[Release] [Zombies] Bonus Survival Maps for Tranzit
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This post is deleted!
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Help i still cant figure out how to do it, is there a video or something??
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mr.memeski You can find the source and precompiled versions HERE
Once you download the precompiled files, open the .rar file and drag the maps folder into the data folder.
YourGameFolder/t6r/data
This should result in the directory with many gsc files and some subfolders inside (also containing gsc files)
...t6r/data/maps/mp/...
Don't forget to follow the instructions to make sure you define the custom DVARs in your dedicated.cfg, so you load the map(s) of your liking.
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@JezuzLizardis Cahz GerardS0406 there a discord i can join i want to apply to become a admin for these Zombies server because there is a lot of trollers that emp things and body block people plz let me know thx.
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what happen to the servers that where up there down?
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Cahz said in [Release] [Zombies] Bonus Survival Maps for Tranzit:
144.172.70.213:4977
all the server are down what happend?
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Hi, how do i install this mod, i dont find the folders to install ¿Is only for sercers or i can play-it in my single player?
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How to play the maps on custom games?
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brostosjoined did i miss something?
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Really nice mod that adds longevity to bo2 zombies. Treyarch should have implemented this in the base game. When are the Origins survival maps coming ?
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Tupac Sadly we lost interest in working on the mod.
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That's a pity . Of course, you are doing this for free so we should be grateful for what we already have. It's just a really fun project that I think will be appreciated by many if Origins was also added to it. But I understand that you lost interest, is there a way for someone else to make it or is it a secret only you possess ?
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Tupac The mod is open source and can be found here.
The issue that Origins has is that the perks and mystery box are powered by the generators within the map. For this to be a "Survival" experience, we wanted to disable the generators entirely and force the mystery boxes to be accessible anyway. (Got the perks to be powered without generators in the code, but no mystery boxes at all).
Plus we never got to adding the invisible barriers, wallbuys, and we didnt disable certain doors to disable access to certain areas.
And testing with what we had already, the Crazy Place map wouldn't really work because of the spawns for certain zones. It would be extremely easy to camp 1 spot and not die...
If someone wanted to try to fix up the missing parts -- they could. but it takes a fair amount of gamescript knowledge to be able to complete these things. I don't expect it to be completed personally... I lost interest in Origins specifically because we already had so many issues with MoTD that took quite awhile to address and fix. All of the devs within the project put multiple hours into the project to get it to it's current state. Took over a month to complete the Tranzit and MoTD maps. Quite draining to work on the same project for that long with no incentive to continue -
I tried out this mod and an error showed up while loading the map:
Does anyone know how to fix this? -
JezuzLizard Hello! Installed the maps properly so that they would load through Tranzit, but I have two questions. One being, am I able to load Tranzit through a command as it normally should load without the modpack (and if not, its a simple fix to just move the maps folder out), and two, are the insta-kill rounds past 30 on every map included (and is there a way to turn them on/off)?
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Cahz how do you launch the maps, what is a dedicated.cfg
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CFV115 once compiled u put them in ur data folder. should look like
t6r/data/maps/mp etc.
load into bo2, open the console and type
set customMap (heres where you would put the map name)
ex: set customMap "docks"
load MOTD and it should work -
PoTaT0-. i tried this and an error pops up, what did i do wrong?
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RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs
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PoTaT0-. How to do ?