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  3. [Release] [Zombies] Bonus Survival Maps for Tranzit

[Release] [Zombies] Bonus Survival Maps for Tranzit

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • mr.memeskiundefined mr.memeski

    Help i still cant figure out how to do it, is there a video or something??

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #22

    @mr-memeski You can find the source and precompiled versions HERE

    Once you download the precompiled files, open the .rar file and drag the maps folder into the data folder.
    YourGameFolder/t6r/data

    This should result in the directory with many gsc files and some subfolders inside (also containing gsc files)
    ...t6r/data/maps/mp/...

    Don't forget to follow the instructions to make sure you define the custom DVARs in your dedicated.cfg, so you load the map(s) of your liking.

    CFV115undefined 1 Reply Last reply
    1
    • HATEMACHINEKILLundefined Offline
      HATEMACHINEKILLundefined Offline
      HATEMACHINEKILL
      wrote on last edited by HATEMACHINEKILL
      #23

      @JezuzLizardis Cahz GerardS0406 there a discord i can join i want to apply to become a admin for these Zombies server because there is a lot of trollers that emp things and body block people plz let me know thx.

      1 Reply Last reply
      0
      • HATEMACHINEKILLundefined Offline
        HATEMACHINEKILLundefined Offline
        HATEMACHINEKILL
        wrote on last edited by
        #24

        what happen to the servers that where up there down?

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          e5325ba2-8e6b-490b-b9e6-9bbeb060d53c-image.png
          A recent update brings bushes around the Cabin barriers to help show the designated playable area in a more clear way

          Try out the mod on our servers
          144.172.70.213:4977
          144.172.70.213:4978
          142.11.236.163:4977

          HATEMACHINEKILLundefined Offline
          HATEMACHINEKILLundefined Offline
          HATEMACHINEKILL
          wrote on last edited by
          #25

          Cahz said in [Release] [Zombies] Bonus Survival Maps for Tranzit:

          144.172.70.213:4977

          all the server are down what happend?

          1 Reply Last reply
          0
          • Molotove_undefined Offline
            Molotove_undefined Offline
            Molotove_
            wrote on last edited by
            #26

            Hi, how do i install this mod, i dont find the folders to install ¿Is only for sercers or i can play-it in my single player?

            1 Reply Last reply
            0
            • duracell96undefined Offline
              duracell96undefined Offline
              duracell96
              wrote on last edited by
              #27

              How to play the maps on custom games?

              1 Reply Last reply
              0
              • duracell96undefined Offline
                duracell96undefined Offline
                duracell96
                wrote on last edited by
                #28

                brostosjoined did i miss something?

                1 Reply Last reply
                0
                • Tupacundefined Offline
                  Tupacundefined Offline
                  Tupac
                  wrote on last edited by
                  #29

                  Really nice mod that adds longevity to bo2 zombies. Treyarch should have implemented this in the base game. When are the Origins survival maps coming ?

                  JezuzLizardundefined 1 Reply Last reply
                  0
                  • Tupacundefined Tupac

                    Really nice mod that adds longevity to bo2 zombies. Treyarch should have implemented this in the base game. When are the Origins survival maps coming ?

                    JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard
                    Plutonium Staff
                    wrote on last edited by
                    #30

                    Tupac Sadly we lost interest in working on the mod.

                    1 Reply Last reply
                    0
                    • Tupacundefined Offline
                      Tupacundefined Offline
                      Tupac
                      wrote on last edited by
                      #31

                      That's a pity . Of course, you are doing this for free so we should be grateful for what we already have. It's just a really fun project that I think will be appreciated by many if Origins was also added to it. But I understand that you lost interest, is there a way for someone else to make it or is it a secret only you possess ?

                      Cahzundefined 1 Reply Last reply
                      0
                      • Tupacundefined Tupac

                        That's a pity . Of course, you are doing this for free so we should be grateful for what we already have. It's just a really fun project that I think will be appreciated by many if Origins was also added to it. But I understand that you lost interest, is there a way for someone else to make it or is it a secret only you possess ?

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #32

                        Tupac The mod is open source and can be found here.
                        The issue that Origins has is that the perks and mystery box are powered by the generators within the map. For this to be a "Survival" experience, we wanted to disable the generators entirely and force the mystery boxes to be accessible anyway. (Got the perks to be powered without generators in the code, but no mystery boxes at all).
                        Plus we never got to adding the invisible barriers, wallbuys, and we didnt disable certain doors to disable access to certain areas.
                        And testing with what we had already, the Crazy Place map wouldn't really work because of the spawns for certain zones. It would be extremely easy to camp 1 spot and not die...
                        If someone wanted to try to fix up the missing parts -- they could. but it takes a fair amount of gamescript knowledge to be able to complete these things. I don't expect it to be completed personally... I lost interest in Origins specifically because we already had so many issues with MoTD that took quite awhile to address and fix. All of the devs within the project put multiple hours into the project to get it to it's current state. Took over a month to complete the Tranzit and MoTD maps. Quite draining to work on the same project for that long with no incentive to continue

                        1 Reply Last reply
                        0
                        • KrakenArisesundefined Offline
                          KrakenArisesundefined Offline
                          KrakenArises
                          wrote on last edited by
                          #33

                          I tried out this mod and an error showed up while loading the map:
                          Screenshot (749).png
                          Does anyone know how to fix this?

                          1 Reply Last reply
                          0
                          • JezuzLizardundefined JezuzLizard

                            Created by JezuzLizard, Cahz, and GerardS0406.

