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Plutonium

hikinataundefined

hikinata

@hikinata
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Recent Best Controversial

  • [MAP] Nuke Arena from COD:OL
    hikinataundefined hikinata

    Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

    I can't get the idea


  • [MAP] Nuke Arena from COD:OL
    hikinataundefined hikinata

    Resxt weird, but work with this errors


  • [MAP] Nuke Arena from COD:OL
    hikinataundefined hikinata

    hey , any idea , i have this :

    ******* script runtime error *******
    in call to builtin function "getent"
    
            at function "setupexploders" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
    ************************************
    ******* script runtime error *******
    attempted to treat an expression of type 'undefined' as a field object
    
            at function "setupexploders" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
    ************************************
    ******* script runtime error *******
    pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
    
            at function "setupexploders" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
    ************************************
    ******* script runtime error *******
    in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
    
            at function "setupexploders" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
    ************************************
    ******* script runtime error *******
    attempted to treat an expression of type 'undefined' as a field object
    
            at function "setupexploders" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
    ************************************
    ******* script runtime error *******
    pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
    
            at function "setupexploders" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
    ************************************
    ******* script runtime error *******
    in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
    
            at function "setupexploders" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/_load.gsc"
            at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
    ************************************
    ******* script runtime error *******
    in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
    
            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
            at function "initfx" in file "common_scripts/_fx.gsc"
    ************************************
    ******* script runtime error *******
    in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
    
            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
            at function "initfx" in file "common_scripts/_fx.gsc"
    ************************************
    ******* script runtime error *******
    in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
    
            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
            at function "initfx" in file "common_scripts/_fx.gsc"
    ************************************
    ******* script runtime error *******
    in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
    
            at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
            at function "initfx" in file "common_scripts/_fx.gsc"
    ************************************
    

  • [GSC] to shutdown server after match
    hikinataundefined hikinata

    @FomroMadia agree, but with IA i can make some things to save time at my tournament...


  • [GSC] to shutdown server after match
    hikinataundefined hikinata

    Xerxes ❤ Perfect !

    init()
    {
        level thread monitorMatchEnd();
    }
    
    monitorMatchEnd()
    {
        while(1)
        {
            wait 1;
    
            if (level.gameEnded) // Détection de la fin du match
            {
                iprintln("^1Match terminé ! Fermeture du serveur dans 5 secondes...");
                wait 5;
    			
                cmdexec("quit"); // Ferme proprement le serveur
            }
        }
    }
    
    

  • [GSC] to shutdown server after match
    hikinataundefined hikinata

    Good morning,
    It's me again!

    I continue to make modifications for my tournament on mw3.. and I would like to have a script that shuts down the server at the end of the match.

    In fact I have several servers to launch so I would like it to shut down properly.

    I tried two scripts without success

    init()
    {
        level thread shutdownServerOnEnd();
    }
    
    shutdownServerOnEnd()
    {
        while(1)
        {
            wait 1;
    
            if (level.gameEnded) // Détection de la fin du match
            {
                iprintln("^1Match terminé ! Fermeture du serveur...");
                wait 10; // Temps d'affichage avant la fermeture (ajustable)
                sys.exit(); // Forcer l'arrêt du serveur dédié
            }
        }
    }
    
    

    or

    init()
    {
        level thread shutdownServerOnEnd();
    }
    
    shutdownServerOnEnd()
    {
        while(1)
        {
            wait 1;
    
            if (level.gameEnded) // Détection de la fin du match
            {
                iprintln("^1Match terminé ! Fermeture du serveur...");
                wait 10;
                thread shutdownServer();
            }
        }
    }
    
    shutdownServer()
    {
        wait 1;
        iprintln("^1Arrêt du serveur...");
        wait 2;
        setDvar("sv_mapRotation", ""); // Annule la rotation des maps pour éviter un restart
        wait 1;
        self [[level.exec]]("quit"); // Ferme proprement le serveur
    }
    
    

  • [CUSTOM MENU] make a edit text box button ?
    hikinataundefined hikinata

    Hi ! 😍

    I did a lot of research on the forum and other things, I managed to find the game's .menu files.
    In particular the pc_rename file which takes care of being able to name the classes.
    In plutonium can I add a file in IW5 based on the .menus?

    I had created a cleaner button to join a server but I use renaming classes like varibles.
    So is it possible to create my own pc_rename_ip.menu?

    I've seen scripts pass to add an "edit class" menu in game that I haven't managed to get to work..

    I just want to know if it's possible 🈂

    Merci ! 🤡


  • Play Plutonium Offline [BO1, BO2, MW3, WAW]
    hikinataundefined hikinata

    TahjGadd ty, i have found a solution 🙂


  • [MAP] [Release] Crossfire from COD 4
    hikinataundefined hikinata

    Same thing

    ====================================================
    Com_ERROR: Couldn't load image '~me_streetsigns_spec-rgb&me_s~dc056a64'

    ====================================================


    Sys_Error:
    Couldn't load image '~me_streetsigns_spec-rgb&me_s~dc056a64'


  • Play Plutonium Offline [BO1, BO2, MW3, WAW]
    hikinataundefined hikinata

    Hello, i need to make a server offline, for a LAN party without internet, it's possible ?


  • Bug Niveau et stats non sauvegarder
    hikinataundefined hikinata

    J'ai toujours le même soucis, une idée ?


  • Bug Niveau et stats non sauvegarder
    hikinataundefined hikinata

    pardon, j'aurai du précisé autant pour moi, c'est sur BO1.

    Cela étant j'ai déjà tenté ce qu'a dit ssz.. sans succes evidemment


  • Bug Niveau et stats non sauvegarder
    hikinataundefined hikinata

    Je sais que c'est pas bien de reup.. mais quand je fais la commande, cela fonctionne pendant quelques minutes puis une fois dans la partie, je redeviens lvl 1...

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