was gone all winter for school! I’m back ❤

                                      • GerardS0406 of PreZ Games
                                      3rd Offline
                                      3rd Offline
                                      3rd
                                      wrote on last edited by
                                      #42

                                      GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?

                                      much love keep up the good work!

                                      GerardS0406 2 Replies Last reply
                                      0
                                      • 3rd 3rd

                                        GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?

                                        much love keep up the good work!

                                        GerardS0406 Offline
                                        GerardS0406 Offline
                                        GerardS0406
                                        VIP
                                        wrote on last edited by
                                        #43

                                        potat0 It will be released sometime after the next plutonium update. We can't really work on updating it until the update comes out, unfortunately. Thanks for the support and if you have any requests, feel free to leave them!

                                        1 Reply Last reply
                                        0
                                        • 3rd 3rd

                                          GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?

                                          much love keep up the good work!

                                          GerardS0406 Offline
                                          GerardS0406 Offline
                                          GerardS0406
                                          VIP
                                          wrote on last edited by
                                          #44

                                          potat0 you can also DM me on Discord: GerardS0406#5657

                                          1 Reply Last reply
                                          1

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Unread 0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate