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  3. [MAP] Nuke Arena from COD:OL

[MAP] Nuke Arena from COD:OL

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  • Artyxundefined Offline
    Artyxundefined Offline
    Artyx
    Contributor
    wrote on last edited by
    #16

    Updated the map with the script fix, thanks Xerxes (also Resxt). Please redownload the map to avoid issues.

    1 Reply Last reply
    0
    • Thanatosundefined Thanatos

      Artyx do you plan to do the waypoints for some of those cod:ol maps too?
      And thanks again for the big work 🙂

      Artyxundefined Offline
      Artyxundefined Offline
      Artyx
      Contributor
      wrote on last edited by
      #17

      Thanatos Nope I don't do waypoints, I only do porting

      Thanatosundefined 1 Reply Last reply
      0
      • Xerxesundefined Xerxes forked this topic on
      • GOLD3N 4RMundefined Offline
        GOLD3N 4RMundefined Offline
        GOLD3N 4RM
        wrote on last edited by
        #18

        I honestly believe this map looks like the BO3 Campaign map when you do that survival mode in the in-game safehouse.

        1 Reply Last reply
        0
        • Artyxundefined Artyx

          Thanatos Nope I don't do waypoints, I only do porting

          Thanatosundefined Offline
          Thanatosundefined Offline
          Thanatos
          wrote on last edited by
          #19

          Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
          But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

          Kalitosundefined 1 Reply Last reply
          1
          • Thanatosundefined Thanatos

            Artyx I already did the waypoint for Royal Garden and will do it for Nuke Arena too. I will try to make them available for everyone who wants the waypoint then.
            But because it's the first time I do waypoints, I'm not 100% sure if my waypoints are good enough (I feel like sometimes bots prefer to stay in some areas or maybe like at the start of the game they don't really rush for the ennemy team but take some weird paths)

            Kalitosundefined Offline
            Kalitosundefined Offline
            Kalitos
            wrote on last edited by
            #20

            Thanatos Do you have the waypoints for this map?

            1 Reply Last reply
            0
            • hikinataundefined Offline
              hikinataundefined Offline
              hikinata
              wrote on last edited by
              #21

              hey , any idea , i have this :

              ******* script runtime error *******
              in call to builtin function "getent"
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              attempted to treat an expression of type 'undefined' as a field object
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              attempted to treat an expression of type 'undefined' as a field object
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
              
                      at function "setupexploders" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/_load.gsc"
                      at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
              
                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                      at function "initfx" in file "common_scripts/_fx.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
              
                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                      at function "initfx" in file "common_scripts/_fx.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
              
                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                      at function "initfx" in file "common_scripts/_fx.gsc"
              ************************************
              ******* script runtime error *******
              in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
              
                      at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                      at function "initfx" in file "common_scripts/_fx.gsc"
              ************************************
              
              Resxtundefined 1 Reply Last reply
              0
              • hikinataundefined hikinata

                hey , any idea , i have this :

                ******* script runtime error *******
                in call to builtin function "getent"
                
                        at function "setupexploders" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                ************************************
                ******* script runtime error *******
                attempted to treat an expression of type 'undefined' as a field object
                
                        at function "setupexploders" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                ************************************
                ******* script runtime error *******
                pair 'undefined' and '(464.385, -66.7388, 1.625)' has unmatching types 'undefined' and 'vector'
                
                        at function "setupexploders" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                ************************************
                ******* script runtime error *******
                in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                
                        at function "setupexploders" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                ************************************
                ******* script runtime error *******
                attempted to treat an expression of type 'undefined' as a field object
                
                        at function "setupexploders" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                ************************************
                ******* script runtime error *******
                pair 'undefined' and '(-655.761, 64.4797, 1.625)' has unmatching types 'undefined' and 'vector'
                
                        at function "setupexploders" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                ************************************
                ******* script runtime error *******
                in call to builtin function "vectortoangles": parameter 0 has type 'undefined', but should be a vector
                
                        at function "setupexploders" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/_load.gsc"
                        at function "main" in file "maps/mp/mp_nukearena_sh.gsc"
                ************************************
                ******* script runtime error *******
                in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                
                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                        at function "initfx" in file "common_scripts/_fx.gsc"
                ************************************
                ******* script runtime error *******
                in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                
                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                        at function "initfx" in file "common_scripts/_fx.gsc"
                ************************************
                ******* script runtime error *******
                in call to builtin function "anglestoup": parameter 0 has type 'undefined', but should be a vector
                
                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                        at function "initfx" in file "common_scripts/_fx.gsc"
                ************************************
                ******* script runtime error *******
                in call to builtin function "anglestoforward": parameter 0 has type 'undefined', but should be a vector
                
                        at function "set_forward_and_up_vectors" in file "common_scripts/_createfx.gsc"
                        at function "initfx" in file "common_scripts/_fx.gsc"
                ************************************
                
                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #22

                hikinata I just tried it and the map boots up fine

                hikinataundefined 1 Reply Last reply
                0
                • Resxtundefined Resxt

                  hikinata I just tried it and the map boots up fine

                  hikinataundefined Offline
                  hikinataundefined Offline
                  hikinata
                  wrote on last edited by
                  #23

                  Resxt weird, but work with this errors

                  Resxtundefined 1 Reply Last reply
                  0
                  • hikinataundefined hikinata

                    Resxt weird, but work with this errors

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #24

                    hikinata errors are for developers, some of them are not even real errors but warnings

                    If you don't know what any of them mean then just ignore them

                    hikinataundefined 1 Reply Last reply
                    1
                    • Resxtundefined Resxt

                      hikinata errors are for developers, some of them are not even real errors but warnings

                      If you don't know what any of them mean then just ignore them

                      hikinataundefined Offline
                      hikinataundefined Offline
                      hikinata
                      wrote on last edited by
                      #25

                      Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                      I can't get the idea

                      Resxtundefined 1 Reply Last reply
                      0
                      • hikinataundefined hikinata

                        Resxt Thank you for taking the time to answer me, and I chose this 8 vs 8 map in KC for my first tournament game. Do you think it's too small?

                        I can't get the idea

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #26

                        hikinata idk, I guess it's fine but there's better options

                        1 Reply Last reply
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