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Plutonium

GerardS0406undefined

GerardS0406

@GerardS0406
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Recent Best Controversial

  • How do you download Zombies++
    GerardS0406undefined GerardS0406

    Cahz will help you shortly ๐Ÿ™‚


  • Bonus Survival maps for Tranzit installation (help)
    GerardS0406undefined GerardS0406

    We will be fixing mod.


  • [Release] All-In-One Retexture Pack
    GerardS0406undefined GerardS0406

    mikey custom perk and powerups can be done on a userโ€™s own time but machines cannot be edited unless you want to change their texture


  • Sign ups for Server-Owners channel - Discord
    GerardS0406undefined GerardS0406

    Host on T6, Battle Royale Server:
    ^1TranZit Battle Royale ^7| Open Beta | ^5https://discord.gg/GDBtcNa

    Discord:

    GerardS0406#5657


  • [Release] [Zombies] TranZit Battle Royale
    GerardS0406undefined GerardS0406

    Since there is no release of files, I am not adding this to the releases section.

    The day has come! TranZit Battle Royale is out now for anyone to play!

    Servers are listed at the bottom of this thread post.

    Here's some gameplay provided by MrTLexify:
    https://www.twitch.tv/videos/705466875

    Features:

    • Looting
    • Buy Stations
    • Storm
    • Zombies
    • No PVP, but Grief System
    • No Denizens
    • Denizen Teleporters
    • No Bus
    • Become Player Zombie when you die

    Note: When using the menus (Pre Game or Buy Station), you use click/triggers to move up and down, melee to go back, and use button to select items.

    Current Servers:
    144.172.120.115:4977 (Name: TranZit Battle Royale | Open Beta)
    144.172.71.180:4976 (Name: JezuzLizard's Tranzit BATTLE ROYALE SERVER)
    144.172.70.213:4978 (Name: Tranzit Battle Royale | Open Beta)
    144.172.70.213:4978 (Name: Tranzit Battle Royale | Open Beta)

    Hope you enjoy! And if you find bugs or need support, email us @ [email protected]

    Credits:
    GerardS0406 (Main Dev)
    JezuzLizard
    Cahz


  • Is GSC updating?
    GerardS0406undefined GerardS0406

    Excuse me?


  • [WIP] Black Ops II Zombies Battle Royale
    GerardS0406undefined GerardS0406

    Battle Royale Reveal Trailer:
    https://www.youtube.com/watch?v=3OI0vWAYeL4


  • [Release] [Zombies] Secondary Score Display for matches with 4+ players
    GerardS0406undefined GerardS0406

    Fry how often does the server overflow occur?


  • [Release] [Zombies] Secondary Score Display for matches with 4+ players
    GerardS0406undefined GerardS0406

    Amusedd Hello! Due to the score being updated so often, this would result in an overflow (too many strings). In order to avoid this, we can use SetValue and a label, since "score" doesn't change at all.
    Also, depending on the players joining and leaving, the label is also creating strings so deleting the element and recreating it each time isn't the greatest approach unless of course you add an overflow fix but these aren't always stable.
    I hope you understand what I have said, and here's the code to support what I'm talking about. Happy modding/playing!

    displayScore()
    {
    	self waittill("spawned_player");
    	self.scoreText = CreateFontString("Objective", 1.5);
    	self.scoretext setPoint("CENTER", "RIGHT", "CENTER", "RIGHT");
    	self.scoreText.label = &"^2Score: ^7";
    	while(true)
    	{
    		wait 0.25;
    		if(getplayers().size >= 5 && self.scoretext.alpha == 0)
    		{
    			self.scoretext FadeOverTime( 1 );
    			self.scoretext.alpha = 1;
    		}
    		else if(getplayers().size < 5 && self.scoretext.alpha >= 0)
    		{
    			self.scoretext FadeOverTime( 1 );
    			self.scoretext.alpha = 0;
    		}
    		else if(getplayers().size >= 5 && isDefined(self.scoretext))
    		{
    			self.scoretext SetValue(self.score);
    		}
    	}
    }
    

  • [Release] [ZM] ZOMBIES++
    GerardS0406undefined GerardS0406

    congrats on 100 posts!