                            This mod adds 5 extra survival maps for Tranzit:
                            Cornfield
                            Diner
                            House
                            Power Station
                            Tunnel

                            Simply follow the instructions here to install:
                            https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2

                            These maps are not "true" survival maps because they load up on Tranzit for various reasons:

                            1. The map loading dvars required for a true survival map to run are a secret that I do not have permission reveal. This mod will not help you run town or any other similar map.
                            2. Not all content works properly when loaded up as a survival map.

                            If you really want to run maps like town, farm, or bus depot feel free to make use of our methods to do so. Assuming of course you are willing to put in the effort to make the barriers, wallbuys, perks, spawnpoints and mystery box locations for each one.
                            I recommend waiting for the next plutonium update which may or may not allow anyone to run survival maps.
                            Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).

                            Cornfield featuring Nacht
                            cornfield 1.png

                            Cornfield box location and quick revive
                            cornfield2.png

                            Diner wallbuy and quick revive
                            diner.png

                            House wunderfizz
                            house1.png

                            Power wallbuys and barriers
                            power1.png

                            Power pack a punch
                            power2.png

                            Tunnel galvaknuckles, jugg and mystery location
                            tunnel.png

                            Tunnel tombstone and double tap
                            tunnel2.png

                            Grief coming to each map. No ETA.

                            If you have any issues with the mod feel free to post them here. Please make sure you specify if you have modded the mod or are attempting to merge mods.

                            WunderWeaponsundefined Offline
                            WunderWeaponsundefined Offline
                            WunderWeapons
                            wrote on last edited by
                            #34

                            JezuzLizard Hello! Installed the maps properly so that they would load through Tranzit, but I have two questions. One being, am I able to load Tranzit through a command as it normally should load without the modpack (and if not, its a simple fix to just move the maps folder out), and two, are the insta-kill rounds past 30 on every map included (and is there a way to turn them on/off)?

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              @mr-memeski You can find the source and precompiled versions HERE

                              Once you download the precompiled files, open the .rar file and drag the maps folder into the data folder.
                              YourGameFolder/t6r/data

                              This should result in the directory with many gsc files and some subfolders inside (also containing gsc files)
                              ...t6r/data/maps/mp/...

                              Don't forget to follow the instructions to make sure you define the custom DVARs in your dedicated.cfg, so you load the map(s) of your liking.

                              CFV115undefined Offline
                              CFV115undefined Offline
                              CFV115
                              wrote on last edited by
                              #35

                              Cahz how do you launch the maps, what is a dedicated.cfg

                              3rdundefined 1 Reply Last reply
                              0
                              • CFV115undefined CFV115

                                Cahz how do you launch the maps, what is a dedicated.cfg

                                3rdundefined Offline
                                3rdundefined Offline
                                3rd
                                wrote on last edited by
                                #36

                                CFV115 once compiled u put them in ur data folder. should look like

                                t6r/data/maps/mp etc.

                                load into bo2, open the console and type

                                set customMap (heres where you would put the map name)

                                ex: set customMap "docks"
                                load MOTD and it should work

                                RealZeroIQundefined 1 Reply Last reply
                                0
                                • 3rdundefined 3rd

                                  CFV115 once compiled u put them in ur data folder. should look like

                                  t6r/data/maps/mp etc.

                                  load into bo2, open the console and type

                                  set customMap (heres where you would put the map name)

                                  ex: set customMap "docks"
                                  load MOTD and it should work

                                  RealZeroIQundefined Offline
                                  RealZeroIQundefined Offline
                                  RealZeroIQ
                                  wrote on last edited by
                                  #37

                                  @POTAT0 i tried this and an error pops up, what did i do wrong?

                                  3rdundefined 1 Reply Last reply
                                  0
                                  • RealZeroIQundefined RealZeroIQ

                                    @POTAT0 i tried this and an error pops up, what did i do wrong?

                                    3rdundefined Offline
                                    3rdundefined Offline
                                    3rd
                                    wrote on last edited by
                                    #38

                                    RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs

                                    MaxWgamerundefined 1 Reply Last reply
                                    0
                                    • 3rdundefined 3rd

                                      RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs

                                      MaxWgamerundefined Offline
                                      MaxWgamerundefined Offline
                                      MaxWgamer
                                      wrote on last edited by
                                      #39

                                      @POTAT0 How to do ?

                                      1 Reply Last reply
                                      0
                                      • GerardS0406undefined Offline
                                        GerardS0406undefined Offline
                                        GerardS0406
                                        VIP
                                        wrote on last edited by
                                        #40

                                        Update: June 16th 2021
                                        Hello friends, Bonus Survival Maps will have a patch in the coming days to work on the latest plutonium update! After the patch is released, the team and I will be working on more features (tbd). If you have any requests, leave them below. Thanks for enjoying our mod and stay tuned!

                                        1 Reply Last reply
                                        1
                                        • GerardS0406undefined Offline
                                          GerardS0406undefined Offline
                                          GerardS0406
                                          VIP
                                          wrote on last edited by
                                          #41

                                          Update June 17, 2021,
                                          Plutonium will patch the errors in the next update so while I have fixed most of the errors for the current version (some are impossible to fix on my end), I will not be releasing them and will wait for the next update along with all of you.
                                          New features coming in mod update:
                                          Cabin’s size will be increased
                                          Die Rise, Buried, and Origins will each have 1 survival map for feedback (will have more than 1 in the end).

                                          Thanks for the support while I was gone all winter for school! I’m back ❤

                                          • GerardS0406 of PreZ Games
                                          3rdundefined 1 Reply Last reply
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