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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • Artyxundefined Offline
    Artyxundefined Offline
    Artyx Contributor
    wrote on last edited by
    #16

    Updated the map with the script fix, thanks Xerxes (also Resxt). Please redownload the map to avoid issues.

    1 Reply Last reply
    0
    • Artyxundefined Offline
      Artyxundefined Offline
      Artyx Contributor
      replied to Thanatos on last edited by
      #17

      Thanatos Nope I don't do waypoints, I only do porting

      Thanatosundefined 1 Reply Last reply
      0
      • Xerxesundefined Xerxes forked this topic on
      • GOLD3N 4RMundefined Offline
        GOLD3N 4RMundefined Offline
        GOLD3N 4RM
        wrote on last edited by
        #18

        I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

        1 Reply Last reply
        0
        • Thanatosundefined Offline
          Thanatosundefined Offline
          Thanatos
          replied to Artyx on last edited by
          #19

          Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
          But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

          Kalitosundefined 1 Reply Last reply
          1
          • Kalitosundefined Offline
            Kalitosundefined Offline
            Kalitos
            replied to Thanatos on last edited by
            #20

            Thanatos Do you have the waypoints for this map?

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            0
            • hikinataundefined Offline
              hikinataundefined Offline
              hikinata
              wrote on last edited by
              #21

              hey , any idea , i have this :

              ******* script runtime error *******
              in call to builtin function "getent"
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              attempted to treat an expression of type 'undefined' as a field object
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              attempted to treat an expression of type 'undefined' as a field object
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
              
                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                      at function "initfx" in file "common_scripts/_fx.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
              
                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                      at function "initfx" in file "common_scripts/_fx.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
              
                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                      at function "initfx" in file "common_scripts/_fx.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
              
                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                      at function "initfx" in file "common_scripts/_fx.gsc"
              ************************************
              
              Resxtundefined 1 Reply Last reply
              0
              • Resxtundefined Offline
                Resxtundefined Offline
                Resxt Plutonium Staff
                replied to hikinata on last edited by
                #22

                hikinata I just tried it and the map boots up fine

                hikinataundefined 1 Reply Last reply
                0
                • hikinataundefined Offline
                  hikinataundefined Offline
                  hikinata
                  replied to Resxt on last edited by
                  #23

                  Resxt weird, but work with this errors

                  Resxtundefined 1 Reply Last reply
                  0
                  • Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt Plutonium Staff
                    replied to hikinata on last edited by
                    #24

                    hikinata errors are for developers, some of them are not even real errors but warnings

                    If you don't know what any of them mean then just ignore them

                    hikinataundefined 1 Reply Last reply
                    1
                    • hikinataundefined Offline
                      hikinataundefined Offline
                      hikinata
                      replied to Resxt on last edited by
                      #25

                      Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                      I can't get the idea

                      Resxtundefined 1 Reply Last reply
                      0
                      • Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt Plutonium Staff
                        replied to hikinata on last edited by
                        #26

                        hikinata idk, I guess it's fine but there's better options

                        1 Reply Last reply
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