  • My Thoughts on Plutonium BO2
    GerardS0406undefined GerardS0406

    Skid I disagree.


  • My Thoughts on Plutonium BO2
    GerardS0406undefined GerardS0406

    @HackerAlex I agree.


  • What will be new in the next T6 update?
    GerardS0406undefined GerardS0406

    Here's what I know 100% for sure confirmed, not clickbait, yes yes yes.
    18 player support in zombies confirmed.
    All limits raised
    Animtree support with all new compiler
    Custom textures and models

    • Confirmed by Noone

  • The game is crashing me for my script can you help me?
    GerardS0406undefined GerardS0406

    Yo bro, you need to post these in the right section on the forum. This is not the right section. This is for releases or resources in which you have not provided. ๐Ÿ™‚


  • [WIP] Black Ops II Zombies Battle Royale
    GerardS0406undefined GerardS0406

    battle royale logo.png

    Yes, you heard that correctly.
    We are currently in early development, but a lot has been done!

    Thanks to MrTLexify:
    :::

    https://www.youtube.com/watch?v=MpyMGPdk2o0

    :::

    Here's The Plan:

    Pre-Game
    30 second pre-game area where a menu will pop up giving player options to: Change Character Model, Change where they want to start on the map, select a loadout that can be bought later at a buy station, more to come, etc.

    At the start of the round, players who were spectating will be given only 10 seconds to choose their spawn location otherwise it will be random.

    In Game Details
    Players joining late will have until a round specified in the config file to be able to spawn in (Defaulted at 5) After that specified round, anyone joining will only be able to spectate. That is also true for players in the game that die. They will not be able to respawn after round 5.
    Also starting on the round after the determined round (in this instance, Round 6), Players will be notified of a toxic gas surrounding them. Players will be pushed to parts of the map (not necessarily the same part of the map). How this works is still to be determined, so stay tuned!

    Starting Weapon: Ballistic Knife

    Health: Players will start with 100 health. Armor Will Give Players 50 additional health. That health will be lost when player gets hit (Armor doesn't regen, only health does).

    Perks

    • Who's Who
    • Double Tap
    • Stamin-Up
    • Deadshot Daquiri
    • Speed Cola
    • PHD Flopper
    • Armor Upgrade (details below)
    • Discount Cola (details below)
    • More to Come

    Powerups
    Being discussed at this time. No final decision has been made.

    Challenges:
    There will be challenges to be found around the map such as headshots, kills, etc.
    Rewards will only be cash at this time unless during testing I feel other rewards should be given.

    Note: 2 Chests At Random Per Game Will Be Legendary and Will Allow for better Rewards (Low Chance for respawned chests to be Legendary)

    Buy Station:
    1 Location at each major Tranzit location (Bus Depot, Tunnel, Diner, Farm, Nacht Der Untoten, Power Station, Cabin, Town)
    More details to come in the future.

    Custom Perk Details: :::

    Armor Upgrade: Don't take damage from the environment, find 1 armor plate will give a full set. Armor is drastically discounted in Buy Station
    Discount Cola: Discounts all items in Buy Station
    More to come.
    :::

    Early Screenshots:

    :::t6rzm_qtPlbyhj13.jpg t6rzm_jybIEnyTBn.png:::

    Disclaimer: All Prices, Chances, Items are Subject to Change after thorough testing.

    Any suggestions can be left below, we are open to anything!

    Developers
    GerardS0406
    JezuzLizard
    Cahz


  • any ways than using unlink
    GerardS0406undefined GerardS0406

    What do you mean by a "different way" to do this? Do what exactly?


  • Bo2 Vps/VM server hosting help needed ASAP!
    GerardS0406undefined GerardS0406

    Make sure the ports are opened in the firewall.
    Also question: Are you using any custom scripts? And have you edited the config file at all?

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