[Release] [Zombies] Bonus Survival Maps for Tranzit
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Hi, how do i install this mod, i dont find the folders to install ¿Is only for sercers or i can play-it in my single player?
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How to play the maps on custom games?
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brostosjoined did i miss something?
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Really nice mod that adds longevity to bo2 zombies. Treyarch should have implemented this in the base game. When are the Origins survival maps coming ?
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Really nice mod that adds longevity to bo2 zombies. Treyarch should have implemented this in the base game. When are the Origins survival maps coming ?
Tupac Sadly we lost interest in working on the mod.
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That's a pity . Of course, you are doing this for free so we should be grateful for what we already have. It's just a really fun project that I think will be appreciated by many if Origins was also added to it. But I understand that you lost interest, is there a way for someone else to make it or is it a secret only you possess ?
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That's a pity . Of course, you are doing this for free so we should be grateful for what we already have. It's just a really fun project that I think will be appreciated by many if Origins was also added to it. But I understand that you lost interest, is there a way for someone else to make it or is it a secret only you possess ?
Tupac The mod is open source and can be found here.
The issue that Origins has is that the perks and mystery box are powered by the generators within the map. For this to be a "Survival" experience, we wanted to disable the generators entirely and force the mystery boxes to be accessible anyway. (Got the perks to be powered without generators in the code, but no mystery boxes at all).
Plus we never got to adding the invisible barriers, wallbuys, and we didnt disable certain doors to disable access to certain areas.
And testing with what we had already, the Crazy Place map wouldn't really work because of the spawns for certain zones. It would be extremely easy to camp 1 spot and not die...
If someone wanted to try to fix up the missing parts -- they could. but it takes a fair amount of gamescript knowledge to be able to complete these things. I don't expect it to be completed personally... I lost interest in Origins specifically because we already had so many issues with MoTD that took quite awhile to address and fix. All of the devs within the project put multiple hours into the project to get it to it's current state. Took over a month to complete the Tranzit and MoTD maps. Quite draining to work on the same project for that long with no incentive to continue -
I tried out this mod and an error showed up while loading the map:
Does anyone know how to fix this? -
Created by JezuzLizard, Cahz, and GerardS0406.
This mod adds 5 extra survival maps for Tranzit:
Cornfield
Diner
House
Power Station
TunnelSimply follow the instructions here to install:
https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2These maps are not "true" survival maps because they load up on Tranzit for various reasons:
- The map loading dvars required for a true survival map to run are a secret that I do not have permission reveal. This mod will not help you run town or any other similar map.
- Not all content works properly when loaded up as a survival map.
If you really want to run maps like town, farm, or bus depot feel free to make use of our methods to do so. Assuming of course you are willing to put in the effort to make the barriers, wallbuys, perks, spawnpoints and mystery box locations for each one.
I recommend waiting for the next plutonium update which may or may not allow anyone to run survival maps.
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).Cornfield featuring Nacht
Cornfield box location and quick revive
Diner wallbuy and quick revive
House wunderfizz
Power wallbuys and barriers
Power pack a punch
Tunnel galvaknuckles, jugg and mystery location
Tunnel tombstone and double tap
Grief coming to each map. No ETA.
If you have any issues with the mod feel free to post them here. Please make sure you specify if you have modded the mod or are attempting to merge mods.
JezuzLizard Hello! Installed the maps properly so that they would load through Tranzit, but I have two questions. One being, am I able to load Tranzit through a command as it normally should load without the modpack (and if not, its a simple fix to just move the maps folder out), and two, are the insta-kill rounds past 30 on every map included (and is there a way to turn them on/off)?
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@mr-memeski You can find the source and precompiled versions HERE
Once you download the precompiled files, open the .rar file and drag the maps folder into the data folder.
YourGameFolder/t6r/data
This should result in the directory with many gsc files and some subfolders inside (also containing gsc files)
...t6r/data/maps/mp/...
Don't forget to follow the instructions to make sure you define the custom DVARs in your dedicated.cfg, so you load the map(s) of your liking.
Cahz how do you launch the maps, what is a dedicated.cfg
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CFV115 once compiled u put them in ur data folder. should look like
t6r/data/maps/mp etc.
load into bo2, open the console and type
set customMap (heres where you would put the map name)
ex: set customMap "docks"
load MOTD and it should work -
CFV115 once compiled u put them in ur data folder. should look like
t6r/data/maps/mp etc.
load into bo2, open the console and type
set customMap (heres where you would put the map name)
ex: set customMap "docks"
load MOTD and it should work@POTAT0 i tried this and an error pops up, what did i do wrong?
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@POTAT0 i tried this and an error pops up, what did i do wrong?
RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs
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RealZeroIQ yea idk ive been getting a error too. apparently one of the latest pluto updates kinda messed custom gscs
@POTAT0 How to do ?
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Update: June 16th 2021
Hello friends, Bonus Survival Maps will have a patch in the coming days to work on the latest plutonium update! After the patch is released, the team and I will be working on more features (tbd). If you have any requests, leave them below. Thanks for enjoying our mod and stay tuned! -
Update June 17, 2021,
Plutonium will patch the errors in the next update so while I have fixed most of the errors for the current version (some are impossible to fix on my end), I will not be releasing them and will wait for the next update along with all of you.
New features coming in mod update:
Cabin’s size will be increased
Die Rise, Buried, and Origins will each have 1 survival map for feedback (will have more than 1 in the end).Thanks for the support while I was gone all winter for school! I’m back
- GerardS0406 of PreZ Games
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Update June 17, 2021,
Plutonium will patch the errors in the next update so while I have fixed most of the errors for the current version (some are impossible to fix on my end), I will not be releasing them and will wait for the next update along with all of you.
New features coming in mod update:
Cabin’s size will be increased
Die Rise, Buried, and Origins will each have 1 survival map for feedback (will have more than 1 in the end).Thanks for the support while I was gone all winter for school! I’m back
- GerardS0406 of PreZ Games
GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?
much love keep up the good work!
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GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?
much love keep up the good work!
@POTAT0 It will be released sometime after the next plutonium update. We can't really work on updating it until the update comes out, unfortunately. Thanks for the support and if you have any requests, feel free to leave them!
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GerardS0406 will there be a estimated time frame of when this will come out or a possible goal date that you guys are trying to hit?
much love keep up the good work!
@POTAT0 you can also DM me on Discord: GerardS0406#5657
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Hello, sorry for commenting on such an old post but im trying to install this through redacted and am having issues with it, mainly how theres no instruction for redacted, and mirroring the plutonium instructions as best as i can has proved to be a fruitless endeavor, im mainly unsure about how things go in the bo2>data>scripts location. I have ran all of the commands before loading into tranzit like the instructions say. Best regards.